public static void Log(string s, DebugLevels lev = DebugLevels.DEBUG) { if ((currentLevel == lev) || (lev == DebugLevels.ALWAYS)) { Debug.Log(s); } }
public static void Debug(string cls, string msg, DebugLevels level) { Console.ForegroundColor = (ConsoleColor)level; Console.Write(cls); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine(" | " + msg); }
/// <summary> /// 创建应用程序实例 /// </summary> /// <param name="debugLevel">调试等级</param> /// <returns>应用程序实例</returns> protected override Application CreateApplication(DebugLevels debugLevel) { return(new ILRuntimeApplication(this) { DebugLevel = debugLevel }); }
/// <summary> /// 创建新的Application实例 /// </summary> /// <param name="debugLevel">调试等级</param> /// <returns>Application实例</returns> protected virtual Application CreateApplication(DebugLevels debugLevel) { return(new UnityApplication(this) { DebugLevel = DebugLevel }); }
/// <summary> /// 注册资源加载器 /// </summary> /// <param name="debugLevel">调试等级</param> private void RegisterLoader(DebugLevels debugLevel) { var binder = SingletonLoaderWithDebugLevel(debugLevel) ?? SingletonLoaderWithPlatform(); binder.OnResolving <ILoadingRule>(rule => { rule.EnableSyncLoad = EnableSyncLoad; }); }
static public void LogInfoIfDebugLevel(DebugLevels debugLevels, string txt) { bool hasFlag = (Globals.debugLevel & debugLevels) > 0; if (!hasFlag) { return; } Console.WriteLine(txt); Debug.WriteLine(txt); }
/// <summary> /// 构造一个ILRuntime Appdomain /// </summary> /// <param name="application">应用程序</param> /// <param name="debugLevel">调试等级</param> public AppDomain(IApplication application, DebugLevels debugLevel) { Domain = new ILRuntimeDomain(); DebugLevel = debugLevel; Application = application; inited = false; RegisterDefaultDelegate(); RegisterRedirect.Register(Domain); RegisterAdapter.Register(Domain); }
/// <summary> /// 根据调试等级单例化指定的加载器 /// </summary> /// <param name="debugLevel">调试等级</param> /// <returns>服务绑定数据</returns> private IBindData SingletonLoaderWithDebugLevel(DebugLevels debugLevel) { switch (debugLevel) { case DebugLevels.Development: return(SingletonLoaderAssetData()); case DebugLevels.Staging: return(SingletonLoaderAssetBundle()); } return(null); }
/// <summary> /// 根据调试等级获取路径 /// </summary> /// <param name="level">调试等级</param> /// <returns>路径</returns> private string GetPathWithDebugLevels(DebugLevels level) { switch (level) { case DebugLevels.Staging: return(Path.Combine(UnityEngine.Application.dataPath, "StreamingAssets")); case DebugLevels.Dev: return(UnityEngine.Application.dataPath); case DebugLevels.Prod: return(UnityEngine.Application.persistentDataPath); default: throw new ArgumentOutOfRangeException(); } }
/// <summary> /// Выводит в консоль строку отформатированную в соответствии с уровнем логирования /// </summary> /// <param name="text">Выводимая строка</param> /// <param name="level">Уровень логирования</param> public static void ConsoleWriteLine(string text, DebugLevels level) { if (level == DebugLevels.None) { return; } int lvl = (int)level; if (lvl != 1 && (lvl % 2) != 0) { throw new FormatException("Неверно задан параметр определяющий уровень логирования"); } if (DebugLevel.HasFlag(level)) { string fmt = string.Format("[{0}] {1}", Enum.GetName(typeof(DebugLevels), level), text); Console.WriteLine(fmt); } }
private void ShowLog(string log, DebugLevels debugLevel, string prefix) { if (!string.IsNullOrEmpty(prefix)) { prefix = "[" + prefix + "]"; } string logContent = ComponentName + prefix + ": " + log; if (!IsDebugModeOn) { return; } switch (debugLevel) { case DebugLevels.Debug: UnityEngine.Debug.LogWarning("[DEBUG] " + logContent); break; case DebugLevels.Info: UnityEngine.Debug.Log(logContent); break; case DebugLevels.Warning: UnityEngine.Debug.LogWarning(logContent); break; case DebugLevels.Exception: UnityEngine.Debug.LogException(new Exception(logContent)); break; case DebugLevels.Error: UnityEngine.Debug.LogError(logContent); break; case DebugLevels.Special: UnityEngine.Debug.LogError(logContent); break; } }
