protected BridgeResponse SyncInvokePlatform(CallPlatformMethod invokeMethod, params JsonData[] args) { var request = BridgeRequest.Create(invokeMethod.ToString(), args); var requestJson = request.ToJson(); BridgeResponse response = null; try { var result = InvokePlatform(requestJson); response = BridgeResponse.Deserialize(result); if (response == null) { DebugUtility.LogError(LoggerTags.Module, "同步调用 -> arg:{0}; 解析错误 -> result:{1}", requestJson, result); response = BridgeResponse.CreateErrorResponse(request.id, BridgeCode.ReturnTypeError); return(response); } else { DebugUtility.Log(LoggerTags.Module, "同步调用 -> arg:{0}; 返回 -> result:{1}", requestJson, result); return(response); } } catch (Exception ex) { DebugUtility.LogError(LoggerTags.Module, "同步调用 -> arg:{0}; 异常 -> Exception:{1}", requestJson, ex); response = BridgeResponse.CreateErrorResponse(request.id, BridgeCode.InvokeParamError); return(response); } }
public override void OnActivate(int pinID) { if (pinID != 0 && pinID != 3) { return; } MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; instance.TimeOutSec = this.TimeOutSec; instance.SendRoomMessageFlush = this.FlushRoomMsg; instance.DisconnectIfSendRoomMessageFailed = this.DisconnectIfSendFailed; instance.SortRoomMessage = this.SortRoomMsg; if (instance.CurrentState == MyPhoton.MyState.LOBBY) { DebugUtility.Log("already enter lobby"); this.Success(); } else { ((Behaviour)this).set_enabled(true); if (instance.CurrentState != MyPhoton.MyState.NOP) { instance.Disconnect(); } this.mStateMachine = new StateMachine <FlowNode_MultiPlayEnterLobby>(this); if (pinID == 0) { this.mStateMachine.GotoState <FlowNode_MultiPlayEnterLobby.State_ConnectLobby>(); } else { this.mStateMachine.GotoState <FlowNode_MultiPlayEnterLobby.State_ConnectLobbyAuto>(); } } }
public override void OnActivate(int pinID) { switch (pinID) { case 101: MyPhoton instance1 = PunMonoSingleton <MyPhoton> .Instance; if (!instance1.IsOldestPlayer()) { DebugUtility.Log("I'm not room owner"); this.ActivateOutputLinks(2); break; } MyPhoton.MyRoom currentRoom1 = instance1.GetCurrentRoom(); if (currentRoom1 == null) { DebugUtility.Log("CurrentRoom is null"); this.ActivateOutputLinks(2); break; } JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(currentRoom1.json); if (myPhotonRoomParam == null) { DebugUtility.Log("no roomParam"); this.ActivateOutputLinks(2); break; } myPhotonRoomParam.challegedMTFloor = GlobalVars.SelectedMultiTowerFloor; myPhotonRoomParam.iname = GlobalVars.SelectedMultiTowerID + "_" + myPhotonRoomParam.challegedMTFloor.ToString(); instance1.SetRoomParam(myPhotonRoomParam.Serialize()); instance1.UpdateRoomParam("floor", (object)GlobalVars.SelectedMultiTowerFloor); GlobalVars.SelectedQuestID = myPhotonRoomParam.iname; this.ActivateOutputLinks(1); break; case 102: MyPhoton instance2 = PunMonoSingleton <MyPhoton> .Instance; if (!instance2.IsOldestPlayer()) { DebugUtility.Log("I'm not room owner"); this.ActivateOutputLinks(2); break; } MyPhoton.MyRoom currentRoom2 = instance2.GetCurrentRoom(); if (currentRoom2 == null) { DebugUtility.Log("CurrentRoom is null"); this.ActivateOutputLinks(2); break; } if (JSON_MyPhotonRoomParam.Parse(currentRoom2.json) == null) { DebugUtility.Log("no roomParam"); this.ActivateOutputLinks(2); break; } instance2.UpdateRoomParam("Lock", (object)(GlobalVars.EditMultiPlayRoomPassCode != "0")); this.ActivateOutputLinks(1); break; } }
