Пример #1
0
 public void StartUpClient()
 {
     Debug.Log(NetworkServer.active);
     room.amountOfPlayers++;
     dbRoom.UpdateRoom(room);
     NetworkManager.singleton.StartClient();
 }
Пример #2
0
    public void exitRoom()
    {
        buttonSound.Play();
        DbRoom dbRoom = new DbRoom();
        Room   room   = dbRoom.getRoomInfo();

        if (isServer && players.Count > 1)
        {
            return;
        }



        DbPlayer   db   = new DbPlayer();
        PlayerData Info = db.GetPlayerByUserName(localPlayer.playerPanel.userNameText.text);

        Info.Money += localPlayer.money - 1000;
        db.UpdatePlayer(Info);
        RemovePlayer(localPlayer);
        room.amountOfPlayers--;
        dbRoom.UpdateRoom(room);



        if (isServer)
        {
            dbRoom.deleteRoom(room);
            NetworkManager.singleton.StopHost();
            RemovePlayer(localPlayer);
            //Destroy(LobbyScene.singleton.gameObject);
            NetworkManager.singleton.StopClient();
            Destroy(localPlayer);
            NetworkManager.Shutdown();
            //Debug.Log("after destroying the local player");
            return;
        }


        if (!isServer && isClient)
        {
            RemovePlayer(localPlayer);
            NetworkManager.singleton.StopClient();
            Destroy(localPlayer);
            return;
        }
    }//exit the room after saving the player new score in the data base to the lobby scene