Пример #1
0
    private void OnCollisionEnter2D(Collision2D collision) //En caso de tocar al jugador, éste muere
    {
        Death dead = collision.gameObject.GetComponent <Death>();

        if (dead != null)
        {
            dead.Dead();
        }
    }
Пример #2
0
 IEnumerator myCor()
 {
     if (locked.GetLock(4) == 0)
     {
         achievementNotificationController.ShowNotification(database.achievements[4]);
         locked.Unlock(4);
         locked.Date(4);
         moveSpeed = 0f;
         yield return(new WaitForSeconds(3));
     }
     ded.Dead();
 }
Пример #3
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.GetComponent <TurretBullet>() == null)
        {
            Destroy(this.gameObject);
        }

        Death death = collision.gameObject.GetComponent <Death>();

        if (death != null)
        {
            death.Dead();
        }
    }
Пример #4
0
    //mata al jugador o al enemigo cuando están activadas
    private void OnTriggerStay2D(Collider2D collision)
    {
        if (shooting)
        {
            Enemy_Death dead = collision.gameObject.GetComponent <Enemy_Death>();
            if (dead != null)
            {
                dead.OnAttack();
            }

            Death death = collision.gameObject.GetComponent <Death>();
            if (death != null)
            {
                death.Dead();
            }
        }
    }
Пример #5
0
    //Permite matar al jugador o al enemigo cuando colisionan con la bala
    //La bala es destruida al colisionar con cualquier cosa.
    private void OnCollisionEnter2D(Collision2D collision)
    {
        death = collision.gameObject.GetComponent <Enemy_Death>();

        if (death != null)
        {
            death.OnAttack();
        }

        Death dead = collision.gameObject.GetComponent <Death>();

        if (dead != null)
        {
            dead.Dead();
        }

        Destroy(this.gameObject);
    }