// Use this for initialization void Start() { startText.SetActive(false); loading.SetActive(true); Global.init(() => { loadingBar.GetComponent <Animation>().Stop(); loadingBar.transform.localScale = Vector3.one; Invoke("Init", 0.5f); }); p2SelectEff.SetActive(false); WXLoginInfoPanel.instance.addGameMoneyCallback = (count) => { DataUtils.AddMoney(count); }; Texture2D texture = null; texture = textureWX; pressTime = Time.time; }
public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("加钱", GUILayout.Height(50))) { DataUtils.AddMoney(1000); } if (GUILayout.Button("加100000纠正道具", GUILayout.Height(50))) { DataUtils.correntPropCount += 100000; } if (GUILayout.Button("无限血量", GUILayout.Height(50))) { for (int i = 0; i < BeatGame.instance.players.Length; i++) { BeatGame.instance.players[i].SetMaxHP(100000); BeatGame.instance.players[i].AddHP(100000); } } if (GUILayout.Button("清空用户数据", GUILayout.Height(50))) { DataUtils.CleanUserData(); } }
bool TryBuyItem(int price, int lastPrice) { int nowMoney = lastPrice + DataUtils.GetMoney(); if (nowMoney >= price) { DataUtils.AddMoney(-price + lastPrice); return(true); } return(false); }
static public void CleanUserData() { for (int i = 0; i < 100; i++) { if (PlayerPrefs.GetInt(i + "_buy", 0) == 1) { PlayerPrefs.SetInt(i + "_buy", 0); } if (PlayerPrefs.GetInt(i + "_charcter", 0) == 1) { PlayerPrefs.SetInt(i + "_charcter", 0); } } DataUtils.AddMoney(-DataUtils.GetMoney()); }
// Use this for initialization void Start() { DataUtils.ChangeMoneyCallback = (v) => { if (isFirstTime) { text.text = v.ToString(); isFirstTime = false; } else { int now = int.Parse(text.text); iTween.ValueTo(gameObject, iTween.Hash("from", now, "to", v, "time", .5f, "onupdate", "OnUpdate")); } }; DataUtils.AddMoney(0); }
void CancelBuy() { PropData lastSelectData; if (DataUtils.lifeType > Global.LIFE_TYPE.LV1) { lastSelectData = Global.PROP_TABLE[(int)DataUtils.lifeType + 3]; //ID 4,5,6就是血量 propCards[lastSelectData.id - 1].SetBuy(false); DataUtils.AddMoney(lastSelectData.price); DataUtils.lifeType = Global.LIFE_TYPE.LV1; } if (DataUtils.correntPropCount > 0) { lastSelectData = Global.PROP_TABLE[DataUtils.correntPropCount / 5]; //ID1,2,3就是纠正道具 propCards[lastSelectData.id - 1].SetBuy(false); DataUtils.correntPropCount = 0; DataUtils.AddMoney(lastSelectData.price); } }
internal bool Press() { SongCard card = curCard; if (card.isDownloaded && DataUtils.GetSongBuy(card.data)) { return(true); } bool needBuy = card.data.price != 0 && !DataUtils.GetSongBuy(card.data); bool hasMoney = DataUtils.GetMoney() >= card.data.price; if (needBuy) { if (hasMoney) { SongListMain.instance.buyConfirm.Show(() => { DataUtils.SetSongBuy(card.data); DataUtils.AddMoney(-card.data.price); card.CheckBuy(); Download(card); Sounder.instance.Play("购买歌曲音效"); }, "使用" + DataUtils.SONG_MONEY + "音乐币购买此音乐"); } else { SongListMain.instance.Alert("每首歌需要100音乐币,您的音乐币不足!"); Sounder.instance.Play("BAD音效"); } } else { Download(card); } return(false); }
