Пример #1
0
    /// <summary>
    /// Implements IDB.CachePlatformdata() Update the local DB cache of platform associated metadata
    /// </summary>
    /// <param name="platform">Robin.Platform associated with the DBPlatorm to update.</param>
    public void CachePlatformData(Platform platform)
    {
        GBPlatform GBPlatform = platform.GBPlatform;

        XDocument xDocument;

        Reporter.Tic("Attempting to cache " + GBPlatform.Title + "...", out int tic1);

        using WebClient webClient = new();

        string url = GBURL + $"platform/{GBPlatform.ID}/?api_key ={Keys.GiantBomb}";

        if (webClient.SafeDownloadStringDB(url, out string downloadText))
        {
            xDocument = XDocument.Parse(downloadText);

            GBPlatform.Title        = xDocument.SafeGetB("results", "name");
            GBPlatform.Abbreviation = xDocument.SafeGetB("results", "abbreviation");
            if (long.TryParse(xDocument.SafeGetB("results", "company"), out long company))
            {
                GBPlatform.Company = company;
            }
            GBPlatform.Deck  = xDocument.SafeGetB("results", "deck");
            GBPlatform.Price = xDocument.SafeGetB("results", "original_price");
            GBPlatform.Date  = DateTimeRoutines.SafeGetDate(xDocument.SafeGetB("results", "release_date"));
            Reporter.Toc(tic1);
        }

        else
        {
            Reporter.Toc(tic1, "Error communicating with GiantBomb.");
        }
        // end using webclient
    }
Пример #2
0
    /// <summary>
    /// Implement IDB.CachePlatfomrReleases(). Go out to giantbomb.com and cache all known releases for the specified platform. Update the list of releases and store metadata for each one.
    /// </summary>
    /// <param name="platform">Robin.Platform associated with the GBPlatform to cache.</param>
    public static void CachePlatformReleases(Platform platform, bool reset = false)
    {
        using WebClient webClient = new();
        GBPlatform GBPlatform = platform.GBPlatform;
        string     startDate  = reset ? @"1900-01-01 01:01:01" : GBPlatform.CacheDate.ToString(DATEFORMAT);
        string     endDate    = DateTime.Now.ToString(DATEFORMAT);

        int       N_results;
        bool      haveResults;
        XDocument xdoc;

        Reporter.Report($"Checking GiantBomb for {GBPlatform.Title} releases...");

        string url = $"http://www.giantbomb.com/api/releases/?api_key={Keys.GiantBomb}&filter=date_last_updated:{startDate}|{endDate},platform:{GBPlatform.ID}&field_list=id&sort=id:asc";

        if (webClient.SafeDownloadStringDB(url, out string downloadText))
        {
            xdoc        = XDocument.Parse(downloadText);
            haveResults = int.TryParse(xdoc.SafeGetB("number_of_total_results"), out N_results);
        }
        else
        {
            Reporter.Warn("Error communicating with GiantBomb.");
            return;
        }

        // If there are results, go through them
        if (haveResults && N_results != 0)
        {
            Dictionary <long, GBRelease> existingGBReleaseDict = R.Data.GBReleases.ToDictionary(x => x.ID);
            ILookup <long?, Release>     releaseLookupByGB_ID  = R.Data.Releases.Where(x => x.ID_GB != null).ToLookup(x => x.ID_GB);
            HashSet <GBRelease>          newGBReleases         = new();

            int N_pages = N_results / 100;
            Reporter.Report($"Found {N_results} {GBPlatform.Title} releases in GiantBomb");

            // Just do the first page again to save code then go through the rest of the results
            Reporter.Report("Loading sheet ");
            for (int i = 0; i <= N_pages; i++)
            {
                Reporter.ReportInline(" " + i);
                url = $"http://www.giantbomb.com/api/releases/?api_key={Keys.GiantBomb}&filter=date_last_updated:{startDate}|{endDate}platform:{GBPlatform.ID}&offset={i * 100}&field_list=id,deck,game,image,region,name,maximum_players,release_date&sort=id:asc";

