Пример #1
0
 public static void PowerConnect(PowerUnit source, DataUnit target)
 {
     Builder.PowerConnect(source, target, String.Empty);
 }
Пример #2
0
		private static OracleDataType BuildPrimitiveDataType(string typeName, int? length = null, int? precision = null, int? scale = null, DataUnit dataUnit = DataUnit.NotApplicable)
		{
			return
				new OracleDataType
				{
					FullyQualifiedName = OracleObjectIdentifier.Create(null, typeName),
					Length = length,
					Precision = precision,
					Scale = scale,
					Unit = dataUnit
				};
		}
 public Notification Validate(DataUnit dataUnit, Notification notification)
 {
     return(notification);
 }
Пример #4
0
    public static UIDropItem GetUIDropItemByPrizeItem(SlgPB.PrizeItem prizeItem)
    {
        UIDropItem drop = new UIDropItem(prizeItem);

        switch (drop.type)
        {
        case (int)DataConfig.DATA_TYPE.Unit:
        {
            DataUnit dataUnit = DataManager.instance.dataUnitsGroup.GetUnit(drop.id);
            drop.name = dataUnit.name;
            drop.icon = UICommon.UNIT_SMALL_PATH_PREFIX + drop.id;
        }
        break;

        case (int)DataConfig.DATA_TYPE.UnitPart:
        {
            DataUnitPart dataUnitPart = DataManager.instance.dataUnitPartGroup.GetPart(drop.id, 1);
            drop.name = dataUnitPart.name;
        }
        break;

        case (int)DataConfig.DATA_TYPE.Item:
        {
            DataItem dataItem = DataManager.instance.dataItemGroup.GetItem(drop.id);
            drop.name = dataItem.name;
            drop.icon = UICommon.ITEM_PATH_PREFIX + drop.id;
        }
        break;

        case (int)DataConfig.DATA_TYPE.Hero:
        {
            DataHero dataHero = DataManager.instance.dataHeroGroup.GetHeroPrimitive(drop.id);
            drop.name = dataHero.name;
            drop.icon = UICommon.HERO_SMALL_PATH_PREFIX + drop.id;
        }
        break;

        case (int)DataConfig.DATA_TYPE.Combat:
        {
            drop.name = DataConfig.GetDataTypeName(DataConfig.DATA_TYPE.Combat);
            drop.icon = UICommon.DROP_ITEM_PATH_PREFIX + (int)drop.type;
        }
        break;

        case (int)DataConfig.DATA_TYPE.Honor:
        {
            drop.name = DataConfig.GetDataTypeName(DataConfig.DATA_TYPE.Honor);
            drop.icon = UICommon.DROP_ITEM_PATH_PREFIX + (int)drop.type;
        }
        break;

        case (int)DataConfig.DATA_TYPE.Food:
        {
            drop.name = DataConfig.GetDataTypeName(DataConfig.DATA_TYPE.Food);
            drop.icon = UICommon.DROP_ITEM_PATH_PREFIX + (int)drop.type;
        }
        break;

        case (int)DataConfig.DATA_TYPE.Oil:
        {
            drop.name = DataConfig.GetDataTypeName(DataConfig.DATA_TYPE.Oil);
            drop.icon = UICommon.DROP_ITEM_PATH_PREFIX + (int)drop.type;
        }
        break;

        case (int)DataConfig.DATA_TYPE.Metal:
        {
            drop.name = DataConfig.GetDataTypeName(DataConfig.DATA_TYPE.Metal);
            drop.icon = UICommon.DROP_ITEM_PATH_PREFIX + (int)drop.type;
        }
        break;

        case (int)DataConfig.DATA_TYPE.Rare:
        {
            drop.name = DataConfig.GetDataTypeName(DataConfig.DATA_TYPE.Rare);
            drop.icon = UICommon.DROP_ITEM_PATH_PREFIX + (int)drop.type;
        }
        break;