/// <summary> /// 初始化所有通用类 /// </summary> public static void init(Action callback, bool playMusic = true) { if (instance == null) { GameObject go = new GameObject(); instance = go.AddComponent <Global>(); instance.name = "GLOBAL"; DontDestroyOnLoad(go); Application.targetFrameRate = 60; TableManager.Init(); DataUtils.instance.transform.parent = go.transform; Sounder.instance.transform.parent = go.transform; if (playMusic) { Sounder.instance.Play("背景音乐", true); } int v = DataUtils.AddLoginTime(); if (v == 1) { DataUtils.AddMoney(3000); } } instance.LoadMusicConfig(() => { Debug.Log("加载配件文件完成"); string contentPath = AppContentPath(); Directory.CreateDirectory(contentPath); if (File.Exists(contentPath + "2.mp4") && File.Exists(contentPath + "3.mp4") && File.Exists(contentPath + "6.mp4") && File.Exists(contentPath + "7.mp4")) { Debug.Log("视频文件已解压"); callback(); return; } string[] files; if (isAllResLocal) { files = new string[] { "1.mp4", "2.mp4", "3.mp4", "4.mp4", "5.mp4", "6.mp4", "7.mp4", "8.mp4" }; } else { files = new string[] { "2.mp4", "3.mp4", "6.mp4", "7.mp4" }; } int succesCount = 0; for (int i = 0; i < files.Length; i++) { JLoader.instance.Load(AppStreamPath(files[i]), files[i], (type, info) => { if (type == JLoader.DOWNLOAD_TYPE.SUCCESS) { File.WriteAllBytes(contentPath + ((string)info.userData), info.www.downloadHandler.data); succesCount++; if (succesCount == files.Length) { callback(); } } }); } }); }
public override void PressEnter(BaseScene.INPUT_TYPE type, JoystickManager.JOYSTICK_KEY_STATE keyState, JoystickManager.PLAYER_INDEX player) { if (keyState != JoystickManager.JOYSTICK_KEY_STATE.KEY_DOWN) { return; } if (alert.gameObject.activeSelf) { alert.gameObject.SetActive(false); return; } if (curItem == okBtn) { if (DataUtils.isAutoMode) { Global.GoAutoMode(); } //加载下个场景 EnterGame(); return; } //=====================================CHARACTER=================== if (inProp == false) { if (downloading) { if (confirm.gameObject.activeSelf) { confirm.Press(); return; } return; } if (keyState != JoystickManager.JOYSTICK_KEY_STATE.KEY_DOWN) { return; } if (confirm.gameObject.activeSelf) { confirm.Press(); return; } else if (alert.gameObject.activeSelf) { alert.gameObject.SetActive(false); return; } switch (characterIndex) { case 1: case 2: case 5: case 6: //直接进入游戏 SetCharacter(characterIndex, true); return; } CharacterCard card = cards[characterIndex]; int money = DataUtils.GetMoney(); bool moneyEnough = money >= card.data.price; if (card.isLock) { confirm.Show(() => { if (moneyEnough) { Sounder.instance.Play("消费音效"); DataUtils.SetCharacterIsUnLock(card.data.id); DataUtils.AddMoney(-card.data.price); card.isLock = false; card.RefreshLock(); lockSprite.SetActive(cards[characterIndex].isLock); DownloadVideo(); } else { Sounder.instance.Play("BAD音效"); alert.Show("您的音乐币不足"); } }, "花费" + card.data.price + "音乐币解锁"); } else { DownloadVideo(); } } else { PropData lastSelectData = null; PropCard c = curItem as PropCard; if (c == null) { return; } switch (c.data.id) { case 1: case 2: case 3: //纠正ID从1开始 if (DataUtils.isAutoMode) { return; } if (c.GetIsBuy()) { c.SetBuy(false); DataUtils.AddMoney(c.data.price); DataUtils.correntPropCount = 0; Sounder.instance.Play("购买道具音效取消"); return; } if (DataUtils.correntPropCount > 0) { lastSelectData = Global.PROP_TABLE[DataUtils.correntPropCount / 5]; //ID1,2,3就是纠正道具 } if (TryBuyItem(c.data.price, lastSelectData == null ? 