                // Put results into the GB Cache database
                if (webClient.SafeDownloadStringDB(url, out downloadText))
                {
                    xdoc = XDocument.Parse(downloadText);

                    foreach (XElement element in xdoc.Root.Element("results").Elements("release"))
                    {
                        // If the ID XML value was found
                        if (int.TryParse(element.SafeGetA("id"), out int id))
                        {
                            // Don't create this game if the title is null
                            string title = element.SafeGetA("name");
                            if (string.IsNullOrEmpty(title))
                            {
                                continue;
                            }

                            // Check if GBRelease is in database prior to this update, else add it
                            if (!existingGBReleaseDict.TryGetValue(id, out GBRelease GBRelease))
                            {
                                GBRelease = new GBRelease {
                                    ID = id, GBPlatform = platform.GBPlatform
                                };
                                newGBReleases.Add(GBRelease);
                            }

                            // If a release has changed platforms, catch it and zero out match
                            if (GBRelease.GBPlatform_ID != GBPlatform.ID)
                            {
                                GBRelease.GBPlatform_ID = GBPlatform.ID;

                                if (releaseLookupByGB_ID[GBRelease.ID].Any())
                                {
                                    foreach (Release release in releaseLookupByGB_ID[GBRelease.ID])
                                    {
                                        release.ID_GB = null;
                                    }
                                }
                            }

                            GBRelease.Title    = title;
                            GBRelease.Overview = element.SafeGetA("deck");
                            if (int.TryParse(element.SafeGetA("game", "id"), out id))
                            {
                                GBRelease.GBGame_ID = id;
                            }
                            if (int.TryParse(element.SafeGetA("maximum_players"), out id))
                            {
                                GBRelease.Players = id.ToString();
                            }

                            GBRelease.GBPlatform_ID = GBPlatform.ID;
                            if (int.TryParse(element.SafeGetA("region", "id"), out id))
                            {
                                GBRelease.Region = R.Data.Regions.FirstOrDefault(x => x.ID_GB == id) ?? R.Data.Regions.FirstOrDefault(x => x.Title.Contains("Unk"));
                            }

                            GBRelease.Date      = DateTimeRoutines.SafeGetDate(element.SafeGetA("release_date"));
                            GBRelease.BoxUrl    = element.SafeGetA("image", "medium_url");
                            GBRelease.ScreenUrl = element.SafeGetA("image", "screen_url");
                        }
                    }
                }
                else
                {
                    Reporter.Warn("Failure connecting to GiantBomb");
                    return;
                }
            }
            R.Data.GBReleases.AddRange(newGBReleases);
            Reporter.ReportInline("Finished.");
        }
        else
        {
            Reporter.Report("No releases returned by GiantBomb");
            return;
        }
        // end using webclient
    }
Пример #3
0
    public static void CachePlatformGames(Platform platform, bool reset = false)
    {
        GBPlatform GBPlatform = platform.GBPlatform;
        string     startDate  = reset ? @"1900-01-01 01:01:01" : GBPlatform.CacheDate.ToString(DATEFORMAT);
        string     endDate    = DateTime.Now.ToString(DATEFORMAT);

        using WebClient webClient = new();
        int       N_results;
        bool      haveResults;
        XDocument xdoc;

        Reporter.Report($"Checking GiantBomb for {platform.Title} games");

        var url = $"http://www.giantbomb.com/api/games/?api_key={Keys.GiantBomb}&filter=date_last_updated:{startDate}|{endDate},platforms:{GBPlatform.ID}&field_list=id&sort=id:asc";


        if (webClient.SafeDownloadStringDB(url, out var downloadText))
        {
            xdoc        = XDocument.Parse(downloadText);
            haveResults = int.TryParse(xdoc.SafeGetB("number_of_total_results"), out N_results);
        }
        else
        {
            Reporter.Report("Error communicating with GiantBomb.");
            return;
        }

        // If there are results, go through them
        if (haveResults && N_results != 0)
        {
            int N_pages = N_results / 100;
            Reporter.Report("Found " + N_results + " games in GiantBomb");

