Пример #1
0
 void changeTimeState()
 {
     if (CurrentTimeState == DayorNight.Day)
     {
         CurrentTimeState = DayorNight.Night;
     }
     else
     {
         CurrentTimeState = DayorNight.Day;
     }
 }
Пример #2
0
    public override void OnProcedureEnter()
    {
        base.OnProcedureEnter();

        dayNightTimeCounter     = 0;
        autoIncreaseTimeCounter = 0;
        CurrentTimeState        = DayorNight.Day;

        GameController.Instance.level = GameController.Instance.level + 1;
        InitGame();

        currentGameUI.GetComponent <CanvasGroup> ().alpha          = 1;
        currentGameUI.GetComponent <CanvasGroup> ().blocksRaycasts = true;
    }