public void Stop() { if (source != null && source.audioSource != null) { source.Stop(); } source = null; paused = false; }
public void ApplyClip(AudioClip clip) { var source = Group.Play(clip); this.CurrentSource = source; this.clip = source.clip; duration = source.duration; loop = source.loop; volume = source.volume; pitch = source.pitch; }
public void Stop() { if (CurrentSource != null && CurrentSource.audioSource != null) { CurrentSource.loop = false; CurrentSource.Stop(); } CurrentSource = null; paused = false; }
// Synch loading public AudioSourceWrapper(DeAudioSource source, DeAudioGroup group, AudioManager manager) { this.CurrentSource = source; this.Group = group; this.manager = manager; this.clip = source.clip; duration = source.duration; loop = source.loop; volume = source.volume; pitch = source.pitch; manager.OnAudioStarted(this); }
public SampleAudioSource(DeAudioSource source, DeAudioGroup group, SampleAudioManager manager) { this.source = source; this.group = group; this.manager = manager; this.clip = source.clip; duration = source.duration; loop = source.loop; volume = source.volume; pitch = source.pitch; manager.OnAudioStarted(this); }
public bool Update() { if (source != null) { if (!source.isPlaying && !source.isPaused && source.time == 0) { source.locked = false; source = null; return(true); } } return(false); }
public bool Update() { if (CurrentSource != null) { if (!CurrentSource.isPlaying && !CurrentSource.isPaused && CurrentSource.time == 0 && !manager.IsAppPaused) { CurrentSource.Stop(); CurrentSource.locked = false; CurrentSource = null; return(true); } } return(false); }
public void Play() { if (paused && source != null) { source.Resume(); } else { paused = false; source = group.Play(clip); source.locked = true; source.pitch = pitch; source.volume = volume; source.loop = loop; manager.OnAudioStarted(this); } }
void DrawRuntimeSourcesFor(DeAudioGroup group) { Color trueVolumeColor = new Color(0.18f, 0.91f, 0f); Color volumeColor = new Color(0.62f, 0.83f, 0f); Color truePitchColor = new Color(0.96f, 0.15f, 0.97f); Color pitchColor = new Color(0.67f, 0.32f, 0.99f); Color timeColor = new Color(0f, 0.61f, 1f); int len = group.sources.Count; for (int i = 0; i < len; ++i) { // Sources volume and play time DeAudioSource s = group.sources[i]; if (!s.isPlaying) { continue; } _runtimeStrb.Length = 0; _runtimeStrb.Append("└ ").Append(s.clip.name); if (s.locked) { _runtimeStrb.Append(" [LOCKED]"); } if (s.loop) { _runtimeStrb.Append(" [loop]"); } GUILayout.Label(_runtimeStrb.ToString()); // Volume DrawRuntimeSourceBar(volumeColor, s.unscaledVolume, null, s.volume, trueVolumeColor); // Pitch const float markerP = 1f / 3f; DrawRuntimeSourceBar(pitchColor, s.unscaledPitch / 3, markerP, s.pitch / 3, truePitchColor); // Elapsed time float elapsed = s.audioSource.time / s.clip.length; if (elapsed > 1) { elapsed = 1; } DrawRuntimeSourceBar(timeColor, elapsed); } }
public void Play() { if (paused && CurrentSource != null) { CurrentSource.Resume(); } else { paused = false; if (CurrentSource != null) { CurrentSource.Stop(); } CurrentSource = Group.Play(clip); CurrentSource.locked = true; CurrentSource.pitch = pitch; CurrentSource.volume = volume; CurrentSource.loop = loop; manager.OnAudioStarted(this); } }
public DeAudioEventArgs(DeAudioEventType type, DeAudioGroup audioGroup, DeAudioSource source) { this.type = type; this.audioGroup = audioGroup; this.source = source; }