Пример #1
0
    /*
     * public float GetEffectiveSpeed()
     * {
     *  return currentSpeed - (currentSpeed * GetComponent<Debuffs>().GetSlowPercent());
     * }
     */

    public float GetEffectiveSpeed()
    {
        float slowPercent = 0;

        if (debuffs != null)
        {
            slowPercent = debuffs.GetSlowPercent();
        }

        return(currentSpeed + (currentSpeed * slowPercent));
    }