        case (int)DataConfig.DATA_TYPE.Cash:
        {
            drop.name = DataConfig.GetDataTypeName(DataConfig.DATA_TYPE.Cash);
            drop.icon = UICommon.DROP_ITEM_PATH_PREFIX + (int)drop.type;
        }
        break;

        case (int)DataConfig.DATA_TYPE.Exp:
        {
            drop.name = DataConfig.GetDataTypeName(DataConfig.DATA_TYPE.Exp);
            drop.icon = UICommon.DROP_ITEM_PATH_PREFIX + (int)drop.type;
        }
        break;

        case (int)DataConfig.DATA_TYPE.Energy:
        {
            drop.name = DataConfig.GetDataTypeName(DataConfig.DATA_TYPE.Energy);
            drop.icon = UICommon.DROP_ITEM_PATH_PREFIX + (int)drop.type;
        }
        break;

        case (int)DataConfig.DATA_TYPE.Building:
            break;

        case (int)DataConfig.DATA_TYPE.Mission:
            break;

        case (int)DataConfig.DATA_TYPE.Battle:
            break;

        case (int)DataConfig.DATA_TYPE.DropGroup:
            break;

        case (int)DataConfig.DATA_TYPE.Equipment:
            break;
        }

        return(drop);
    }
Пример #5
0
 /// <inheritdoc />
 public override string DataUnitHumanize(DataUnit dataUnit, double count, bool toSymbol = true)
 {
     return(base.DataUnitHumanize(dataUnit, count, toSymbol)?.TrimEnd('s'));
 }
Пример #6
0
        /// <summary>
        /// Выполнить запрос в режиме TCP
        /// </summary>
        public bool TcpRequest(DataUnit dataUnit)
        {
            if (!CheckConnection())
                return false;

            bool result = false;
            string logText;

            // отправка запроса
            WriteToLog(dataUnit.ReqDescr);
            Connection.Write(dataUnit.ReqADU, 0, dataUnit.ReqADU.Length,
                CommUtils.ProtocolLogFormats.Hex, out logText);
            ExecWriteToLog(logText);

            // приём ответа
            // считывание MBAP Header
            int readCnt = Connection.Read(InBuf, 0, 7, Timeout, CommUtils.ProtocolLogFormats.Hex, out logText);
            ExecWriteToLog(logText);

            if (readCnt == 7)
            {
                int pduLen = InBuf[4] * 256 + InBuf[5] - 1;

                if (InBuf[0] == 0 && InBuf[1] == 0 && InBuf[2] == 0 && InBuf[3] == 0 && pduLen > 0 &&
                    InBuf[6] == dataUnit.ReqADU[6])
                {
                    // считывание PDU
                    readCnt = Connection.Read(InBuf, 7, pduLen, Timeout, 
                        CommUtils.ProtocolLogFormats.Hex, out logText);
                    ExecWriteToLog(logText);

                    if (readCnt == pduLen)
                    {
                        // расшифровка ответа
                        string errMsg;

                        if (dataUnit.DecodeRespPDU(InBuf, 7, pduLen, out errMsg))
                        {
                            ExecWriteToLog(Phrases.OK);
                            result = true;
                        }
                        else
                        {
                            ExecWriteToLog(errMsg + "!");
                        }
                    }
                    else
                    {
                        WriteToLog(Phrases.CommErrorWithExclamation);
                    }
                }
                else
                {
                    WriteToLog(Phrases.IncorrectMbap);
                }
            }
            else
            {
                WriteToLog(Phrases.CommErrorWithExclamation);
            }

            return result;
        }
Пример #7
0
    public void UpdateUI(int unitId)
    {
        DataUnit dataUnit = DataManager.instance.dataUnitsGroup.GetUnit(unitId);

