//数据持久化 internal static void SaveToDb(DayRoleInfo pDayRoleInfo, DayRole pDayRole, bool pIsNew) { pDayRole.DayRoleId = pDayRoleInfo.dayRoleId; pDayRole.DayRoleName = pDayRoleInfo.dayRoleName; pDayRole.IsNew = pIsNew; string UserName = SubsonicHelper.GetUserName(); try { pDayRole.Save(UserName); } catch (Exception ex) { LogManager.getInstance().getLogger(typeof(DayRoleInfo)).Error(ex); if (ex.Message.Contains("插入重复键")) //违反了唯一键 { throw new AppException("此对象已经存在"); //此处等待优化可以从唯一约束中直接取出提示来,如果没有的话,默认为原始的出错提示 } throw new AppException("保存失败"); } pDayRoleInfo.dayRoleId = pDayRole.DayRoleId; //如果缓存存在,更新缓存 if (CachedEntityCommander.IsTypeRegistered(typeof(DayRoleInfo))) { ResetCache(); } }
//数据持久化 internal static void SaveToDb(DayRoleInfo pDayRoleInfo, DayRole pDayRole,bool pIsNew) { pDayRole.DayRoleId = pDayRoleInfo.dayRoleId; pDayRole.DayRoleName = pDayRoleInfo.dayRoleName; pDayRole.IsNew=pIsNew; string UserName = SubsonicHelper.GetUserName(); try { pDayRole.Save(UserName); } catch(Exception ex) { LogManager.getInstance().getLogger(typeof(DayRoleInfo)).Error(ex); if(ex.Message.Contains("插入重复键"))//违反了唯一键 { throw new AppException("此对象已经存在");//此处等待优化可以从唯一约束中直接取出提示来,如果没有的话,默认为原始的出错提示 } throw new AppException("保存失败"); } pDayRoleInfo.dayRoleId = pDayRole.DayRoleId; //如果缓存存在,更新缓存 if (CachedEntityCommander.IsTypeRegistered(typeof(DayRoleInfo))) { ResetCache(); } }