private void SetState(DeathController.DeathState state) { if (this.m_State == state) { return; } this.m_State = state; }
public bool IsState(DeathController.DeathState state) { return(this.m_State == state); }
private void SetState(DeathController.DeathState state) { if (this.m_State == state) { return; } this.m_State = state; }
public bool IsState(DeathController.DeathState state) { return(this.m_State == state); }