private void Update() { if (!this.startCheck) { return; } if ((this.m_checkFlag & FlowNode_CheckSceneChangeUrlScheme.CheckFlag.FinishedCheck) != (FlowNode_CheckSceneChangeUrlScheme.CheckFlag) 0) { this.Finished(); } else if ((this.m_checkFlag & FlowNode_CheckSceneChangeUrlScheme.CheckFlag.FinishEndMovie) != (FlowNode_CheckSceneChangeUrlScheme.CheckFlag) 0) { this.m_checkFlag |= FlowNode_CheckSceneChangeUrlScheme.CheckFlag.FinishedCheck; DebugUtility.Log("CheckSceneChangeUrlScheme => Flag = FinishedCheck"); } else if (StreamingMovie.IsPlaying) { if ((this.m_checkFlag & FlowNode_CheckSceneChangeUrlScheme.CheckFlag.StartEndMovie) != (FlowNode_CheckSceneChangeUrlScheme.CheckFlag) 0) { return; } this.PushMovieEndEvent(); } else { this.m_checkFlag |= FlowNode_CheckSceneChangeUrlScheme.CheckFlag.FinishEndMovie; DebugUtility.Log("CheckSceneChangeUrlScheme => Flag = FinishEndMovie"); } }
public void OnPointerExit(PointerEventData eventData) { #if UNITY_EDITOR DebugUtility.Log(LoggerTags.UI, "OnPointerExit : {0}", name); #endif m_ExitEvent.Invoke(this, eventData); }
private void Failure() { DebugUtility.Log("RegisterBirthday failure"); ((Behaviour)this).set_enabled(false); this.RemoveDelegate(); this.ActivateOutputLinks(200); }
protected override IProtocol ExecuteUKitCommands(ICommand command) { ExploreProtocol result = ExploreProtocol.CreateResponse(ProtocolCode.Failure, command); do { if (command is UKitCommands.ColorRecognitionCommand) { debug = command.debug; var cmd = (UKitCommands.ColorRecognitionCommand)command; if (LineTrace(out var distance, out Color rgb)) { result.SetDatas(Misc.Nearly(cmd.color, rgb)); result.code = 0; DebugUtility.Log(LoggerTags.Project, "ColorRecognitionCommand Reacted : {0}m", distance); } break; } if (command is UKitCommands.ColorRecognitionRGBCommand) { debug = command.debug; //var cmd = (UKitCommands.UltrasonicCommand)command; if (LineTrace(out var distance, out Color rgb)) { result.SetDatas((int)(rgb.r * 255), (int)(rgb.g * 255), (int)(rgb.b * 255)); result.code = 0; DebugUtility.Log(LoggerTags.Project, "ColorRecognitionRGBCommand Reacted : {0}m", distance); } break; } } while (false); return(result); }
private void LimitOver() { DebugUtility.Log("CheckChargeLimit limitover"); ((Behaviour)this).set_enabled(false); this.RemoveDelegate(); this.ActivateOutputLinks(204); }
private void VipRemains() { DebugUtility.Log("CheckChargeLimit vipremains"); ((Behaviour)this).set_enabled(false); this.RemoveDelegate(); this.ActivateOutputLinks(205); }
private void InvokeReadyToPlayCallback() { DebugUtility.Log(Constants.LOG_TAG, string.Format("Map({0}) Ready To Play", m_MapUid)); //Debug.LogError("InvokeReadyToPlayCallback"); try { DebugUtility.Log(Constants.LOG_TAG, "Begin Invoke OnReadyToPlayCallback"); m_ForReadyToPlayCallback.OnReadyToPlayCallback?.Invoke(); DebugUtility.Log(Constants.LOG_TAG, "End Invoke OnReadyToPlayCallback"); } catch (System.Exception e) { DebugUtility.LogError(Constants.LOG_TAG, string.Format("Invoke OnReadyToPlayCallback Exception:\n{0}", e.ToString())); } finally { m_ForReadyToPlayCallback = null; } try { DebugUtility.Log(Constants.LOG_TAG, "Begin Invoke _OnChangedMap"); MapManager.GetInstance()._OnChangedMap?.Invoke(m_MapUid); DebugUtility.Log(Constants.LOG_TAG, "End Invoke _OnChangedMap"); } catch (System.Exception e) { DebugUtility.LogError(Constants.LOG_TAG, string.Format("Invoke _OnChangedMap Exception:\n{0}", e.ToString())); } }
private string GetPersistFileName() { string str = Application.get_persistentDataPath() + "/gu3p.dat"; DebugUtility.Log(">>>>>>>>>>>>>>>>>>>> GetPersistFileName path:" + str); return(str); }
public override void OnActivate(int pinID) { switch (pinID) { case 0: DebugUtility.Log("raid selected"); GlobalVars.SelectedMultiPlayRoomType = JSON_MyPhotonRoomParam.EType.RAID; break; case 1: DebugUtility.Log("versus selected"); GlobalVars.SelectedMultiPlayRoomType = JSON_MyPhotonRoomParam.EType.VERSUS; break; case 2: DebugUtility.Log("tower selected"); GlobalVars.SelectedMultiPlayRoomType = JSON_MyPhotonRoomParam.EType.TOWER; break; } switch (GlobalVars.SelectedMultiPlayRoomType) { case JSON_MyPhotonRoomParam.EType.RAID: this.ActivateOutputLinks(100); break; case JSON_MyPhotonRoomParam.EType.VERSUS: this.ActivateOutputLinks(101); break; case JSON_MyPhotonRoomParam.EType.TOWER: this.ActivateOutputLinks(102); break; } }
