Пример #1
0
 private void button3_Click(object sender, EventArgs e)
 {
     //addnpc
     Interfaces.INpc npc = new Network.GamePackets.NpcSpawn();
     npc.UID = uint.Parse(textBox1.Text);
     if (!ServerBase.Kernel.Maps[ushort.Parse(textBox6.Text)].Npcs.ContainsKey(npc.UID))
     {
         npc.Kind = (Enums.NpcKind)byte.Parse(textBox2.Text);
         npc.X = ushort.Parse(textBox4.Text);
         npc.Y = ushort.Parse(textBox5.Text);
         npc.MapID = ushort.Parse(textBox6.Text);
         npc.Model = ushort.Parse(textBox7.Text);
         npc.Facing = (Enums.ConquerAngle)0;
         Database.MySqlCommand cmd = new Database.MySqlCommand(Database.MySqlCommandType.INSERT);
         cmd.Insert("cq_npc").Insert("id", npc.UID).Insert("name", textBox3.Text).Insert("type", (ushort)npc.Kind).Insert("lookface", (int)npc.Model).Insert("cellx", npc.X).Insert("celly", npc.Y).Insert("mapid", npc.MapID);
         cmd.Execute();
         npc.Model = (ushort)(npc.Model / 10);
         ServerBase.Kernel.Maps[ushort.Parse(textBox6.Text)].AddNpc(npc);
         WriteLine("Successfully added new npc " + npc.UID);
     }
     else
     {
         WriteLine("The map " + textBox6.Text + " already contains \n an npc with id " + npc.UID);
     }
 }
Пример #2
0
 private void button1_Click(object sender, EventArgs e)
 {
     //removenpc
     Interfaces.INpc npc = new Network.GamePackets.NpcSpawn();
     npc.UID = uint.Parse(textBox1.Text);
     if (ServerBase.Kernel.Maps[ushort.Parse(textBox6.Text)].Npcs.ContainsKey(npc.UID))
     {
         Database.MySqlCommand cmd = new Database.MySqlCommand(Database.MySqlCommandType.DELETE);
         cmd.Delete("cq_npc", "id", npc.UID);
         cmd.Execute();
         ServerBase.Kernel.Maps[ushort.Parse(textBox6.Text)].Npcs.SafeRemove(npc.UID);
         WriteLine("Successfully removed npc " + npc.UID);
     }
     else
     {
         WriteLine("The map " + textBox6.Text + " already doesn't contains \n an npc with id " + npc.UID);
     }
 }
Пример #3
0
 private void button4_Click(object sender, EventArgs e)
 {
     Interfaces.INpc npc = new Network.GamePackets.NpcSpawn();
     npc.UID = uint.Parse(textBox8.Text);
     if (ServerBase.Kernel.Maps[ushort.Parse(textBox6.Text)].Npcs.ContainsKey(npc.UID))
     {
         Database.MySqlCommand cmd = new Database.MySqlCommand(Database.MySqlCommandType.UPDATE);
         cmd.Update("cq_npc").Set("direction", textBox9.Text).Where("id", npc.UID);
         cmd.Execute();
         ServerBase.Kernel.Maps[ushort.Parse(textBox8.Text)].Npcs[npc.UID].Facing = (Enums.ConquerAngle)ushort.Parse(textBox9.Text);
         WriteLine("Successfully updated npc " + npc.UID);
     }
     else
     {
         WriteLine("The map " + textBox6.Text + " doesn't contains \n an npc with id " + npc.UID);
     }
 }