internal bool TryGetFullscreenDebugMode(out DebugFullScreenMode debugFullScreenMode, out int textureHeightPercent) { debugFullScreenMode = RenderingSettings.debugFullScreenMode; textureHeightPercent = RenderingSettings.debugFullScreenModeOutputSizeScreenPercent; return(debugFullScreenMode != DebugFullScreenMode.None); }
internal bool TryGetFullscreenDebugMode(out DebugFullScreenMode debugFullScreenMode, out int outputHeight) { debugFullScreenMode = RenderingSettings.debugFullScreenMode; outputHeight = RenderingSettings.debugFullScreenModeOutputSize; return(debugFullScreenMode != DebugFullScreenMode.None); }
internal bool TryGetFullscreenDebugMode(out DebugFullScreenMode debugFullScreenMode) { return(TryGetFullscreenDebugMode(out debugFullScreenMode, out _)); }
internal bool TryGetFullscreenDebugMode(out DebugFullScreenMode debugFullScreenMode) { debugFullScreenMode = RenderingSettings.debugFullScreenMode; return(debugFullScreenMode != DebugFullScreenMode.None); }