private void RefreshSubPanel(int index = -1) { this.ClearPanel(); if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.MainPanelCloseBtn, (UnityEngine.Object)null)) { DebugUtility.LogWarning("UnitEvolutionWindow.cs => RefreshSubPanel():MainPanelCloseBtn is Null References!"); } else { ((Component)this.MainPanelCloseBtn).get_gameObject().SetActive(false); if (index < 0) { DebugUtility.LogWarning("UnitEvolutionWindow.cs => RefreshSubPanel():index is 0!"); } else { RecipeParam currentRecipe = this.GetCurrentRecipe(this.mCurrentUnit); if (currentRecipe == null) { DebugUtility.LogError("UnitEvolutionWindow.cs => RefreshSubPanel():recipeParam is Null References!"); } else { ItemParam itemParam = MonoSingleton <GameManager> .GetInstanceDirect().GetItemParam(currentRecipe.items[index].iname); if (itemParam == null) { DebugUtility.LogError("UnitEvolutionWindow.cs => RefreshSubPanel():itemParam is Null References!"); } else { this.SubPanel.SetActive(true); DataSource.Bind <ItemParam>(this.SubPanel, itemParam); GameParameter.UpdateAll(this.SubPanel.get_gameObject()); if (this.mLastSelectItemIname != itemParam.iname) { this.ResetScrollPosition(); this.mLastSelectItemIname = itemParam.iname; } if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)QuestDropParam.Instance, (UnityEngine.Object)null)) { return; } QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; List <QuestParam> itemDropQuestList = QuestDropParam.Instance.GetItemDropQuestList(itemParam, GlobalVars.GetDropTableGeneratedDateTime()); using (List <QuestParam> .Enumerator enumerator = itemDropQuestList.GetEnumerator()) { while (enumerator.MoveNext()) { QuestParam qp = enumerator.Current; DebugUtility.Log("QuestList:" + qp.iname); bool isActive = Array.Find <QuestParam>(availableQuests, (Predicate <QuestParam>)(p => p.iname == qp.iname)) != null; this.AddList(qp, isActive); } } } } } } }
public override void OnActivate(int pinID) { MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(instance.GetMyPlayer().json); switch (pinID) { case 100: DebugUtility.Log("[MultiPlay]Ready!"); photonPlayerParam.state = 1; instance.SetMyPlayerParam(photonPlayerParam.Serialize()); this.ActivateOutputLinks(1); break; case 101: DebugUtility.Log("[MultiPlay]Cancel ready..."); photonPlayerParam.state = 0; instance.SetMyPlayerParam(photonPlayerParam.Serialize()); this.ActivateOutputLinks(2); break; case 102: DebugUtility.Log("[MultiPlay]Change Edit!"); photonPlayerParam.state = 4; instance.SetMyPlayerParam(photonPlayerParam.Serialize()); this.ActivateOutputLinks(3); break; } }
private void OnSelectItem(GameObject go) { QuestParam dataOfClass = DataSource.FindDataOfClass <QuestParam>(go, (QuestParam)null); if (dataOfClass == null || !Object.op_Inequality((Object)QuestDropParam.Instance, (Object)null)) { return; } bool flag = QuestDropParam.Instance.IsChangedQuestDrops(dataOfClass); GlobalVars.SetDropTableGeneratedTime(); if (flag && !QuestDropParam.Instance.IsWarningPopupDisable) { UIUtility.NegativeSystemMessage((string)null, LocalizedText.Get("sys.PARTYEDITOR_DROP_TABLE"), (UIUtility.DialogResultEvent)(obj => { ListItemEvents component = (ListItemEvents)go.GetComponent <ListItemEvents>(); if (!Object.op_Inequality((Object)component, (Object)null)) { return; } component.OpenDetail(); }), (GameObject)null, false, -1); } else { GlobalVars.SelectedQuestID = dataOfClass.iname; DebugUtility.Log("Select Quest:" + GlobalVars.SelectedQuestID); FlowNode_GameObject.ActivateOutputLinks((Component)this, 101); } }