public static void Debug(string cls, string msg, DebugLevels level) { if ( UDProxy.lol ) { if (fRand == null) fRand = new Random(69); if (fCols == null) fCols = Enum.GetValues(typeof(ConsoleColor)); ConsoleColor color; do { color = (ConsoleColor)fCols.GetValue(fRand.Next(fCols.Length)); } while (color == ConsoleColor.DarkRed); Console.ForegroundColor = color; Console.WriteLine(cls + " | " + msg); } else { Console.ForegroundColor = (ConsoleColor)level; Console.Write(cls); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine(" | " + msg); } }
public static void Write(object formOrString, string message, DebugLevels level = DebugLevels.FATAL) { try { if (DebugLevel < (int)level) { return; } string formName; if (formOrString is string) { formName = formOrString.ToString(); } else { formName = formOrString.GetType().Name; } if (string.Empty != formName) { formName += ";"; } long maxMemory = Java.Lang.Runtime.GetRuntime().MaxMemory(); long freeMemory = Java.Lang.Runtime.GetRuntime().FreeMemory(); long totalMemory = Java.Lang.Runtime.GetRuntime().TotalMemory(); string userName = string.Empty != Activities.LoginActivity.User ? Activities.LoginActivity.User : "******"; string userTimeLevel = userName + ";" + DateTime.Now.ToString("dd.MM.yyyy HH:mm:ss") + ";" + formName + level + ";"; string memoryInfo = " Memory:Max=" + maxMemory + " Free=" + freeMemory + " Total=" + totalMemory + NewLine; string lineWS = userTimeLevel + message + memoryInfo; string retWSstatus = WriteToWS(AndroidId, lineWS); if (Utility.RET_STATUS_OK != retWSstatus) { File.AppendAllText(Filename, lineWS); File.AppendAllText(Filename, userTimeLevel + LogWriteErrorText + retWSstatus + NewLine); } else if (File.Exists(Filename)) { string[] lines = File.ReadAllLines(Filename); File.Delete(Filename); foreach (string line in lines) { string devId = AndroidId; string msg = line; retWSstatus = WriteToWS(devId, msg); if (Utility.RET_STATUS_OK != retWSstatus) { File.AppendAllText(Filename, line); File.AppendAllText(Filename, userTimeLevel + LogWriteErrorText + retWSstatus + NewLine); } } } } catch (Exception ex) { ex.ToString(); } }
/// <summary> /// 设定调试等级 /// </summary> /// <param name="level">调试等级</param> public static void SetDebugLevel(DebugLevels level) { Handler.SetDebugLevel(level); }
/// <summary> /// 设定调试等级 /// </summary> /// <param name="level">调试等级</param> public void SetDebugLevel(DebugLevels level) { DebugLevel = level; }
/// <summary> /// 设定调试等级 /// </summary> /// <param name="level">调试等级</param> public void SetDebugLevel(DebugLevels level) { Instance(Type2Service(typeof(DebugLevels)), level); }
public RocLog(string componentName, DebugLevels debugLevel) { ComponentName = componentName; DebugLevel = debugLevel; }
/// <summary> /// 构造一个演示用的AppDomain /// </summary> /// <param name="application">应用程序</param> /// <param name="debugLevel">调试等级</param> public DemoAppDomain(IApplication application, DebugLevels debugLevel) : base(application, debugLevel) { Adapter.RegisterAdapter.Register(Domain); CLRBindings.Initialize(Domain); }
/// <summary> /// Determines if the specified flag is present in the <see cref="DebugLevels"/> enumeration. /// </summary> /// <param name="levels">The object to check for flags.</param> /// <param name="flagToFind">The flag to look for.</param> /// <returns>A true or false value indicating the presence of the flag.</returns> public static bool Contains(this DebugLevels levels, DebugLevels flagToFind) { return((levels | flagToFind) == levels); }