        name_Label.text = dataUnit.name;
    }
Пример #8
0
        public static void Start(string[] args)
        {
            if (args.Length < 2)
            {
                TestMain.ErrorExit("perf command requires functionality to test.");
            }
            switch (args[1].ToLower())
            {
            case "dataunit":
            {
                if (args.Length < 3)
                {
                    TestMain.ErrorExit("perf dataunit command requires # of elements to test.");
                }
                int TestLength = int.Parse(args[2]);
                Log.Output(Log.Severity.INFO, Log.Source.OTHER, "Testing DataUnit performance, " + TestLength.ToString("N0", CultureInfo.InvariantCulture) + " iterations.");
                Log.Output(Log.Severity.INFO, Log.Source.OTHER, "Generating keyset...");
                string[] Values = { "Erza", "Homura", "Reika", "Jibril", "Aqua", "Kurisu" };
                byte[]   IDs    = new byte[TestLength];
                Random   Random = new Random();
                for (int i = 0; i < IDs.Length; i++)
                {
                    IDs[i] = (byte)Random.Next(Values.Length);
                }
                DataUnit DUT = new DataUnit("Testing Structure");         // DataUnit under Test

                Log.Output(Log.Severity.INFO, Log.Source.OTHER, "Writing to DataUnit...");
                Stopwatch Stopwatch = Stopwatch.StartNew();
                for (int i = 0; i < IDs.Length; i++)
                {
                    DUT.Add(i.ToString(), Values[IDs[i]]);
                }
                Stopwatch.Stop();
                Log.Output(Log.Severity.INFO, Log.Source.OTHER, "  Took " + Math.Round(Stopwatch.ElapsedTicks * 1000F / Stopwatch.Frequency, 5) + "ms.");

                Log.Output(Log.Severity.INFO, Log.Source.OTHER, "Reading from DataUnit...");
                Stopwatch = Stopwatch.StartNew();
                for (int i = 0; i < IDs.Length; i++)
                {
                    DUT.GetValue <string>(i.ToString());
                }
                Stopwatch.Stop();
                Log.Output(Log.Severity.INFO, Log.Source.OTHER, "  Took " + Math.Round(Stopwatch.ElapsedTicks * 1000F / Stopwatch.Frequency, 5) + "ms.");
                break;
            }

            case "filter":
            {
                if (args.Length < 3)
                {
                    TestMain.ErrorExit("perf filter command requires filter type to test.");
                }
                if (args[2] != "lowpass" && args[2] != "average")
                {
                    TestMain.ErrorExit("Invalid filter type supplied.");
                }
                if (args.Length < 4)
                {
                    TestMain.ErrorExit("perf filter command requires # of cycles to test.");
                }

                IFilter <double> FUT = null;
                switch (args[2].ToLower())
                {
                case "lowpass": { FUT = new LowPass <double>(); break; }

                case "average": { FUT = new Average <double>(); break; }
                }
                int TestLength = int.Parse(args[3]);

                Log.Output(Log.Severity.INFO, Log.Source.OTHER, "Testing Filter performance, " + TestLength.ToString("N0", CultureInfo.InvariantCulture) + " iterations.");
                Log.Output(Log.Severity.INFO, Log.Source.OTHER, "Generating inputs...");
                double[] Inputs = new double[TestLength];
                Random   Random = new Random();
                for (int i = 0; i < Inputs.Length; i++)
                {
                    Inputs[i] = Random.NextDouble();
                }

                Log.Output(Log.Severity.INFO, Log.Source.OTHER, "Cycling Filter...");
                Stopwatch Stopwatch = Stopwatch.StartNew();
                for (int i = 0; i < Inputs.Length; i++)
                {
                    FUT.Feed(Inputs[i]);
                    double Output = FUT.GetOutput();
                }
                Stopwatch.Stop();
                Log.Output(Log.Severity.INFO, Log.Source.OTHER, "  Took " + Math.Round(Stopwatch.ElapsedTicks * 1000F / Stopwatch.Frequency, 5) + "ms.");

                break;
            }
            }
        }
Пример #9
0
        /// <summary>
        /// FFT Spectrum
        /// </summary>
        /// <param name="Wave">Input Wave</param>
        /// <param name="SampleRate">Sampling Rate</param>
        /// <param name="df">Frequency interval</param>
        /// <param name="Unit">Date Unit: V/Vrms/DBV</param>
        /// <returns>Spectrum result</returns>
        public static double[] FFTSpectrum(double[] Wave, int SampleRate, ref double df, DataUnit Unit)
        {
            MWNumericArray WaveMatlab       = Wave;
            MWArray        WavePointMatlab  = Wave.Length;
            MWArray        SampleRateMatlab = SampleRate;
            MWArray        UnitMatlab       = (int)Unit;