private void Success() { DebugUtility.Log("CheckChargeLimit success"); ((Behaviour)this).set_enabled(false); this.RemoveDelegate(); this.ActivateOutputLinks(100); }
public override void OnActivate(int pinID) { switch (pinID) { case 0: string format1 = LocalizedText.Get("sys.MP_LINE_TEXT"); string msg1 = string.Empty + "iname=" + GlobalVars.SelectedQuestID + "&type=" + (object)GlobalVars.SelectedMultiPlayRoomType + "&creatorFUID=" + JSON_MyPhotonRoomParam.GetMyCreatorFUID() + "&roomid=" + (object)GlobalVars.SelectedMultiPlayRoomID; byte[] inArray1 = MyEncrypt.Encrypt(JSON_MyPhotonRoomParam.LINE_PARAM_ENCODE_KEY, msg1, false); string str1 = string.Format(format1, (object)WWW.EscapeURL(Convert.ToBase64String(inArray1))); DebugUtility.Log("LINE:" + str1); Application.OpenURL(LocalizedText.Get("sys.MP_LINE_HTTP") + WWW.EscapeURL(str1, Encoding.UTF8)); this.ActivateOutputLinks(1); break; case 100: if (JSON_MyPhotonRoomParam.GetMyCreatorFUID().Equals(FlowNode_OnUrlSchemeLaunch.LINEParam_decided.creatorFUID)) { this.ActivateOutputLinks(101); break; } this.ActivateOutputLinks(102); break; case 200: string format2 = LocalizedText.Get("sys.MP_LINE_VERSUS_TEXT"); string msg2 = string.Empty + "iname=" + GlobalVars.SelectedQuestID + "&type=" + (object)GlobalVars.SelectedMultiPlayRoomType + "&creatorFUID=" + JSON_MyPhotonRoomParam.GetMyCreatorFUID() + "&roomid=" + (object)GlobalVars.SelectedMultiPlayRoomID; byte[] inArray2 = MyEncrypt.Encrypt(JSON_MyPhotonRoomParam.LINE_PARAM_ENCODE_KEY, msg2, false); string str2 = string.Format(format2, (object)WWW.EscapeURL(Convert.ToBase64String(inArray2))); DebugUtility.Log("LINE:" + str2); Application.OpenURL(LocalizedText.Get("sys.MP_LINE_HTTP") + WWW.EscapeURL(str2, Encoding.UTF8)); GlobalVars.VersusRoomReuse = true; this.ActivateOutputLinks(1); break; } }
private void Failure() { DebugUtility.Log("CheckChargeLimit failure"); ((Behaviour)this).set_enabled(false); this.RemoveDelegate(); this.ActivateOutputLinks(200); }
/// <summary> /// 从仿真到Scratch 发送消息 /// </summary> /// <param name="message"></param> public void SendMessage(IProtocol message) { if (useByteStreaming) { if (mConn == null || !mConn.state.IsConnected()) { DebugUtility.LogError(LoggerTags.Online, "SendMessage Failed : Please connect to a host. Message({0})", message); return; } message.ToBytes(ProtocolOutput.ExploreToScratch, out var encryption, out var bytes); if (bytes != null && bytes.Length > 0) { DebugUtility.Log(LoggerTags.Online, "SendMessage : {0}", message); mConn.SendMessage(bytes); } else { DebugUtility.LogError(LoggerTags.Online, "SendMessage Failed : Try to send empty message to scratch ({0})", message); } } else { message.ToString(ProtocolOutput.ExploreToScratch, out var result); SendMessage(result); } }
private void NonAge() { DebugUtility.Log("CheckChargeLimit nonage"); ((Behaviour)this).set_enabled(false); this.RemoveDelegate(); this.ActivateOutputLinks(201); }
private void Success() { DebugUtility.Log("GetProducts success"); ((Behaviour)this).set_enabled(false); this.RemoveDelegate(); this.ActivateOutputLinks(100); }
private void NeedCheck() { DebugUtility.Log("CheckChargeLimit needcheck"); ((Behaviour)this).set_enabled(false); this.RemoveDelegate(); this.ActivateOutputLinks(202); }
private void Finished() { this.startCheck = false; this.m_checkFlag = (FlowNode_CheckSceneChangeUrlScheme.CheckFlag) 0; this.ActivateOutputLinks(100); DebugUtility.Log("CheckSceneChangeUrlScheme => Finished"); }
public override void Begin(FlowNode_MultiPlayJoinRoom self) { MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; self.mJoinPlayerParam = JSON_MyPhotonPlayerParam.Create(0, 0); if (self.mJoinPlayerParam == null) { self.FailureLobby(); } else { int lrange = -1; int frange = -1; int lv = MonoSingleton <GameManager> .Instance.Player.CalcLevel(); int versusTowerFloor = MonoSingleton <GameManager> .Instance.Player.VersusTowerFloor; MonoSingleton <GameManager> .Instance.GetRankMatchCondition(out lrange, out frange); if (instance.JoinRoomCheckParam(GlobalVars.MultiPlayVersusKey, self.mJoinPlayerParam.Serialize(), lrange, frange, lv, versusTowerFloor)) { return; } DebugUtility.Log("error:" + (object)instance.LastError); self.FailureLobby(); } }
