Пример #1
0
        //数据持久化
        internal static void  SaveToDb(DayRoleInfo pDayRoleInfo, DayRole pDayRole, bool pIsNew)
        {
            pDayRole.DayRoleId   = pDayRoleInfo.dayRoleId;
            pDayRole.DayRoleName = pDayRoleInfo.dayRoleName;
            pDayRole.IsNew       = pIsNew;
            string UserName = SubsonicHelper.GetUserName();

            try
            {
                pDayRole.Save(UserName);
            }
            catch (Exception ex)
            {
                LogManager.getInstance().getLogger(typeof(DayRoleInfo)).Error(ex);
                if (ex.Message.Contains("插入重复键"))               //违反了唯一键
                {
                    throw new AppException("此对象已经存在");          //此处等待优化可以从唯一约束中直接取出提示来,如果没有的话,默认为原始的出错提示
                }
                throw new AppException("保存失败");
            }
            pDayRoleInfo.dayRoleId = pDayRole.DayRoleId;
            //如果缓存存在,更新缓存
            if (CachedEntityCommander.IsTypeRegistered(typeof(DayRoleInfo)))
            {
                ResetCache();
            }
        }
Пример #2
0
 //数据持久化
 internal static void SaveToDb(DayRoleInfo pDayRoleInfo, DayRole  pDayRole,bool pIsNew)
 {
     pDayRole.DayRoleId = pDayRoleInfo.dayRoleId;
      		pDayRole.DayRoleName = pDayRoleInfo.dayRoleName;
     pDayRole.IsNew=pIsNew;
     string UserName = SubsonicHelper.GetUserName();
     try
     {
         pDayRole.Save(UserName);
     }
     catch(Exception ex)
     {
         LogManager.getInstance().getLogger(typeof(DayRoleInfo)).Error(ex);
         if(ex.Message.Contains("插入重复键"))//违反了唯一键
         {
             throw new AppException("此对象已经存在");//此处等待优化可以从唯一约束中直接取出提示来,如果没有的话,默认为原始的出错提示
         }
         throw new AppException("保存失败");
     }
     pDayRoleInfo.dayRoleId = pDayRole.DayRoleId;
     //如果缓存存在,更新缓存
     if (CachedEntityCommander.IsTypeRegistered(typeof(DayRoleInfo)))
     {
         ResetCache();
     }
 }