            MWArray[] FFTResult;

            double[,] X2D, Y2D;
            double[] Y;
            DSPClass DSPTask = new DSPClass();

            FFTResult = DSPTask.Spectrum(2, WaveMatlab, WavePointMatlab, SampleRateMatlab, UnitMatlab);

            X2D = (double[, ])FFTResult[1].ToArray();
            Y2D = (double[, ])FFTResult[0].ToArray();
            Y   = new double[Y2D.Length];
            df  = X2D[0, 0];
            Buffer.BlockCopy(Y2D, 0, Y, 0, Y2D.Length * sizeof(double));
            return(Y);
        }
Пример #10
0
 private DataJsonConverter(DataUnit unit)
 {
     this.unit = unit;
 }
Пример #11
0
        private void SetUpDataProcessors()
        {
            IXmlDataService xmlDataService = new XmlDataService(Configuration, GameData, DefaultData);

            DataHero              dataHero              = new DataHero(new HeroDataParser(xmlDataService.GetInstance(), (HeroOverrideLoader)XmlDataOverriders.GetOverrider(typeof(HeroDataParser))));
            DataUnit              dataUnit              = new DataUnit(new UnitParser(xmlDataService.GetInstance(), (UnitOverrideLoader)XmlDataOverriders.GetOverrider(typeof(UnitParser))));
            DataMatchAward        dataMatchAward        = new DataMatchAward(new MatchAwardParser(xmlDataService.GetInstance(), (MatchAwardOverrideLoader)XmlDataOverriders.GetOverrider(typeof(MatchAwardParser))));
            DataHeroSkin          dataHeroSkin          = new DataHeroSkin(new HeroSkinParser(xmlDataService.GetInstance()));
            DataMount             dataMount             = new DataMount(new MountParser(xmlDataService.GetInstance()));
            DataBanner            dataBanner            = new DataBanner(new BannerParser(xmlDataService.GetInstance()));
            DataSpray             dataSpray             = new DataSpray(new SprayParser(xmlDataService.GetInstance()));
            DataAnnouncer         dataAnnouncer         = new DataAnnouncer(new AnnouncerParser(xmlDataService.GetInstance()));
            DataVoiceLine         dataVoiceLine         = new DataVoiceLine(new VoiceLineParser(xmlDataService.GetInstance()));
            DataPortrait          dataPortrait          = new DataPortrait(new PortraitParser(xmlDataService.GetInstance()));
            DataEmoticon          dataEmoticon          = new DataEmoticon(new EmoticonParser(xmlDataService.GetInstance()));
            DataEmoticonPack      dataEmoticonPack      = new DataEmoticonPack(new EmoticonPackParser(xmlDataService.GetInstance()));
            DataBehaviorVeterancy dataBehaviorVeterancy = new DataBehaviorVeterancy(new BehaviorVeterancyParser(xmlDataService.GetInstance()));

            ImageHero       filesHero       = new ImageHero(CASCHotsStorage?.CASCHandler, StoragePath);
            ImageUnit       filesUnit       = new ImageUnit(CASCHotsStorage?.CASCHandler, StoragePath);
            ImageMatchAward filesMatchAward = new ImageMatchAward(CASCHotsStorage?.CASCHandler, StoragePath);
            ImageAnnouncer  filesAnnouncer  = new ImageAnnouncer(CASCHotsStorage?.CASCHandler, StoragePath);
            ImageVoiceLine  filesVoiceLine  = new ImageVoiceLine(CASCHotsStorage?.CASCHandler, StoragePath);
            ImageSpray      filesSpray      = new ImageSpray(CASCHotsStorage?.CASCHandler, StoragePath);
            ImageEmoticon   filesEmoticon   = new ImageEmoticon(CASCHotsStorage?.CASCHandler, StoragePath);