public void TryCloseMap() { DebugUtility.Log(Constants.LOG_TAG, "Try Close Map"); DebugUtility.Assert(m_State == State.Normal, Constants.LOG_TAG, "m_State == State.Normal"); m_State = State.ClosingMap; }
public override void Update(FlowNode_MultiPlayJoinRoom self) { MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; MyPhoton.MyState currentState = instance.CurrentState; if (!((Behaviour)self).get_enabled()) { return; } switch (currentState) { case MyPhoton.MyState.LOBBY: DebugUtility.Log("[PUN]joining failed, back to lobby." + (object)instance.LastError); if (instance.LastError == MyPhoton.MyError.ROOM_IS_FULL) { self.FailureFullMember(); break; } self.FailureLobby(); break; case MyPhoton.MyState.JOINING: break; case MyPhoton.MyState.ROOM: GlobalVars.SelectedMultiPlayRoomName = instance.GetCurrentRoom().name; self.GotoState <FlowNode_MultiPlayJoinRoom.State_DecidePlayerIndex>(); break; default: self.Failure(); break; } }
private void OnSelectItem(GameObject go) { MultiPlayAPIRoom dataOfClass = DataSource.FindDataOfClass <MultiPlayAPIRoom>(go, (MultiPlayAPIRoom)null); if (dataOfClass == null) { return; } GlobalVars.SelectedMultiPlayRoomID = dataOfClass.roomid; GlobalVars.SelectedMultiPlayRoomPassCodeHash = dataOfClass.pwd_hash; GlobalVars.SelectedMultiTowerFloor = dataOfClass.floor; DebugUtility.Log("Select RoomID:" + (object)GlobalVars.SelectedMultiPlayRoomID + " PassCodeHash:" + GlobalVars.SelectedMultiPlayRoomPassCodeHash); FlowNode_GameObject.ActivateOutputLinks((Component)this, 101); Transform transform1 = go.get_transform().Find("cursor"); if (!Object.op_Inequality((Object)transform1, (Object)null)) { return; } for (int index = 0; index < this.mRoomList.Count; ++index) { Transform transform2 = this.mRoomList[index].get_transform().Find("cursor"); if (Object.op_Inequality((Object)transform2, (Object)null)) { ((Component)transform2).get_gameObject().SetActive(false); } } ((Component)transform1).get_gameObject().SetActive(true); }
private void Failure() { this.mStateMachine = (StateMachine <FlowNode_StartMultiPlay>)null; ((Behaviour)this).set_enabled(false); this.ActivateOutputLinks(2); DebugUtility.Log("StartMultiPlay failure"); }
public override ICommandResponseAsync Execute(ICommand command) { IProtocol result = null; switch (command.commandID) { case ECommand.ServoCommand: { result = ExecuteServoCommands(command); break; } } if (result == null) { DebugUtility.LogError(LoggerTags.Project, "Failure to execute command : {0}", command); } else { DebugUtility.Log(LoggerTags.Project, "Success to execute command : {0}", command); } var cra = new CommandResponseAsync(result); cra.host = command.host; cra.context = command.context; return(cra); }
private void ExecNormalGachaMany() { this.StartGachaScene(FlowNode_ExecGacha.GachaModes.NormalX); MonoSingleton <GameManager> .Instance.Player.OnGacha(GachaTypes.Normal, 10); if (Network.Mode == Network.EConnectMode.Offline) { int length = 10; string[] items = new string[length]; for (int index = 0; index < length; ++index) { string itemID = this.mGacha.ExecGacha("Gacha_gold"); MonoSingleton <GameManager> .Instance.Player.GainItem(itemID, 1); items[index] = itemID; } DebugUtility.Log(FlowNode_ExecGacha.GACHA_GOLD_MANY_COST.ToString()); MonoSingleton <GameManager> .Instance.Player.DEBUG_ADD_GOLD(-FlowNode_ExecGacha.GACHA_GOLD_MANY_COST); this.SetGachaResult(items); } else { ((Behaviour)this).set_enabled(true); } }