private void InitCollectableItem(Vector2 pos) { CollectableItem = new DebugCollectableItem(pos); Collectable = CollectableItem.GetProperty<CollectableProperty>(); Engine.InsertItem(CollectableItem); }
public void CleanupEngine() { AttackerItem = null; AttackableItem = null; CollectorItem = null; CollectableItem = null; Attacker = null; Attackable = null; Collector = null; Collectable = null; Map = null; Engine = null; }