0 : lastSelectData.price)) { c.SetBuy(true); DataUtils.correntPropCount = c.data.id * 5; if (lastSelectData != null) { propCards[lastSelectData.id - 1].SetBuy(false); } Sounder.instance.Play("购买道具音效"); } else { alert.Show("您的音乐币不足"); Sounder.instance.Play("BAD音效"); } break; case 4: case 5: case 6: //456 if (DataUtils.isAutoMode) { return; } if (c.GetIsBuy()) { c.SetBuy(false); DataUtils.AddMoney(c.data.price); DataUtils.lifeType = Global.LIFE_TYPE.LV1; Sounder.instance.Play("购买道具音效取消"); return; } if (DataUtils.lifeType > Global.LIFE_TYPE.LV1) { lastSelectData = Global.PROP_TABLE[(int)DataUtils.lifeType + 3]; //ID 4,5,6就是血量 } if (TryBuyItem(c.data.price, lastSelectData == null?0:lastSelectData.price)) { DataUtils.lifeType = (Global.LIFE_TYPE)c.data.id - 3; c.SetBuy(true); if (lastSelectData != null) { propCards[lastSelectData.id - 1].SetBuy(false); } Sounder.instance.Play("购买道具音效"); } else { alert.Show("您的音乐币不足"); Sounder.instance.Play("BAD音效"); } break; case 7: c.SetBuy(!c.GetIsBuy()); DataUtils.isAutoMode = c.GetIsBuy(); if (DataUtils.isAutoMode) { Sounder.instance.Play("购买道具音效"); CancelBuy(); } else { Sounder.instance.Play("购买道具音效取消"); } for (int i = 0; i < propCards.Length; i++) { if (propCards[i] != c) { propCards[i].SetEnable(!DataUtils.isAutoMode); } } break; } } }
public override void PressEnter(BaseScene.INPUT_TYPE type, JoystickManager.JOYSTICK_KEY_STATE keyState, JoystickManager.PLAYER_INDEX player) { if (hasSelect) { return; } if (downloading) { if (confirm.gameObject.activeSelf) { confirm.Press(); return; } return; } if (keyState != JoystickManager.JOYSTICK_KEY_STATE.KEY_DOWN) { return; } if (confirm.gameObject.activeSelf) { confirm.Press(); return; } else if (alert.gameObject.activeSelf) { alert.gameObject.SetActive(false); return; } if (Global.isAllResLocal) { SelectCharacter(index, true); return; } switch (index) { case 2: case 3: case 6: case 7: //直接进入游戏 SelectCharacter(index, true); return; } CharacterCard card = cards[index - 1]; int money = DataUtils.GetMoney(); bool moneyEnough = money >= card.data.price; if (card.isLock) { confirm.Show(() => { if (moneyEnough) { Sounder.instance.Play("消费音效"); DataUtils.SetCharacterIsUnLock(card.data.id); DataUtils.AddMoney(-card.data.price); card.isLock = false; card.RefreshLock(); lockSprite.SetActive(cards[index - 1].isLock); DownloadVideo(); } else { Sounder.instance.Play("BAD音效"); alert.Show("您的音乐币不足"); } }, "花费" + card.data.price + "音乐币解锁"); } else { DownloadVideo(); } }
void instance_BlanketEvent(JoystickManager.BLANKET_NUMBER_KEY key, JoystickManager.JOYSTICK_KEY_STATE state) { if (DataUtils.runingAutoMode) { Global.CancelAutoMode(); return; } blanketPress = true; pressTime = Time.time; switch (key) { case JoystickManager.BLANKET_NUMBER_KEY.KEY_6: case JoystickManager.BLANKET_NUMBER_KEY.KEY_21: if (canPressUp) { Move(0, -1, INPUT_TYPE.BLANKET, state, key == JoystickManager.BLANKET_NUMBER_KEY.KEY_6 ? JoystickManager.PLAYER_INDEX.P1 : JoystickManager.PLAYER_INDEX.P2); } break; case JoystickManager.BLANKET_NUMBER_KEY.KEY_10: case JoystickManager.BLANKET_NUMBER_KEY.KEY_25: if (canPressDown) { Move(0, 1, INPUT_TYPE.BLANKET, state, key == JoystickManager.BLANKET_NUMBER_KEY.KEY_10 ? JoystickManager.PLAYER_INDEX.P1 : JoystickManager.PLAYER_INDEX.P2); } break; case JoystickManager.BLANKET_NUMBER_KEY.KEY_3: case JoystickManager.BLANKET_NUMBER_KEY.KEY_18: if (canPressLeft) { Move(-1, 0, INPUT_TYPE.BLANKET, state, key == JoystickManager.BLANKET_NUMBER_KEY.KEY_3 ? JoystickManager.PLAYER_INDEX.P1 : JoystickManager.PLAYER_INDEX.P2); } break; case JoystickManager.BLANKET_NUMBER_KEY.KEY_13: case JoystickManager.BLANKET_NUMBER_KEY.KEY_28: if (canPressRight) { Move(1, 0, INPUT_TYPE.BLANKET, state, key == JoystickManager.BLANKET_NUMBER_KEY.KEY_13 ? JoystickManager.PLAYER_INDEX.P1 : JoystickManager.PLAYER_INDEX.P2); } break; case JoystickManager.BLANKET_NUMBER_KEY.KEY_11: case JoystickManager.BLANKET_NUMBER_KEY.KEY_26: if (canPressEnter) { if (state == JoystickManager.JOYSTICK_KEY_STATE.KEY_DOWN) { PressEnter(INPUT_TYPE.BLANKET, state, key == JoystickManager.BLANKET_NUMBER_KEY.KEY_11 ? JoystickManager.PLAYER_INDEX.P1 : JoystickManager.PLAYER_INDEX.P2); } } break; case JoystickManager.BLANKET_NUMBER_KEY.KEY_1: case JoystickManager.BLANKET_NUMBER_KEY.KEY_16: if (Application.platform != RuntimePlatform.Android /* || Version.currentPlatform.ToString().IndexOf("WX_XRDS") != -1*/) { if (canPressCancel) { if (state == JoystickManager.JOYSTICK_KEY_STATE.KEY_DOWN) { Cancel(INPUT_TYPE.BLANKET, state, key == JoystickManager.BLANKET_NUMBER_KEY.KEY_1 ? JoystickManager.PLAYER_INDEX.P1 : JoystickManager.PLAYER_INDEX.P2); } } } break; } if (Application.platform != RuntimePlatform.Android) { if (state == JoystickManager.JOYSTICK_KEY_STATE.KEY_DOWN && key == JoystickManager.BLANKET_NUMBER_KEY.KEY_15) { DataUtils.AddMoney(1000); } } }
// Use this for initialization void Start() { //测试============= if (DataUtils.p1ScoreData == null) { DataUtils.mode = Global.MODE.MODE_1P; DataUtils.p1ScoreData = new PlayerScoreData { comboCount = 100, juadeType2Count = new int[] { 100, 40, 30, 20, 10 }, score = 10000 }; DataUtils.p2ScoreData = new PlayerScoreData { comboCount = 110, juadeType2Count = new int[] { 120, 30, 10, 30, 50 }, score = 12000 }; } //结束测试=========== Global.init(() => { if (DataUtils.mode == Global.MODE.MODE_1P) { p2.gameObject.SetActive(false); singleExtraInfo.gameObject.SetActive(true); p1.UpdateData(DataUtils.p1ScoreData); int getCoin = DataUtils.p1ScoreData.GetWinMoney(); DataUtils.AddScore(DataUtils.p1ScoreData.score); DataUtils.AddMoney(getCoin); ITweenTextValue.instance.SetTextIntTween(p1CoinTxt, getCoin, 0.8f, 0.3f); ITweenTextValue.instance.SetTextIntTween(p1TotalScoreTxt, DataUtils.GetScore(), 0.9f, 0.8f); p1.SetWin(false); } else { p2.gameObject.SetActive(true); singleExtraInfo.gameObject.SetActive(false); p1.UpdateData(DataUtils.p1ScoreData); p2.UpdateData(DataUtils.p2ScoreData, true); Destroy(coinEff); Destroy(totalMarkEff); coinEff = totalMarkEff = null; p1.SetWin(DataUtils.p1ScoreData.score > DataUtils.p2ScoreData.score); p2.SetWin(DataUtils.p1ScoreData.score < DataUtils.p2ScoreData.score); } if (DataUtils.isAutoMode) { Invoke("AutoGoNext", 3); } }); pressTime = Time.time; }