            DataProcessors.Add(new DataProcessor()
            {
                IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.HeroData),
                Name      = dataHero.Name,
                Parse     = (localization) => dataHero.Parse(localization),
                Validate  = (localization) => dataHero.Validate(localization),
                Extract   = (data) => filesHero.ExtractFiles(data),
            });

            DataProcessors.Add(new DataProcessor()
            {
                IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.Unit),
                Name      = dataUnit.Name,
                Parse     = (localization) => dataUnit.Parse(localization),
                Validate  = (localization) => dataUnit.Validate(localization),
                Extract   = (data) => filesUnit.ExtractFiles(data),
            });

            DataProcessors.Add(new DataProcessor()
            {
                IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.MatchAward),
                Name      = dataMatchAward.Name,
                Parse     = (localization) => dataMatchAward.Parse(localization),
                Validate  = (localization) => dataMatchAward.Validate(localization),
                Extract   = (data) => filesMatchAward.ExtractFiles(data),
            });

            DataProcessors.Add(new DataProcessor()
            {
                IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.HeroSkin),
                Name      = dataHeroSkin.Name,
                Parse     = (localization) => dataHeroSkin.Parse(localization),
                Validate  = (localization) => dataHeroSkin.Validate(localization),
            });

            DataProcessors.Add(new DataProcessor()
            {
                IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.Mount),
                Name      = dataMount.Name,
                Parse     = (localization) => dataMount.Parse(localization),
                Validate  = (localization) => dataMount.Validate(localization),
            });

            DataProcessors.Add(new DataProcessor()
            {
                IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.Banner),
                Name      = dataBanner.Name,
                Parse     = (localization) => dataBanner.Parse(localization),
                Validate  = (localization) => dataBanner.Validate(localization),
            });

            DataProcessors.Add(new DataProcessor()
            {
                IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.Spray),
                Name      = dataSpray.Name,
                Parse     = (localization) => dataSpray.Parse(localization),
                Validate  = (localization) => dataSpray.Validate(localization),
                Extract   = (data) => filesSpray.ExtractFiles(data),
            });

            DataProcessors.Add(new DataProcessor()
            {
                IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.Announcer),
                Name      = dataAnnouncer.Name,
                Parse     = (localization) => dataAnnouncer.Parse(localization),
                Validate  = (localization) => dataAnnouncer.Validate(localization),
                Extract   = (data) => filesAnnouncer.ExtractFiles(data),
            });

            DataProcessors.Add(new DataProcessor()
            {
                IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.VoiceLine),
                Name      = dataVoiceLine.Name,
                Parse     = (localization) => dataVoiceLine.Parse(localization),
                Validate  = (localization) => dataVoiceLine.Validate(localization),
                Extract   = (data) => filesVoiceLine.ExtractFiles(data),
            });

            DataProcessors.Add(new DataProcessor()
            {
                IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.Portrait),
                Name      = dataPortrait.Name,
                Parse     = (localization) => dataPortrait.Parse(localization),
                Validate  = (localization) => dataPortrait.Validate(localization),
            });

            DataProcessors.Add(new DataProcessor()
            {
                IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.Emoticon),
                Name      = dataEmoticon.Name,
                Parse     = (localization) => dataEmoticon.Parse(localization),
                Validate  = (localization) => dataEmoticon.Validate(localization),
                Extract   = (data) => filesEmoticon.ExtractFiles(data),
            });

            DataProcessors.Add(new DataProcessor()
            {
                IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.EmoticonPack),
                Name      = dataEmoticonPack.Name,
                Parse     = (localization) => dataEmoticonPack.Parse(localization),
                Validate  = (localization) => dataEmoticonPack.Validate(localization),
            });

