Пример #1
0
 public void CancelCommandFor(DecayingInventoryItemView diiv)
 {
     int num = this._commands.IndexOf(this._commands.FirstOrDefault((ItemDecayMachine.ItemDecayCommand c) => c._diiv.Equals(diiv)));
     if (num >= 0)
     {
         this._commands.RemoveAt(num);
     }
     if (this._commands.Count == 0)
     {
         base.enabled = false;
     }
 }
Пример #2
0
 private void OnStateRefresh()
 {
     if (LocalPlayer.Inventory)
     {
         DecayingInventoryItemView decayingInventoryItemView = LocalPlayer.Inventory.InventoryItemViewsCache[this._itemId][0] as DecayingInventoryItemView;
         if (decayingInventoryItemView)
         {
             this._renderer.sharedMaterial = decayingInventoryItemView.GetMaterialForState(this.DecayState);
         }
     }
     if (this._pickup)
     {
         this._pickup._state = this.DecayState;
     }
 }
Пример #3
0
 public void NewDecayCommand(DecayingInventoryItemView diiv, float decayDuration)
 {
     int num = 0;
     float decayTime = Time.time + decayDuration;
     this.CancelCommandFor(diiv);
     if (this._commands.Count > 0)
     {
         num = this._commands.IndexOf(this._commands.FirstOrDefault((ItemDecayMachine.ItemDecayCommand c) => c._decayTime > decayTime));
         if (num < 0)
         {
             num = this._commands.Count;
         }
     }
     this._commands.Insert(num, new ItemDecayMachine.ItemDecayCommand
     {
         _diiv = diiv,
         _decayTime = decayTime
     });
     base.enabled = true;
 }