public DragCoffinBehaviour(Transform transform, GameObject coffin, SuperConfig config) : base(transform, config)
        {
            _coffin = coffin;
            _coffin.GetComponent <Rigidbody>().isKinematic = true;
            _coffin.GetComponent <Collider>().enabled      = false;

            _slot = Player.GetInstance().MainCamera.transform.Find("_slotCoffin");
            if (_slot == null)
            {
                DebugMsg.ChildObjectNotFound(Debug.LogError, "_slotCoffin");
            }
            coffin.transform.parent = _slot;
            coffin.transform.LocalReset();
        }