            DataProcessors.Add(new DataProcessor()
            {
                IsEnabled = ExtractDataOption.HasFlag(ExtractDataOption.Veterancy),
                Name      = dataBehaviorVeterancy.Name,
                Parse     = (localization) => dataBehaviorVeterancy.Parse(localization),
                Validate  = (localization) => dataBehaviorVeterancy.Validate(localization),
            });
        }
Пример #12
0
        private void updateEvadersMemory()
        {
            foreach (Evader ei in gm.A_E)
            {
                //if (!state.L[state.MostUpdatedEvadersLocationRound].Keys.Contains(ei) || state.L[state.MostUpdatedEvadersLocationRound][ei].locationType != Location.Type.Node)
                //if (state.L[state.MostUpdatedEvadersLocationRound][ei].locationType == Location.Type.Captured)
                //    continue;

                state.M[t][ei] = state.M[state.MostUpdatedEvadersMemoryRound][ei];
                state.M[state.MostUpdatedEvadersMemoryRound][ei] = null;
                //for (int i = 0; i < t - 1; ++i) // Fixme: even though deleting previous memory states doesn't hurt any policy, it MIGHT!
                //state.M[i] = null;

                if (!state.L[state.MostUpdatedEvadersLocationRound].Keys.Contains(ei) || state.L[state.MostUpdatedEvadersLocationRound][ei].locationType != Location.Type.Node)
                {
                    continue;
                }

                // if the target was in radius when evader started listening to it, add it:
                if (state.B_I[state.MostUpdatedEvadersLocationRound][ei].locationType == Location.Type.Node &&
                    gr.getMinDistance(state.L[state.MostUpdatedEvadersLocationRound - 1][ei].nodeLocation,
                                      state.B_I[state.MostUpdatedEvadersLocationRound][ei].nodeLocation) <= gm.r_e)
                {
                    state.M[t][ei].Add(new DataUnit()
                    {
                        sourceTarget = state.B_I[state.MostUpdatedEvadersLocationRound][ei], round = state.MostUpdatedEvadersLocationRound
                    });
                }


                if (Params.canEvadersReceiveMultipleBroadcasts)
                {
                    var      targetMem   = state.M[t][ei];
                    var      currentB_O  = state.B_O[state.MostUpdatedEvadersLocationRound];
                    DataUnit newDataUnit = DataUnit.NIL;
                    foreach (Evader ej in currentB_O.Keys)
                    {
                        if (ei == ej || targetMem.Contains(currentB_O[ej]))
                        {
                            continue;
                        }


                        var prevLocations = state.L[state.MostUpdatedEvadersLocationRound - 1];
                        if (!prevLocations.ContainsKey(ei) || !prevLocations.ContainsKey(ej))
                        {
                            continue;
                        }

                        // if transmission was within distance when it started:
                        if (gm.r_e >= gr.getMinDistance(prevLocations[ei].nodeLocation,
                                                        prevLocations[ej].nodeLocation))
                        {
                            if (state.L[state.MostUpdatedEvadersLocationRound].ContainsKey(ej) &&
                                state.L[state.MostUpdatedEvadersLocationRound][ej].locationType != Location.Type.Node)
                            {
                                newDataUnit = DataUnit.NIL; // some evader that tried sending data was destroyed mid transmission - this is considered noise anyway
                                break;
                            }

                            targetMem.Add(currentB_O[ej]);
                        }
                    }
                }
                else
                {
                    // O lists the evaders that transmitted data, and ei was able to receive it:
                    List <Evader> O = new List <Evader>();
                    foreach (Evader ej in state.B_O[state.MostUpdatedEvadersLocationRound].Keys)
                    {
                        if (ei == ej)
                        {
                            continue;
                        }

                        if (state.B_O[state.MostUpdatedEvadersLocationRound][ej] != DataUnit.NIL &&
                            state.B_O[state.MostUpdatedEvadersLocationRound][ej] != DataUnit.NOISE &&
                            gm.r_e >= gr.getMinDistance(state.L[state.MostUpdatedEvadersLocationRound - 1][ei].nodeLocation,
                                                        state.L[state.MostUpdatedEvadersLocationRound - 1][ej].nodeLocation))
                        {
                            O.Add(ej);
                        }
                    }

