// Use this for initialization void Start() { deathWallController = FindObjectOfType <DeathWallController>(); var leftSide = Camera.main.ScreenToWorldPoint(new Vector3(0, Screen.height / 2, 0)); deathWallController.transform.position = leftSide - new Vector3(deathWallController.GetComponent <BoxCollider2D>().bounds.size.x / 2, 0, leftSide.z); InitiateTimers(); }
// Use this for initialization void Start() { Maps = new List <Map>(); startVector = Camera.main.ScreenToWorldPoint(new Vector3(0, 0, 0)) + ((Vector3)MapController.SpriteSize / 2); generator = new MazeGenerator(); //<----------------- Здесь меняем генератор player = FindObjectOfType <PlayerController>(); deathWall = FindObjectOfType <DeathWallController>(); AddNewMap(); LocatePlayer(); }
void Start() { itemType = ItemType.WallStopper; wall = FindObjectOfType <DeathWallController>(); }