// Update is called once per frame void Update() { // HP deadMsgs = new string[] { $"{NICK} WAS OOF'ED", $"{NICK} HIT HARD THE GROUND", $"WE WILL NEVER FORGET YOU,{NICK}", $"{NICK} MET GOD", $"{NICK} WAS HULK SMASHED", $"{NICK} IS WEAK", $"{NICK} SQUARE PANTS", $"{NICK} DIED", $"{NICK} GOT AN INFECTION AND DIED BY NATURAL CAUSES", $"MOSQUITOS KILLED {NICK}.WE FEEL BAD FOR HIM ):", "EASTER EGG", "YOU AREN'T WEAK,JUST NOT STRONG ENOUGH", $"HOPE TO SEE YOU AGAIN,{NICK}", "NEVER GONNA GIVE YOU UPPP", $"{NICK} WALKED OUT FROM THIS GAME TO PLAY MAINECRAFT (;" }; if (HP <= 0) { Dead.isDead(); // Chamar a função isDead para reinicializar os componentes int randomNumber = new System.Random().Next(0, deadMsgs.Length); // Escolher uma mensagem de morte aleatória deadText.GetComponent <TMPro.TextMeshProUGUI>().text = deadMsgs[randomNumber]; // Setar a mensagem HP = 3; gameObject.SetActive(false); hpText.SetActive(false); deadScreen.SetActive(true); deadText.SetActive(true); } }