private void Start() { DBGO = GameObject.Find("DatabaseCanvas"); DB = GameObject.Find("Database Controller").GetComponent <Database_Control>(); //DB.GameState.Load(); for (int i = 0; i < TowerSlots.Count; i++) { Vector3 textPos = Camera.main.WorldToScreenPoint(TowerSlots[i].transform.GetChild(0).GetChild(0).GetComponent <TowerController>().TowerParent.transform.position); TowerSlots[i].transform.position = textPos; } }
// Use this for initialization void Start() { DB = GameObject.Find("Database Controller").GetComponent <Database_Control>(); text = GetComponent <Text>(); scoreText = transform.parent.GetChild(1).GetComponent <Text>(); int rank = 0; foreach (KeyValuePair <string, float> LeaderboardItem in DB.leaderboard.leaderboard()) { rank++; text.text = text.text + "Rank #" + rank.ToString() + "\t" + LeaderboardItem.Key + "\n"; scoreText.text = scoreText.text + LeaderboardItem.Value.ToString() + "\n"; } }
// private string path; void Start() { DB = GameObject.Find("Database Controller").GetComponent <Database_Control>(); //DB.GameState.Load(); //path = Application.persistentDataPath; //FileStream file = new FileStream(path + "/" + "Level" + PlayerPrefs.GetInt("LevelNumber", 1) + ".txt", FileMode.OpenOrCreate); //StreamWriter writer = new StreamWriter(file); // writer.WriteLine("0/00/00/00/00"); //for testing only ReadLevelData(); HealthText = GameObject.Find("Health").GetComponent <Text>(); HealthText.text = "Health: " + Health.ToString(); pathsPossible = new List <List <GameObject> >(); pathsPossible.Add(firstPathPossible); pathsPossible.Add(secondPathPossible); //ReadNextWaveData(currentWaveNumber); }
// Use this for initialization void Start() { text = GetComponent <Text>(); costText = transform.parent.GetChild(1).GetComponent <Text>(); DB = GameObject.Find("Database Controller").GetComponent <Database_Control>(); float buttonYPos = -10.0f; string IDNumber = ""; foreach (KeyValuePair <string, float> StoreItem in DB.store.store()) { IDNumber = StoreItem.Key.Substring(0, 1); text.text = text.text + StoreItem.Key.Substring(1) + "\n"; switch (IDNumber) { case "P": costText.text = costText.text + "£" + (StoreItem.Value / 100.0f).ToString() + "\n"; break; case "G": costText.text = costText.text + StoreItem.Value.ToString() + " Gems" + "\n"; break; case "M": costText.text = costText.text + StoreItem.Value.ToString() + " Medals" + "\n"; break; } GameObject Button = Instantiate(buttonPrefab); Button.transform.SetParent(GameObject.Find("ButtonPanel").transform); Button.GetComponent <ShopButtonController>().SetValues(IDNumber, StoreItem.Key.Substring(1), (int)StoreItem.Value); Button.transform.localScale = Vector3.one; Button.GetComponent <RectTransform>().anchoredPosition3D = new Vector3(0, buttonYPos, 0); buttonYPos -= 55.0f; } }
private void Start() { DB = GameObject.Find("Database Controller").GetComponent <Database_Control>(); }