/// <summary> /// Stage 변경 체크 /// </summary> public void StartStageTimeLine() { isStageLoad = false; if (!isInit && isAwake) { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); isAwake = false; } switch ((STAGE)status.stageNumber) { case STAGE.ONE: Common.RELOAD_GAME(); LoadMap(0); break; case STAGE.TWO: Common.RELOAD_GAME(); LoadMap(1); break; } Debugging.LogSystem("스테이지 단계 : " + status.stageNumber + "\r\n세부 스테이지 단계 : " + status.stageDetailNumber); isInit = false; isAwake = true; isStageLoad = true; NormalStart(); }
public static void SaveCloudPlayer(string cloudData) { LoadPlayer(); BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/player.fun"; FileStream stream = new FileStream(path, FileMode.Create); PlayerData data = JsonConvert.DeserializeObject <PlayerData>(cloudData); try { if (data.level != 0) { formatter.Serialize(stream, data); } } catch (SerializationException e) { Debugging.LogError("유저 클라우드 데이터 저장에 실패 > " + e.Message); throw; } finally { stream.Close(); Debugging.LogSystem(data.name + " 의 클라우드 데이터 성공");; } }
public static void InitPlayer(string localId, string name) { string path = Application.persistentDataPath + "/player.fun"; if (!File.Exists(path) && string.IsNullOrEmpty(User.id)) { User.id = localId; User.level = 1; User.exp = 0; User.coin = 1000; User.blackCrystal = 100; User.portalEnergy = 5; User.name = name; User.abilityCount = 1; User.lobbyHeros = new int[5]; User.stageHeros = new int[5]; User.flatEnergyChargingLevel = 0; User.flatEnergyMaxLevel = 0; User.addMoneyLevel = 0; User.addExpLevel = 0; User.addAttackLevel = 0; User.addDefenceLevel = 0; User.gachaSeed = UnityEngine.Random.Range(0, 100); User.playerSkill = new int[2]; User.inventoryCount = 100; SavePlayer(); Debugging.LogSystem("Init Player"); } }
public static void SavePlayer() { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/player.fun"; FileStream stream = new FileStream(path, FileMode.Create); PlayerData data = new PlayerData(); try { if (data.level != 0) { formatter.Serialize(stream, data); } } catch (SerializationException e) { Debugging.LogError("유저 데이터 저장에 실패 > " + e.Message); throw; } finally { stream.Close(); } Debugging.LogSystem("File is saved in Successfully."); }
public static void LoadItem() { ItemDatabase id = ItemDatabase.Load(); foreach (Item item in id.items) { items.Add(item); } Debugging.LogSystem("ItemDatabase is loaded Succesfully."); }
public static void SavePlayer() { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/player.fun"; FileStream stream = new FileStream(path, FileMode.Create); PlayerData data = new PlayerData(); formatter.Serialize(stream, data); stream.Close(); Debugging.LogSystem("File is saved in Successfully."); }
public static void InitPlayer() { status.hpFull = 5; status.hp = 5; status.air = 100; status.bullet = 7; status.currentWeaponId = 1000; status.weaponType = Common.WeaponType.no; status.minAttack = 5; status.maxAttack = 10; status.checkPoint = new Vector3(-18.5f, 0.58f); status.weapons = new List <Item>(); status.weapons.Add(ItemSystem.GetItem(1000)); Debugging.LogSystem("Init Player"); }
public static void LoadMission() { missions.Clear(); userMissions.Clear(); string path = Application.persistentDataPath + "/Xml/Mission.Xml"; MissionDatabase md = null; MissionDatabase userMd = null; if (System.IO.File.Exists(path)) { md = MissionDatabase.Load(); userMd = MissionDatabase.LoadUser(); } else { md = MissionDatabase.InitSetting(); userMd = MissionDatabase.LoadUser(); } if (md != null) { foreach (Mission mission in md.missions) { missions.Add(mission); } } if (userMd != null) { foreach (Mission mission in userMd.missions) { userMissions.Add(mission); } } if (missions != null && userMissions != null) { Debugging.LogSystem("MissionDatabase is loaded Succesfully."); } GetDayMissions(); GetWeekMissions(); GetArchivement(); SetArchivementClearPoint(); CheckClearMissions(true); }
public static ItemDatabase Load() { string path = "Item"; TextAsset _xml = Resources.Load <TextAsset>(path); if (_xml != null) { Debugging.LogSystem("ItemDatabase is loading... " + path + ".xml"); XmlSerializer serializer = new XmlSerializer(typeof(ItemDatabase)); var reader = new StringReader(_xml.text); ItemDatabase itemDB = serializer.Deserialize(reader) as ItemDatabase; reader.Close(); return(itemDB); } else { Debugging.LogSystemWarning("ItemDatabase wasn't loaded. >> " + path + " is null. >>"); return(null); } }
