void Start() { string displayingString = DisposingTime > 0 ? DisposingTime.ToString() : $"Disposing Time cannot be negative number."; Dbg.LogE($"Current Disposing Counter is [{displayingString}]"); Player = GameObject.Find("LocalPlayer").transform; }
//IEnumerator LoadMenu() //{ // enabled = false; // yield return SceneManager.LoadSceneAsync("Stage1Menu", LoadSceneMode.Additive); // SceneManager.SetActiveScene(SceneManager.GetSceneByName("Stage1Menu")); // enabled = true; //} void LoadStage() { if (false == PhotonNetwork.IsMasterClient) { Dbg.LogE($"Trying to load a level but we are not the master client."); } PhotonNetwork.LoadLevel("Stage1"); }
/// <summary> /// /// </summary> /// <param name="inputField"></param> public void OnSetPlayerPassword(InputField inputField) { if (string.IsNullOrEmpty(inputField.text)) { Dbg.LogE("Player Password is null or empty."); return; } Dbg.Log($"{inputField.text}"); PlayerPrefs.SetString(PlayerPasswordPrefKey, inputField.text); PlayerPrefs.Save(); }
void Start() { DontDestroyOnLoad(this.gameObject); AppSettings = PhotonNetwork.PhotonServerSettings.AppSettings; bool isAppIDpresent = !string.IsNullOrEmpty(AppSettings.AppIdChat); if (!isAppIDpresent) { Dbg.LogE("Chat ID is missing."); } }
/// <summary> /// Sets the name of the player, and save it in the PlayerPrefs for future session. /// </summary> /// <param name="name"></param> public void OnSetPlayerName(InputField inputField) { if (string.IsNullOrEmpty(inputField.text)) { Dbg.LogE("Player Name is empty."); return; } Dbg.Log($"{inputField.text}"); PhotonNetwork.NickName = inputField.text; PlayerPrefs.SetString(PlayerNamePrefKey, inputField.text); PlayerPrefs.Save(); }
public static void RegisterEvent(EventSet evt) { if (true == IsInvoking) { return; } if (Utils.IsNull(evt)) { Dbg.LogE($"Logic Event Tuple is null. Check RegisterEvent()"); } logicEventSet.Add(evt); }