public void Update(float deltatime) { if (Status == DebugNodeStatus.Error) { return; } if (Status == DebugNodeStatus.Success) { return; } if (Status == DebugNodeStatus.None) { TransitionElapsedTime = 0; TransitionPoints.Clear(); Status = DebugNodeStatus.Transition; } else if (Status == DebugNodeStatus.Transition) { TransitionElapsedTime += deltatime; if (TransitionElapsedTime >= DebugManager.TransitionTime) { Enter(); } } else if (Status != DebugNodeStatus.Error && Status == DebugNodeStatus.Running) { Running(deltatime); } }
public void SetChildState(DebugNodeStatus status) { if (Childs.Count > 0) { for (int i = 0; i < Childs.Count; i++) { Childs[i].SetState(status); } } }
private void Enter() { RunningElapsedTime = 0; RunningNodeIndex = 0; RunningAlpha = 0; SuccessAlpha = 0; OnEnter(); if (Status == DebugNodeStatus.Error || Status == DebugNodeStatus.Success || Status == DebugNodeStatus.Failed) { return; } Status = DebugNodeStatus.Running; }
public void SetState(DebugNodeStatus status) { this.Status = status; SetChildState(status); }