            Reporter.Report("Loading sheet ");
            // Just do the first page again to save code then go through the rest of the results
            for (int i = 0; i <= N_pages; i++)
            {
                Reporter.ReportInline(i + " ");

                url = $"http://www.giantbomb.com/api/games/?api_key={Keys.GiantBomb}&filter=date_last_updated:{startDate}|{endDate},platforms:{GBPlatform.ID}&offset={i * 100}&field_list=id,deck,developers,publishers,genres,image,name,release_date&sort=id:asc";

                // Put results into the GB Cache database
                if (webClient.SafeDownloadStringDB(url, out downloadText))
                {
                    xdoc = XDocument.Parse(downloadText);
                    foreach (XElement element in xdoc.Root.Element("results").Elements("game"))
                    {
                        // If the ID XML value was found
                        if (int.TryParse(element.SafeGetA("id"), out var intCatcher))
                        {
                            GBGame GBGame = R.Data.GBGames.FirstOrDefault(x => x.ID == intCatcher);

                            if (GBGame == null)
                            {
                                GBGame = new GBGame {
                                    ID = intCatcher
                                };
                                GBPlatform.GBGames.Add(GBGame);
                            }

                            GBGame.Title         = element.SafeGetA("name");
                            GBGame.Overview      = element.SafeGetA("deck");
                            GBGame.GBPlatform_ID = GBPlatform.ID;
                            GBGame.Date          = DateTimeRoutines.SafeGetDate(element.SafeGetA("release_date"));
                            GBGame.BoxFrontUrl   = element.SafeGetA("image", "medium_url");
                            GBGame.ScreenUrl     = element.SafeGetA("image", "screen_url");
                        }
                    }
                }
                else
                {
                    Reporter.Warn("Failure connecting to GiantBomb");
                    return;
                }
            }

            Reporter.Report("Finished.");
        }
        else
        {
            Reporter.Report("No results returned by GiantBomb");
            return;
        }
        // end using webclient
    }
Пример #4
0
    /// <summary>
    /// Cache data for a selected LBPlatforms in the local database from an xml file downloaded from Launchbox.
    /// </summary>
    /// <param name="platform">Robin.Platform associated with the LBPlatform to cache.</param>
    public void CachePlatformData(Platform platform)
    {
        Reporter.Tic($"Caching data for {platform.Title}...", out int tic1);
        if (launchboxFile == null)
        {
            GetLaunchBoxFile();
        }

        // Create a dictionary of existing LBPlatforms to speed lookups
        Dictionary <string, LBPlatform> platformDictionary = R.Data.LBPlatforms.ToDictionary(x => x.Title);

        // Create a Hashset of LBPlatforms to store any new LBPlatforms that we discover
        HashSet <LBPlatform> newLBPlatforms = new();

        foreach (XElement platformElement in platformElements)
        {
            string tempTitle = platformElement.Element("Name").Value;

            // If a bad titl is found or the title is gamewave, just bail
            if (string.IsNullOrEmpty(tempTitle) || Regex.IsMatch(tempTitle, @"Game*.Wave", RegexOptions.IgnoreCase))
            {
                continue;
            }

#if DEBUG
            Stopwatch watch1 = Stopwatch.StartNew();
#endif
            // Check whether the LBPlatform exists before trying to add it. LBPlatforms have no ID, so check by title. If the title isn't found, this might be because the LBPlatform is new or because the title has been changed. The merge window lets the user decide.
            if (!platformDictionary.TryGetValue(tempTitle, out LBPlatform LBPlatform))
            {
                LBPlatform = new LBPlatform();

                Application.Current.Dispatcher.Invoke(() =>
                {
                    MergeWindow mergeWindow = new(tempTitle);

                    switch (mergeWindow.ShowDialog())
                    {
                    case true:                             // Merge the new platform with existing
                        LBPlatform = mergeWindow.SelectedLBPlatform;
                        break;

                    case false:                             // Add the new platform
                        newLBPlatforms.Add(LBPlatform);
                        break;