                    // if more than 1 packets were received, it is considered noise due to collision
                    if (O.Count == 1 &&
                        !(state.L[state.MostUpdatedEvadersLocationRound].ContainsKey(O.First()) && state.L[state.MostUpdatedEvadersLocationRound][O.First()].locationType != Location.Type.Node)) // also make sure the evader is still alive
                    {
                        state.M[t][ei].Add(state.B_O[state.MostUpdatedEvadersLocationRound][O.First()]);
                    }
                }
            }
        }
Пример #13
0
        private void MoveToPos(Player player, UnitInfo unit, ActionHolder holder)
        {
            DataUnit dUnit = unit.dataUnit;
            NVector  dPos  = new NVector(holder.data["pos"]);
            int      level = unit.Pos().level;
            //go to this field
            List <PPoint> points = S.Map().PathFinding(level).Path(player, dUnit.movement, unit.Pos(), dPos);
            NVector       last   = null;

            Debug.Log("Go to Goal " + unit.Pos() + " " + dPos);

            //find last possible point
            foreach (PPoint pp in points)
            {
                NVector p = new NVector(pp.x, pp.y, level);

                //free field?
                string s = unit.Passable(p);
                Debug.Log(p + ": " + s);
                if (s != null)
                {
                    break;
                }

                //save it
                last = p;
            }

            Debug.Log("Go to Goal " + last);

            //move their?
            if (last == null)
            {
                if (holder.data.ContainsKey("posTried"))
                {
                    unit.SetLastInfo(S.T("actionRepeatErrorMove", holder.DataAction().Name()));
                    unit.SetRepeatAction(null);
                }
                else
                {
                    unit.SetLastInfo(S.T("actionRepeatErrorPath", holder.DataAction().Name()));
                    if (unit.data.ap == unit.data.apMax)
                    {
                        holder.data["posTried"] = "yes";
                    }
                }

                return;
            }

            //move their
            unit.MoveTo(last, true);
            holder.data.Remove("posTried");

            if (dPos.Equals(last))
            {
                //perform it
                holder.data.Remove("pos");
                PerformRepeat(player, unit, dPos, holder);
            }

            //has enough ap for a next exploration?
            //todo dynamic
            if (dUnit.ap >= 10)
            {
                //Explore(player, unit, pos, holder);
            }
        }
 protected static string CreateSuffix(SymbolFormat format, DataUnit unit)
 {
     return default(Data).ToString(unit, format).Trim('0');
 }
Пример #15
0
        /// <summary>
        /// Using the data units, which should have already been loaded by this
        /// time, load the contents of the web page.  This includes the title,
        /// any links and forms.  Div tags and spans are also processed.
        /// </summary>
        protected void LoadContents()
        {
            for (int index = 0; index < _page.getDataSize(); index++)
            {
                DataUnit du = _page.GetDataUnit(index);
                if (du is TagDataUnit)
                {
                    Tag tag = ((TagDataUnit)du).Tag;

                    if (tag.TagType != Tag.Type.End)
                    {
                        if (string.Compare(tag.Name, "a", true) == 0)
                        {
                            LoadLink(index, tag);
                        }
                        else if (string.Compare(tag.Name, "title", true) == 0)
                        {
                            LoadTitle(index, tag);
                        }
                        else if (string.Compare(tag.Name, "form", true) == 0)
                        {
                            LoadForm(index, tag);
                        }
                        else if (string.Compare(tag.Name, "input", true) == 0)
                        {
                            LoadInput(index, tag);
                        }
                    }

                    if (tag.TagType == Tag.Type.Begin)
                    {
                        if (String.Compare(tag.Name, "div", true) == 0)
                        {
                            LoadDiv(index, tag);
                        }
                        else if (String.Compare(tag.Name, "span", true) == 0)
                        {
                            LoadSpan(index, tag);
                        }
                    }

