public void BuildRegions() { AstarProfiler.StartProfile("Build Regions"); int w = voxelArea.width; int d = voxelArea.depth; int wd = w * d; int expandIterations = 8; int spanCount = voxelArea.compactSpanCount; //new List<int>(1024); //List<int> visited = new List<int>(1024); #if ASTAR_RECAST_BFS ushort[] srcReg = voxelArea.tmpUShortArr; if (srcReg.Length < spanCount) { srcReg = voxelArea.tmpUShortArr = new ushort[spanCount]; } Pathfinding.Util.Memory.MemSet <ushort> (srcReg, 0, sizeof(ushort)); #else List <int> stack = Pathfinding.Util.ListPool <int> .Claim(1024); ushort[] srcReg = new ushort[spanCount]; ushort[] srcDist = new ushort[spanCount]; ushort[] dstReg = new ushort[spanCount]; ushort[] dstDist = new ushort[spanCount]; #endif ushort regionId = 2; MarkRectWithRegion(0, borderSize, 0, d, (ushort)(regionId | BorderReg), srcReg); regionId++; MarkRectWithRegion(w - borderSize, w, 0, d, (ushort)(regionId | BorderReg), srcReg); regionId++; MarkRectWithRegion(0, w, 0, borderSize, (ushort)(regionId | BorderReg), srcReg); regionId++; MarkRectWithRegion(0, w, d - borderSize, d, (ushort)(regionId | BorderReg), srcReg); regionId++; #if ASTAR_RECAST_BFS uint level = 0; List <Int3> basins = Pathfinding.Util.ListPool <Int3> .Claim(100); //new List<Int3>(); // Find "basins" DebugReplay.BeginGroup("Basins"); for (int z = 0, pz = 0; z < wd; z += w, pz++) { for (int x = 0; x < voxelArea.width; x++) { CompactVoxelCell c = voxelArea.compactCells[z + x]; for (int i = (int)c.index, ni = (int)(c.index + c.count); i < ni; i++) { CompactVoxelSpan s = voxelArea.compactSpans[i]; bool anyBelow = false; if (voxelArea.areaTypes[i] == UnwalkableArea || srcReg[i] != 0) { continue; } for (int dir = 0; dir < 4; dir++) { if (s.GetConnection(dir) != NotConnected) { int nx = x + voxelArea.DirectionX[dir]; int nz = z + voxelArea.DirectionZ[dir]; int ni2 = (int)(voxelArea.compactCells[nx + nz].index + s.GetConnection(dir)); if (voxelArea.dist[i] < voxelArea.dist[ni2]) { anyBelow = true; break; } //CompactVoxelSpan ns = voxelArea.compactSpans[ni]; } } if (!anyBelow) { //Debug.DrawRay (this.ConvertPosition(x,z,i),Vector3.down,Color.red); DebugReplay.DrawCube(this.ConvertPosition(x, z, i), cellScale, Color.red); basins.Add(new Int3(x, i, z)); //System.Console.WriteLine ("Basin at " + voxelArea.dist[i]); level = System.Math.Max(level, voxelArea.dist[i]); } } } } //Start at maximum possible distance. & ~1 is rounding down to an even value level = (uint)((level + 1) & ~1); DebugReplay.EndGroup(); DebugReplay.BeginGroup("BFS"); List <Int3> st1 = Pathfinding.Util.ListPool <Int3> .Claim(300); List <Int3> st2 = Pathfinding.Util.ListPool <Int3> .Claim(300); //bool visited = new bool[voxelArea.compactSpanCount]; for (;; level -= 2) { DebugReplay.BeginGroup("BFS " + level); //System.Console.WriteLine ("Starting level " + level + " with st1.Count = " + st1.Count); int ocount = st1.Count; int expandCount = 0; if (ocount == 0) { //int c = 0; for (int q = 0; q < basins.Count; q++) { if (voxelArea.dist[basins[q].y] >= level) { DebugReplay.DrawCube(this.ConvertPosition(basins[q].x, basins[q].z, basins[q].y) + Vector3.up, cellScale, new Color(0, 1, 0, 0.5f)); } if (srcReg[basins[q].y] == 0 && voxelArea.dist[basins[q].y] >= level) { srcReg[basins[q].y] = 1; st1.Add(basins[q]); //c++; //visited[basins[i].y] = true; } } } for (int j = 0; j < st1.Count; j++) { int x = st1[j].x; int i = st1[j].y; int z = st1[j].z; ushort r = srcReg[i]; CompactVoxelSpan s = voxelArea.compactSpans[i]; int area = voxelArea.areaTypes[i]; DebugReplay.DrawCube(this.ConvertPosition(x, z, i), cellScale, Mathfx.IntToColor(srcReg[i], 0.7f)); bool anyAbove = false; for (int dir = 0; dir < 4; dir++) { if (s.GetConnection(dir) == NotConnected) { continue; } int nx = x + voxelArea.DirectionX[dir]; int nz = z + voxelArea.DirectionZ[dir]; int ni = (int)voxelArea.compactCells[nx + nz].index + s.GetConnection(dir); if (area != voxelArea.areaTypes[ni]) { continue; } if (voxelArea.dist[ni] < level) { anyAbove = true; continue; } if (srcReg[ni] == 0) { bool same = false; for (int v = (int)voxelArea.compactCells[nx + nz].index, vt = (int)voxelArea.compactCells[nx + nz].index + (int)voxelArea.compactCells[nx + nz].count; v < vt; v++) { if (srcReg[v] == srcReg[i]) { same = true; break; } } if (!same) { //if ((int)srcDist[ni]+2 < (int)d2) //{ //visited[i] = true; srcReg[ni] = r; //Debug.DrawRay (ConvertPosition(x,z,i),Vector3.up,Mathfx.IntToColor((int)level,0.6f)); //if (dstReg[ni] == 0) st1.Add(new Int3(nx, ni, nz)); //d2 = (ushort)(srcDist[ni]+2); //} } } } //Still on the edge if (anyAbove) { st2.Add(st1[j]); } if (j == ocount - 1) { expandCount++; ocount = st1.Count; if (expandCount == 8 || j == st1.Count - 1) { //int c = 0; for (int q = 0; q < basins.Count; q++) { if (voxelArea.dist[basins[q].y] >= level) { DebugReplay.DrawCube(this.ConvertPosition(basins[q].x, basins[q].z, basins[q].y) + Vector3.up, cellScale, new Color(0, 1, 0, 0.5f)); } if (srcReg[basins[q].y] == 0 && voxelArea.dist[basins[q].y] >= level) { srcReg[basins[q].y] = 1; st1.Add(basins[q]); //c++; //visited[basins[i].y] = true; } } } } } List <Int3> tmpList = st1; st1 = st2; st2 = tmpList; st2.Clear(); //System.Console.WriteLine ("Flooding basins"); for (int i = 0; i < basins.Count; i++) { if (srcReg[basins[i].y] == 1) { st2.Add(basins[i]); FloodOnes(st2, srcReg, level, regionId); regionId++; st2.Clear(); } } //System.Console.WriteLine ("Added " + c + " basins"); DebugReplay.EndGroup(); if (level == 0) { break; } } DebugReplay.EndGroup(); Pathfinding.Util.ListPool <Int3> .Release(st1); Pathfinding.Util.ListPool <Int3> .Release(st2); Pathfinding.Util.ListPool <Int3> .Release(basins); // Filter out small regions. voxelArea.maxRegions = regionId; FilterSmallRegions(srcReg, minRegionSize, voxelArea.maxRegions); // Write the result out. for (int i = 0; i < voxelArea.compactSpanCount; i++) { voxelArea.compactSpans[i].reg = srcReg[i]; } #else /// ====== Use original recast code ====== // //Start at maximum possible distance. & ~1 is rounding down to an even value uint level = (uint)((voxelArea.maxDistance + 1) & ~1); int count = 0; while (level > 0) { level = level >= 2 ? level - 2 : 0; AstarProfiler.StartProfile("--Expand Regions"); if (ExpandRegions(expandIterations, level, srcReg, srcDist, dstReg, dstDist, stack) != srcReg) { ushort[] tmp = srcReg; srcReg = dstReg; dstReg = tmp; tmp = srcDist; srcDist = dstDist; dstDist = tmp; } AstarProfiler.EndProfile("--Expand Regions"); AstarProfiler.StartProfile("--Mark Regions"); // Mark new regions with IDs. // Find "basins" for (int z = 0, pz = 0; z < wd; z += w, pz++) { for (int x = 0; x < voxelArea.width; x++) { CompactVoxelCell c = voxelArea.compactCells[z + x]; for (int i = (int)c.index, ni = (int)(c.index + c.count); i < ni; i++) { if (voxelArea.dist[i] < level || srcReg[i] != 0 || voxelArea.areaTypes[i] == UnwalkableArea) { continue; } if (FloodRegion(x, z, i, level, regionId, srcReg, srcDist, stack)) { regionId++; } } } } AstarProfiler.EndProfile("--Mark Regions"); count++; //if (count == 10) { // return; //} } if (ExpandRegions(expandIterations * 8, 0, srcReg, srcDist, dstReg, dstDist, stack) != srcReg) { ushort[] tmp = srcReg; srcReg = dstReg; dstReg = tmp; tmp = srcDist; srcDist = dstDist; dstDist = tmp; } // Filter out small regions. voxelArea.maxRegions = regionId; FilterSmallRegions(srcReg, minRegionSize, voxelArea.maxRegions); // Write the result out. for (int i = 0; i < voxelArea.compactSpanCount; i++) { voxelArea.compactSpans[i].reg = srcReg[i]; } Pathfinding.Util.ListPool <int> .Release(stack); /* * int sCount = voxelArea.GetSpanCount (); * Vector3[] debugPointsTop = new Vector3[sCount]; * Vector3[] debugPointsBottom = new Vector3[sCount]; * Color[] debugColors = new Color[sCount]; * * int debugPointsCount = 0; * //int wd = voxelArea.width*voxelArea.depth; * * for (int z=0, pz = 0;z < wd;z += voxelArea.width, pz++) { * for (int x=0;x < voxelArea.width;x++) { * * Vector3 p = new Vector3(x,0,pz)*cellSize+forcedBounds.min; * * //CompactVoxelCell c = voxelArea.compactCells[x+z]; * CompactVoxelCell c = voxelArea.compactCells[x+z]; * //if (c.count == 0) { * // Debug.DrawRay (p,Vector3.up,Color.red); * //} * * //for (int i=(int)c.index, ni = (int)(c.index+c.count);i<ni;i++) * * for (int i = (int)c.index; i < c.index+c.count; i++) { * CompactVoxelSpan s = voxelArea.compactSpans[i]; * //CompactVoxelSpan s = voxelArea.compactSpans[i]; * * p.y = ((float)(s.y+0.1F))*cellHeight+forcedBounds.min.y; * * debugPointsTop[debugPointsCount] = p; * * p.y = ((float)s.y)*cellHeight+forcedBounds.min.y; * debugPointsBottom[debugPointsCount] = p; * * debugColors[debugPointsCount] = Pathfinding.Mathfx.IntToColor(s.reg,0.7f);//s.reg == 1 ? Color.green : (s.reg == 2 ? Color.yellow : Color.red); * debugPointsCount++; * * //Debug.DrawRay (p,Vector3.up*0.5F,Color.green); * } * } * } * * DebugUtility.DrawCubes (debugPointsTop,debugPointsBottom,debugColors, cellSize);*/ #endif AstarProfiler.EndProfile("Build Regions"); }
public ushort CalculateDistanceField(ushort[] src) { int wd = voxelArea.width * voxelArea.depth; //Mark boundary cells for (int z = 0; z < wd; z += voxelArea.width) { for (int x = 0; x < voxelArea.width; x++) { CompactVoxelCell c = voxelArea.compactCells[x + z]; for (int i = (int)c.index, ci = (int)(c.index + c.count); i < ci; i++) { CompactVoxelSpan s = voxelArea.compactSpans[i]; int nc = 0; for (int d = 0; d < 4; d++) { if (s.GetConnection(d) != NotConnected) { //This function (CalculateDistanceField) is used for both ErodeWalkableArea and by itself. //The C++ recast source uses different code for those two cases, but I have found it works with one function //the voxelArea.areaTypes[ni] will actually only be one of two cases when used from ErodeWalkableArea //so it will have the same effect as // if (area != UnwalkableArea) { //This line is the one where the differ most nc++; #if FALSE if (area == voxelArea.areaTypes[ni]) { nc++; } else { //No way we can reach 4 break; } #endif } else { break; } } if (nc != 4) { src[i] = 0; } } } } //Pass 1 for (int z = 0; z < wd; z += voxelArea.width) { for (int x = 0; x < voxelArea.width; x++) { CompactVoxelCell c = voxelArea.compactCells[x + z]; for (int i = (int)c.index, ci = (int)(c.index + c.count); i < ci; i++) { CompactVoxelSpan s = voxelArea.compactSpans[i]; if (s.GetConnection(0) != NotConnected) { // (-1,0) int nx = x + voxelArea.DirectionX[0]; int nz = z + voxelArea.DirectionZ[0]; int ni = (int)(voxelArea.compactCells[nx + nz].index + s.GetConnection(0)); if (src[ni] + 2 < src[i]) { src[i] = (ushort)(src[ni] + 2); } CompactVoxelSpan ns = voxelArea.compactSpans[ni]; if (ns.GetConnection(3) != NotConnected) { // (-1,0) + (0,-1) = (-1,-1) int nnx = nx + voxelArea.DirectionX[3]; int nnz = nz + voxelArea.DirectionZ[3]; int nni = (int)(voxelArea.compactCells[nnx + nnz].index + ns.GetConnection(3)); if (src[nni] + 3 < src[i]) { src[i] = (ushort)(src[nni] + 3); } } } if (s.GetConnection(3) != NotConnected) { // (0,-1) int nx = x + voxelArea.DirectionX[3]; int nz = z + voxelArea.DirectionZ[3]; int ni = (int)(voxelArea.compactCells[nx + nz].index + s.GetConnection(3)); if (src[ni] + 2 < src[i]) { src[i] = (ushort)(src[ni] + 2); } CompactVoxelSpan ns = voxelArea.compactSpans[ni]; if (ns.GetConnection(2) != NotConnected) { // (0,-1) + (1,0) = (1,-1) int nnx = nx + voxelArea.DirectionX[2]; int nnz = nz + voxelArea.DirectionZ[2]; int nni = (int)(voxelArea.compactCells[nnx + nnz].index + ns.GetConnection(2)); if (src[nni] + 3 < src[i]) { src[i] = (ushort)(src[nni] + 3); } } } } } } //Pass 2 for (int z = wd - voxelArea.width; z >= 0; z -= voxelArea.width) { for (int x = voxelArea.width - 1; x >= 0; x--) { CompactVoxelCell c = voxelArea.compactCells[x + z]; for (int i = (int)c.index, ci = (int)(c.index + c.count); i < ci; i++) { CompactVoxelSpan s = voxelArea.compactSpans[i]; if (s.GetConnection(2) != NotConnected) { // (-1,0) int nx = x + voxelArea.DirectionX[2]; int nz = z + voxelArea.DirectionZ[2]; int ni = (int)(voxelArea.compactCells[nx + nz].index + s.GetConnection(2)); if (src[ni] + 2 < src[i]) { src[i] = (ushort)(src[ni] + 2); } CompactVoxelSpan ns = voxelArea.compactSpans[ni]; if (ns.GetConnection(1) != NotConnected) { // (-1,0) + (0,-1) = (-1,-1) int nnx = nx + voxelArea.DirectionX[1]; int nnz = nz + voxelArea.DirectionZ[1]; int nni = (int)(voxelArea.compactCells[nnx + nnz].index + ns.GetConnection(1)); if (src[nni] + 3 < src[i]) { src[i] = (ushort)(src[nni] + 3); } } } if (s.GetConnection(1) != NotConnected) { // (0,-1) int nx = x + voxelArea.DirectionX[1]; int nz = z + voxelArea.DirectionZ[1]; int ni = (int)(voxelArea.compactCells[nx + nz].index + s.GetConnection(1)); if (src[ni] + 2 < src[i]) { src[i] = (ushort)(src[ni] + 2); } CompactVoxelSpan ns = voxelArea.compactSpans[ni]; if (ns.GetConnection(0) != NotConnected) { // (0,-1) + (1,0) = (1,-1) int nnx = nx + voxelArea.DirectionX[0]; int nnz = nz + voxelArea.DirectionZ[0]; int nni = (int)(voxelArea.compactCells[nnx + nnz].index + ns.GetConnection(0)); if (src[nni] + 3 < src[i]) { src[i] = (ushort)(src[nni] + 3); } } } } } } ushort maxDist = 0; for (int i = 0; i < voxelArea.compactSpanCount; i++) { maxDist = System.Math.Max(src[i], maxDist); } #if ASTAR_DEBUGREPLAY && FALSE DebugReplay.BeginGroup("Distance Field"); for (int z = wd - voxelArea.width; z >= 0; z -= voxelArea.width) { for (int x = voxelArea.width - 1; x >= 0; x--) { CompactVoxelCell c = voxelArea.compactCells[x + z]; for (int i = (int)c.index, ci = (int)(c.index + c.count); i < ci; i++) { DebugReplay.DrawCube(CompactSpanToVector(x, z / voxelArea.width, i), Vector3.one * cellSize, new Color((float)src[i] / maxDist, (float)src[i] / maxDist, (float)src[i] / maxDist)); } } } DebugReplay.EndGroup(); #endif return(maxDist); }