public IAudioSource PlayMusic(Music newMusic) { // Debug.Log("PlayMusic " + newMusic); if (currentMusic != newMusic) { currentMusic = newMusic; musicGroup.Stop(); customMusic = null; var musicClip = GetAudioClip(currentMusic); if (currentMusic == Music.Silence || musicClip == null) { StopMusic(); } else { if (musicEnabled) { var source = musicGroup.Play(musicClip, 1, 1, true); return(new AudioSourceWrapper(source, musicGroup, this)); } else { musicGroup.Stop(); } } } return(null); }
/// <summary> /// default values play Letter Phoneme /// </summary> /// <returns>The letter AudioClip</returns> /// <param name="data">Letter Data</param> /// <param name="exclusive">stops other letters?</param> /// <param name="soundType">Phoneme or Name?</param> public IAudioSource PlayLetter(LetterData data, bool exclusive = true, LetterDataSoundType soundType = LetterDataSoundType.Phoneme) { if (exclusive) { StopVocabularyGroup(); } AudioClip clip = GetAudioClip(data, soundType); return(new AudioSourceWrapper(vocabularyGroup.Play(clip), vocabularyGroup, this)); }
public IAudioSource PlayLearningBlock(string AudioFile, bool clearPreviousCallback = false) { if (clearPreviousCallback) { dialogueEndedCallbacks.Clear(); } if (!string.IsNullOrEmpty(AudioFile)) { AudioClip clip = GetLearningBlockAudioClip(AudioFile); return(new AudioSourceWrapper(dialogueGroup.Play(clip), dialogueGroup, this)); } return(null); }
/// <summary> /// Play a soundFX /// </summary> /// <param name="sfx">Sfx.</param> public IAudioSource PlaySound(Sfx sfx) { AudioClip clip = GetAudioClip(sfx); var source = new AudioSourceWrapper(sfxGroup.Play(clip), sfxGroup, this); var conf = GetConfiguration(sfx); if (conf != null) { source.Pitch = 1 + ((UnityEngine.Random.value - 0.5f) * conf.randomPitchOffset) * 2; source.Volume = conf.volume; } return(source); }
public IAudioSource PlaySound(Sfx sfx) { AudioClip clip = AudioManager.I.GetAudioClip(sfx); if (sfxGroup == null) { sfxGroup = DeAudioManager.GetAudioGroup(DeAudioGroupId.FX); sfxGroup.mixerGroup = AudioManager.I.sfxGroup; } var source = sfxGroup.Play(clip); return(new SampleAudioSource(source, sfxGroup, this)); }
public IAudioSource PlayMusic(AudioClip clip) { StopMusic(); if (musicGroup == null) { musicGroup = DeAudioManager.GetAudioGroup(DeAudioGroupId.Music); musicGroup.mixerGroup = AudioManager.I.musicGroup; } var source = musicGroup.Play(clip); return(new SampleAudioSource(source, musicGroup, this)); }
public void Play() { if (paused && source != null) { source.Resume(); } else { paused = false; source = group.Play(clip); source.locked = true; source.pitch = pitch; source.volume = volume; source.loop = loop; manager.OnAudioStarted(this); } }
public IAudioSource PlayLetterData(ILivingLetterData id, bool stopAllLetters = false) { AudioClip clip = AudioManager.I.GetAudioClip(id); if (wordsLettersGroup == null) { wordsLettersGroup = DeAudioManager.GetAudioGroup(DeAudioGroupId.Custom0); wordsLettersGroup.mixerGroup = AudioManager.I.lettersGroup; } if (stopAllLetters) { wordsLettersGroup.Stop(); } var source = wordsLettersGroup.Play(clip); return(new SampleAudioSource(source, wordsLettersGroup, this)); }