Пример #1
0
    // Use this for initialization
    void Start()
    {
        deathWallController = FindObjectOfType <DeathWallController>();
        var leftSide = Camera.main.ScreenToWorldPoint(new Vector3(0, Screen.height / 2, 0));

        deathWallController.transform.position = leftSide - new Vector3(deathWallController.GetComponent <BoxCollider2D>().bounds.size.x / 2, 0, leftSide.z);
        InitiateTimers();
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     Maps        = new List <Map>();
     startVector = Camera.main.ScreenToWorldPoint(new Vector3(0, 0, 0)) + ((Vector3)MapController.SpriteSize / 2);
     generator   = new MazeGenerator(); //<----------------- Здесь меняем генератор
     player      = FindObjectOfType <PlayerController>();
     deathWall   = FindObjectOfType <DeathWallController>();
     AddNewMap();
     LocatePlayer();
 }
Пример #3
0
 void Start()
 {
     itemType = ItemType.WallStopper;
     wall     = FindObjectOfType <DeathWallController>();
 }