public void DeleteBlock() { TriggerParticules(); datamanager.RemoveDataAfterDeletion(transform.position.y, transform.position.x, spriteRender.bounds.max, spriteRender.bounds, solution, false); DestroyObject(gameObject); }
public void DeleteBlock() { TriggerParticules(); datamanager.RemoveDataAfterDeletion(transform.position.y, transform.position.x, spriteRender.bounds.max, spriteRender.bounds, solution, false); DestroyObject(gameObject); }