public static void LoadSkill() { skills.Clear(); userSkills.Clear(); string path = Application.persistentDataPath + "/Xml/Skill.Xml"; SkillDatabase sd = null; SkillDatabase userSd = null; if (System.IO.File.Exists(path)) { sd = SkillDatabase.Load(); userSd = SkillDatabase.LoadUser(); } else { sd = SkillDatabase.InitSetting(); userSd = SkillDatabase.LoadUser(); } if (sd != null) { foreach (Skill skill in sd.skills) { skills.Add(skill); } } if (userSd != null) { foreach (Skill skill in userSd.skills) { userSkills.Add(skill); } } if (sd != null && userSd != null) { Debugging.LogSystem("SkillDatabase is loaded Succesfully."); } SetObtainPlayerSkill(); }
public static void LoadAbility() { abilities.Clear(); userAbilities.Clear(); string path = Application.persistentDataPath + "/Xml/Ability.Xml"; AbilityDatabase ad = null; AbilityDatabase userAd = null; if (System.IO.File.Exists(path)) { ad = AbilityDatabase.Load(); userAd = AbilityDatabase.LoadUser(); } else { ad = AbilityDatabase.InitSetting(); userAd = AbilityDatabase.LoadUser(); } if (ad != null) { foreach (Ability ability in ad.abilities) { abilities.Add(ability); } } if (userAd != null) { foreach (Ability ability in userAd.abilities) { userAbilities.Add(ability); } SetAbilityStats(); } if (ad != null && userAd != null) { Debugging.LogSystem("AbilityDatabase is loaded Succesfully."); } }
public static void LoadHero() { heros.Clear(); userHeros.Clear(); string path = Application.persistentDataPath + "/Xml/Heros.Xml"; HeroDatabase hd = null; HeroDatabase userHd = null; // 유저 데이터가 있을경우 로드 if (System.IO.File.Exists(path)) { hd = HeroDatabase.Load(); userHd = HeroDatabase.LoadUser(); } // 최초생성 else { hd = HeroDatabase.InitSetting(); userHd = HeroDatabase.LoadUser(); } if (hd != null) { foreach (HeroData hero in hd.heros) { heros.Add(hero); } } if (userHd != null) { foreach (HeroData hero in userHd.heros) { userHeros.Add(hero); } } if (heros != null & userHeros != null) { Debugging.LogSystem("HeroDatabase is loaded Succesfully."); } }
public static void LoadMap() { maps.Clear(); userMaps.Clear(); string path = Application.persistentDataPath + "/Xml/Map.Xml"; MapDatabase md = null; MapDatabase userMd = null; if (System.IO.File.Exists(path)) { md = MapDatabase.Load(); userMd = MapDatabase.LoadUser(); } else { md = MapDatabase.InitSetting(); userMd = MapDatabase.LoadUser(); } if (md != null) { foreach (Map map in md.maps) { maps.Add(map); } } if (userMd != null) { foreach (Map map in userMd.maps) { userMaps.Add(map); } } if (maps != null && userMaps != null) { Debugging.LogSystem("MapDatabase is loaded Succesfully."); } }
public static void LoadItem() { items.Clear(); userItems.Clear(); string path = Application.persistentDataPath + "/Xml/Item.Xml"; ItemDatabase id = null; ItemDatabase userId = null; if (System.IO.File.Exists(path)) { id = ItemDatabase.Load(); userId = ItemDatabase.LoadUser(); } else { id = ItemDatabase.InitSetting(); userId = ItemDatabase.LoadUser(); } if (id != null) { foreach (Item item in id.items) { items.Add(item); } } if (userId != null) { foreach (Item item in userId.items) { userItems.Add(item); } } if (items != null && userItems != null) { Debugging.LogSystem("ItemDatabase is loaded Succesfully."); } }
private void Start() { Debugging.LogSystem("map list is loaded Succesfully."); isInit = true; StartStageTimeLine(); }
public static void LoadPlayer() { Common.isDataLoadSuccess = false; int loadTryCount = 0; string path = Application.persistentDataPath + "/player.fun"; PlayerData data = null; while (loadTryCount < 3) { if (File.Exists(path)) { BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Open); data = formatter.Deserialize(stream) as PlayerData; stream.Close(); break; } else { loadTryCount++; } } if (data != null) { status.isDead = false; status.isPlaying = false; status.isCtrl = false; status.isInBuilding = false; status.hp = data.hp; status.hpFull = data.hpFull; status.coin = data.coin; status.air = data.air; status.bullet = data.bullet; status.currentWeaponId = data.currentWeaponId; status.minAttack = data.minAttack; status.maxAttack = data.maxAttack; status.stageNumber = data.stageNumber; status.stageDetailNumber = data.stageDetailNumber; status.checkPoint = new Vector3(data.checkPoint[0], data.checkPoint[1]); string[] str = data.weapons.Split(','); str = Common.GetDistinctValues <string>(str); foreach (var weapon in str) { if (!string.IsNullOrEmpty(weapon)) { int weaponNumber = Convert.ToInt32(weapon); Item item = ItemSystem.GetItem(weaponNumber); if (item != null) { status.weapons.Add(item); } } } Debugging.LogSystem("File is loaded Successfully >> Try : " + loadTryCount + "\r\n" + JsonUtility.ToJson(data)); } else { Debugging.LogSystemWarning("Save file not fount in " + path); InitPlayer(); } Common.isDataLoadSuccess = true; }