Пример #1
0
    public void OnDeath()
    {
        isDead = true;

        //if highscore is registry is less than current higher score
        if (PlayerPrefs.GetFloat("HighScore") < score)
        {
            PlayerPrefs.SetFloat("HighScore", score);  //Storing the current score
        }

        deathMenu.ToggleEndMenu(score, coinTotal);
    }
Пример #2
0
 public void onDeath()
 {
     isDead = true;
     deadMenu.ToggleEndMenu(score);
 }