void OnGUI() { if (h == null) { h = GameObject.FindObjectOfType <DebuggerHelp> (); } Repaint(); EditorUtility.SetDirty(h); DrawLog(); }
public void Create(int x, int y) { if (d == null) { d = GameObject.FindObjectOfType <DebuggerHelp> (); } xLen = x; yLen = y; //------- v = new float[x, y]; for (int xr = 0; xr < xLen; xr++) { for (int yr = 0; yr < yLen; yr++) { v [xr, yr] = emptyConst; } } }