private void DebugTile(Vector3Int tilemapPosition) { float tileWorldX = tilemapPosition.x * tileSize.x + (tilemap.tileAnchor.x * tileSize.x); float tileWorldY = tilemapPosition.y * tileSize.y + (tilemap.tileAnchor.y * tileSize.y); Vector3 tileWorldPos = new Vector3(tileWorldX, tileWorldY); Vector3 tileWorldSize = new Vector3(tileSize.x, tileSize.y); Bounds tileBounds = new Bounds(tileWorldPos, tileWorldSize); DebugHelpers.DrawBox(tileBounds, Color.green); }