/// <summary> /// Set hidden card to true /// </summary> private void RevealHiddenDealerCard() { var hiddenCard = DealerCards.Where(x => x.HideCard == true).ToList(); foreach (var card in hiddenCard) { DealerCards.Remove(card); card.HideCard = false; DealerCards.Add(card); } }
/// <summary> /// Dealer reveal card and deals new card if handvalue is lower than 17 /// </summary> private void DealerTurnAction() { var dealerHasHiddenCard = DealerCards.Any(x => x.HideCard == true); if (dealerHasHiddenCard) { RevealHiddenDealerCard(); } while (_turnCommands.DealerDecision(_gameCommands.GetHandValue(DealerCards.ToList()))) { DealerCards.Add(_turnCommands.Deal()); } RaisePropertyChanged("CardsLeftInDeckCounter"); }
/// <summary> /// Deal card by start of new round /// </summary> private void RoundStartDealCards() { foreach (var player in Players) { player.PlayerCards.Clear(); player.PlayerCards.Add(_turnCommands.Deal()); player.PlayerCards.Add(_turnCommands.Deal()); player.PlayerStatus.Status = "Ready"; } DealerCards.Add(_turnCommands.Deal()); DealerCards.Add(_turnCommands.DealHidden()); RaisePropertyChanged("CardsLeftInDeckCounter"); RoundStarted = true; }
public void AddCardToDealerHand(Card card) { if (card != null) { DealerCards.Add(card); if (DealerCards.Count() >= 2) { DealerHand = new BlackjackHand(DealerCards); if (DealerHand.IsBlackjack || DealerHand.Score == 21) { DealerHas21 = true; } } } }