void controller_DeactivateAdUnit(object sender, DeactivateAdUnitEventArgs e) { if (DeactivateAdUnit != null) { DeactivateAdUnit(this, e); } if (e.Error != null) { UnloadCompanions(); } // hide all icons HideIcons(e.Player); }
void controller_DeactivateAdUnit(object sender, DeactivateAdUnitEventArgs e) { Assert.AreSame(e.CreativeSource, adUnitStack.Pop()); }