Пример #1
0
        public async Task <IActionResult> PutDbWeapon([FromRoute] int id, [FromBody] DbWeapon dbWeapon)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            if (id != dbWeapon.Id)
            {
                return(BadRequest());
            }

            _context.Entry(dbWeapon).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!DbWeaponExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
Пример #2
0
        public async Task <IActionResult> PostDbWeapon([FromBody] DbWeapon dbWeapon)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            _context.Weapons.Add(dbWeapon);
            await _context.SaveChangesAsync();

            return(CreatedAtAction("GetDbWeapon", new { id = dbWeapon.Id }, dbWeapon));
        }
Пример #3
0
        public static void Initialize(GuildManagerContext context)
        {
            context.Database.EnsureCreated();

            if (!context.Weapons.Any())
            {
                var dagger = new DbWeapon
                {
                    EquipSlotType = EquipSlot.MainHand,
                    ItemRarity    = ItemRarity.Magic,
                    MaxDamage     = 10,
                    MinDamage     = 5,
                    Name          = "Magic Dagger",
                    Stats         = new ItemStats
                    {
                        Agility    = 5,
                        CritChance = 5
                    },
                    SwingSpeed      = 1.0,
                    WeaponEquipType = WeaponEquipType.OneHanded,
                    WeaponType      = WeaponType.Dagger
                };

                var sword = new DbWeapon
                {
                    EquipSlotType = EquipSlot.MainHand,
                    ItemRarity    = ItemRarity.Magic,
                    MaxDamage     = 20,
                    MinDamage     = 10,
                    Name          = "Magic Sword",
                    Stats         = new ItemStats
                    {
                        Strength = 5,
                        Stamina  = 5
                    },
                    SwingSpeed      = 2.0,
                    WeaponEquipType = WeaponEquipType.OneHanded,
                    WeaponType      = WeaponType.Sword
                };

                context.AddRange(dagger, sword);
                context.SaveChanges();
            }

            if (!context.GameClasses.Any())
            {
                var warrior = new DbGameClass
                {
                    Name      = "Warrior",
                    BaseStats = new BaseStats
                    {
                        BaseAgility      = 10,
                        BaseIntelligence = 10,
                        BaseStamina      = 20,
                        BaseStrength     = 20,
                        BaseWisdom       = 10
                    },
                    BaseResources = new BaseResources
                    {
                        BaseHealth = 100
                    },
                    MainStat = StatName.Strength
                };

                var rogue = new DbGameClass
                {
                    Name      = "Rogue",
                    BaseStats = new BaseStats
                    {
                        BaseAgility      = 20,
                        BaseIntelligence = 10,
                        BaseStamina      = 20,
                        BaseStrength     = 10,
                        BaseWisdom       = 10
                    },
                    BaseResources = new BaseResources
                    {
                        BaseHealth = 50
                    },
                    MainStat = StatName.Agility,
                };

                context.AddRange(warrior, rogue);
                context.SaveChanges();
            }

            if (!context.PlayerCharacters.Any())
            {
                context.PlayerCharacters.AddRange(
                    new DbPlayerCharacter
                {
                    Name = "Vexing"
                },
                    new DbPlayerCharacter
                {
                    Name = "Credit"
                });

                context.SaveChanges();
            }

            if (!context.Monsters.Any())
            {
                context.Monsters.AddRange(
                    new DbMonster
                {
                    Name = "Orc Pawn",
                    MonsterBaseResources = new BaseResources
                    {
                        BaseHealth = 100
                    },
                    MonsterType = MonsterType.Common
                });

                context.SaveChanges();
            }
        }