private void DrawDemo() { // Icon rendering DebugExt.DrawIcon(5f * Vector3.right, "locator.png"); // Red line DebugExt.DrawLine(Vector3.zero, Vector3.forward, Color.red); // Blue arrow DebugExt.DrawArrow(Vector3.left, 2f * Vector3.left, Color.blue); // Green bidirectional arrow DebugExt.DrawArrow(Vector3.right, 2f * Vector3.right, Color.green, 0, true); // Red circle normal to +Z axis DebugExt.DrawCircle(Vector3.up, 0.25f, Quaternion.identity, Color.red); // Blue semicircle normal to the +Y axis DebugExt.DrawCircle(Vector3.zero, 0.25f, Quaternion.identity, Color.blue, 180f); // Oriented box DebugExt.DrawBox( 2f * Vector3.up, 0.5f * Vector3.one, Quaternion.Euler(45f, 45f, 45f), Color.cyan ); // Simple sphere (2 circles) DebugExt.DrawSphere(Vector3.down, 0.5f, Color.blue); // Hemisphere pointed down the +X axis DebugExt.DrawHemisphere( 3f * Vector3.left, 0.5f, Quaternion.LookRotation(Vector3.right), Color.yellow ); DebugExt.DrawCapsule( 3f * Vector3.right, 3f * Vector3.right + Vector3.up, 0.5f, Color.magenta ); // Visualize a Physics.SphereCast // by a sphere representing the initial position and // an oriented capsule in the direction of the cast DebugExt.DrawSphereCast( 2f * Vector3.back, 0.5f, Vector3.back + Vector3.left, 2f, Color.cyan ); // Visualize a Physics.CapsuleCast DebugExt.DrawCapsuleCast( 3f * Vector3.forward, 3f * Vector3.forward + Vector3.right, 0.5f, Vector3.right, 3f, Color.red ); // Visualize a Physics.BoxCast DebugExt.DrawBoxCast( 2f * (Vector3.back + Vector3.right), 0.25f * Vector3.one, Vector3.back + Vector3.right, Quaternion.Euler(0, 45f, 45f), 2f, Color.yellow ); }