Пример #1
0
    // Use this for initialization
    void Start()
    {
        spriteController = FindObjectOfType <SpriteController>();
        dataController   = FindObjectOfType <DataController>();
        currentGod       = dataController.GetCurrentGod(LevelSelect.level);

        rulesRoot.SetActive(false);
        portaitRoot.SetActive(false);

        godName   = currentGod.name;
        godOf     = "God of " + currentGod.godOf;
        Fiction   = currentGod.Fiction;
        gameRules = currentGod.GameRules;

        for (int i = 0; i < godNameText.Count; i++)
        {
            godNameText[i].text = godName;
        }
        for (int i = 0; i < godOfText.Count; i++)
        {
            godOfText[i].text = godOf;
        }

        godOfPara[0].text = Fiction[0];
        godOfPara[1].text = gameRules[0];

        Portait.sprite = spriteController.GodPortaits[LevelSelect.level];
    }
 private void Awake()
 {
     dataController   = FindObjectOfType <DataController>();
     spriteController = FindObjectOfType <SpriteController>();
     god = dataController.GetCurrentGod(ID);
 }