void Update() { if (!enableTimer) { return; } if (timeLeft > 0) { timeLeft -= Time.deltaTime; timer.text = (Math.Truncate(100 * timeLeft) / 100).ToString(); } else { timeLeft = 0; enableTimer = false; timer.text = (Math.Truncate(100 * timeLeft) / 100).ToString(); StartCoroutine(dayManager.EndDay()); } }