                    default:
                        throw new ArgumentOutOfRangeException();
                    }
                });
            }
#if DEBUG
            Debug.WriteLine("PB: " + watch1.ElapsedMilliseconds); watch1.Restart();
#endif
            // Whether the LBPlatorm is new or old, overwrite everything with the newest data
            LBPlatform.Title        = tempTitle;
            LBPlatform.Date         = DateTimeRoutines.SafeGetDate(platformElement.SafeGetA("Date"));
            LBPlatform.Developer    = platformElement.Element("Developer")?.Value ?? LBPlatform.Developer;
            LBPlatform.Manufacturer = platformElement.Element("Manufacturer")?.Value ?? LBPlatform.Manufacturer;
            LBPlatform.Cpu          = platformElement.Element("Cpu")?.Value ?? LBPlatform.Cpu;
            LBPlatform.Memory       = platformElement.Element("Memory")?.Value ?? LBPlatform.Memory;
            LBPlatform.Graphics     = platformElement.Element("Graphics")?.Value ?? LBPlatform.Graphics;
            LBPlatform.Sound        = platformElement.Element("Sound")?.Value ?? LBPlatform.Sound;
            LBPlatform.Display      = platformElement.Element("Display")?.Value ?? LBPlatform.Display;
            LBPlatform.Media        = platformElement.Element("Media")?.Value ?? LBPlatform.Media;
            LBPlatform.Display      = platformElement.Element("Display")?.Value ?? LBPlatform.Display;
            LBPlatform.Controllers  = platformElement.Element("MaxControllers")?.Value ?? LBPlatform.Controllers;
            LBPlatform.Category     = platformElement.Element("Category")?.Value ?? LBPlatform.Category;
#if DEBUG
            Debug.WriteLine("PC: " + watch1.ElapsedMilliseconds); watch1.Restart();
#endif
        }

        R.Data.LBPlatforms.AddRange(newLBPlatforms);
        Reporter.Toc(tic1, "all platforms cached.");
    }
Пример #5
0
    /// <summary>
    /// Implement IDB.CachePlatfomrReleases(). Go out to gamesdb.com and cache all known releases for the specified platform. Update the list of releases and store metadata for each one.
    /// </summary>
    /// <param name="platform">Robin.Platform associated with the GDBPlatform to cache.</param>
    public void CachePlatformReleases(Platform platform)
    {
        Reporter.Tic($"Getting {platform.Title} release list from Games DB...", out int tic1);
        GDBPlatform GDBPlatform = platform.GDBPlatform;

        // Update list of GDBReleases for this platform from xml file
        using (WebClient webclient = new())
        {
            // API to get xml file containing all gamesdb releases for this platform.
            string url = $"{baseUrl}GetPlatformGames.php?platform={GDBPlatform.ID}";

            // Put existing GDBReleases in a dictionary for lookup performance
            var existingGDBReleaseDict          = R.Data.GDBReleases.ToDictionary(x => x.ID);
            HashSet <GDBRelease> newGDBReleases = new();

            if (webclient.SafeDownloadStringDB(url, out string downloadText))
            {
                XDocument xDocument = XDocument.Parse(downloadText);

                foreach (XElement element in xDocument.Root.Elements("Game"))
                {
                    // Don't create this game if the title is null
                    string title = element.Element("GameTitle")?.Value;
                    if (string.IsNullOrEmpty(title))
                    {
                        continue;
                    }

                    // Check if gbdRelease exists before creating new one. Whether it exists or not, overwrite properties with properties from xml file.
                    long id = long.Parse(element.Element("id")?.Value);
                    if (!existingGDBReleaseDict.TryGetValue(id, out GDBRelease GDBRelease))
                    {
                        GDBRelease = new GDBRelease {
                            ID = id
                        };
                        newGDBReleases.Add(GDBRelease);
                    }

                    GDBRelease.Title = title;
                    GDBRelease.Date  = DateTimeRoutines.SafeGetDate(element.SafeGetA("ReleaseDate") ?? "01-01-1901");

                    // If a release has changed platforms, catch it and zero out match
                    if (GDBRelease.GDBPlatform_ID != GDBPlatform.ID)
                    {
                        GDBRelease.GDBPlatform_ID = GDBPlatform.ID;
                        Release release = R.Data.Releases.FirstOrDefault(x => x.ID_GDB == id);
                        if (release != null)
                        {
                            release.ID_GDB = null;
                        }
                    }
                }
            }
            GDBPlatform.GDBReleases.UnionWith(newGDBReleases);
            Reporter.Toc(tic1);
        }

