private void InitGame() { if (isServer && string.IsNullOrEmpty(m_seed)) { // set seed to be used by generation m_seed = GenerateSeed(); } // Display seed on the debug mode DebugMode.SetSeed(m_seed); MapGenerator mapGenerator = new MapGenerator(m_mapWidth, m_mapHeight, m_maxRoomAmount, m_maxShortcutAmount, m_minRoomLength, m_maxRoomLength, m_minTunnelLength, m_maxTunnelLength, m_tunnelWidth, m_breakableTunnelChance, m_shortcutMinSkipDistance, m_reflectorAreaSize); BoardManager.SetupScene(mapGenerator.GenerateRandomMap(m_seed), m_outerWallWidth); BotManager.SetupBots(); }