        // Temporarily set wait time to 1 ms while caching tens of thousands of games. Sorry GDB.
        int waitTimeHolder = DBTimers.GamesDB.WaitTime;

        DBTimers.GamesDB.WaitTime = 1;

        int releaseCount = GDBPlatform.GDBReleases.Count;
        int i            = 0;

        // Cache metadata for each individual game
        foreach (GDBRelease GDBRelease in GDBPlatform.GDBReleases)
        {
            if (releaseCount / 10 != 0 && i++ % (releaseCount / 10) == 0)
            {
                Reporter.Report($"{i} / {releaseCount}");
            }

            CacheReleaseData(GDBRelease);
        }
        DBTimers.GamesDB.WaitTime = waitTimeHolder;
    }
Пример #6
0
    /// <summary>
    /// Cache metadata from gamesdb.com API for a GDBRelease.
    /// </summary>
    /// <param name="GDBRelease">GDBRelease whose metadat is to be cached.</param>
    public void CacheReleaseData(GDBRelease GDBRelease)
    {
        // URL of gamesdb API to cache metadata for one release
        string url = $"{baseUrl}GetGame.php?id=" + GDBRelease.ID;

        using WebClient webclient = new();
        // Pull down the xml file containing game data from gamesdb
        if (webclient.SafeDownloadStringDB(url, out string downloadText))
        {
            XDocument xDocument = XDocument.Parse(downloadText);

            GDBRelease.Title     = xDocument.SafeGetB("Game", "GameTitle") ?? GDBRelease.Title;
            GDBRelease.Developer = xDocument.SafeGetB("Game", "Developer") ?? GDBRelease.Developer;
            GDBRelease.Publisher = xDocument.SafeGetB("Game", "Publisher") ?? GDBRelease.Publisher;
            GDBRelease.Players   = xDocument.SafeGetB("Game", "Players") ?? GDBRelease.Players;
            GDBRelease.Overview  = xDocument.SafeGetB("Game", "Overview") ?? GDBRelease.Overview;

            GDBRelease.Rating = double.Parse(xDocument.SafeGetB("Game", "Rating") ?? "0", CultureInfo.InvariantCulture);
            GDBRelease.Genre  = string.Join(",", xDocument.Root.Descendants("genre").Select(x => x.Value));
            GDBRelease.Date   = DateTimeRoutines.SafeGetDate(xDocument.SafeGetB("Game", "ReleaseDate"));

            string coop = xDocument.SafeGetB("Game", "Co-op");
            if ((coop != null) && ((coop.ToLower() == "true") || (coop.ToLower() == "yes")))
            {
                GDBRelease.Coop = true;
            }
            else
            {
                GDBRelease.Coop = false;
            }

            string BaseImageUrl = xDocument.SafeGetB("baseImgUrl");

            if (BaseImageUrl != null)
            {
                url = xDocument.SafeGetBoxArt("front");
                if (url != null)
                {
                    GDBRelease.BoxFrontUrl = BaseImageUrl + url;
                }

                url = xDocument.SafeGetBoxArt("back");
                if (url != null)
                {
                    GDBRelease.BoxBackUrl = BaseImageUrl + url;
                }

                url = xDocument.SafeGetB("Game", "Images", "banner");
                if (url != null)
                {
                    GDBRelease.BannerUrl = BaseImageUrl + url;
                }

                url = xDocument.SafeGetB("Game", "Images", "screenshot", "original");
                if (url != null)
                {
                    GDBRelease.ScreenUrl = BaseImageUrl + url;
                }

                url = xDocument.SafeGetB("Game", "Images", "clearlogo");
                if (url != null)
                {
                    GDBRelease.LogoUrl = BaseImageUrl + url;
                }
            }
        }
        else
        {
            Reporter.Report("Failure getting " + GDBRelease.Title + ", ID " + GDBRelease.ID + " from Games DB.");
        }
    }