                    if (tag.TagType == Tag.Type.End)
                    {
                        if (string.Compare(tag.Name, "div") == 0)
                        {
                            if (_lastHierarchyElement != null)
                            {
                                _lastHierarchyElement =
                                    _lastHierarchyElement.Parent;
                            }
                        }
                        else if (String.Compare(tag.Name, "span", true) == 0)
                        {
                            if (_lastHierarchyElement != null)
                            {
                                _lastHierarchyElement =
                                    _lastHierarchyElement.Parent;
                            }
                        }
                    }
                }
            }
        }
Пример #16
0
    void UpdateUI()
    {
        if (_unitData != null)
        {
            _model_User  = InstancePlayer.instance.model_User;
            _model_Units = InstancePlayer.instance.model_User.unlockUnits;
            _dataUnit    = _unitData.unitData;

            _TankNameLabel.text  = _unitData.unitData.name.ToString();
            _TankNameLabel.color = _unitData.nameColor;
//			Trace.trace("_unitData.nameColor " +  _unitData.nameColor ,Trace.CHANNEL.UI);
            _iconBg.spriteName = _unitData.iconBgName;
            _icon.SetUnitSmallTexture(_unitData.id);
            if (_unitData.isUnLock)
            {
                _canResearch_Sprite.gameObject.SetActive(false);
            }
            else
            {
                _canResearch_Sprite.gameObject.SetActive(_unitData.isCanUnlock);
            }

            _format_Sprite.gameObject.SetActive(_unitData.isFormation);

            if (_unitData.isUnLock)
            {
                _model_Units.TryGetValue(_dataUnit.id, out _model_unit);
            }
            _lock_Container.gameObject.SetActive(!_unitData.isUnLock);
            _unlock_Container.gameObject.SetActive(_unitData.isUnLock);

            if (_model_unit != null && _model_unit.onProduce > 0)
            {
                if (_model_unit.produceLeftTime == 0)
                {
                    _productBtn.gameObject.SetActive(false);
                    _repairBtn.gameObject.SetActive(false);
                    _harvestBtn.gameObject.SetActive(true);
                    _speed_Container.gameObject.SetActive(false);
                }
                else
                {
                    _productBtn.gameObject.SetActive(false);
                    _repairBtn.gameObject.SetActive(false);
                    _harvestBtn.gameObject.SetActive(false);
                    _speed_Container.gameObject.SetActive(true);
                }
            }
            else
            {
                _productBtn.gameObject.SetActive(true);
                _repairBtn.gameObject.SetActive(true);
                _harvestBtn.gameObject.SetActive(false);
                _speed_Container.gameObject.SetActive(false);
            }
//
//			bool isSpeedShow ;
//			if(_model_unit != null && _model_unit.produceLeftTime > 0)
//			{
//				isSpeedShow = true;
//			}
//			else
//			{
//				isSpeedShow = false;
//			}
//			_speed_Container.gameObject.SetActive(isSpeedShow);
//			_productBtn.gameObject.SetActive(!isSpeedShow);
//			_repairBtn.gameObject.SetActive(!isSpeedShow);

            //坦克研发红点
            _researchRedPoint.gameObject.SetActive(_unitData.isCanUnlock);
            _researchBtn.isEnabled = _unitData.isCanUnlock;
//			所需图纸个数
            _needPaperValue_Label.text = _unitData.unitData.chipCount.ToString();
            Model_ItemGroup model_itemGroup = InstancePlayer.instance.model_User.model_itemGroup;
            Item            item            = model_itemGroup.QueryItem(_unitData.unitData.chipId);
//			拥有的个数
            _currentValue_Label.text = item.num.ToString();
            // 生产的小红点
            ConnectionValidateHelper.CostCheck costCheck = ConnectionValidateHelper.IsEnoughCost(_dataUnit.cost);
            if (costCheck == ConnectionValidateHelper.CostCheck.OK)
            {
                _product_redPoint.gameObject.SetActive(true);
            }
            else
            {
                _product_redPoint.gameObject.SetActive(false);
            }

            // Clear CD Need Cash
            if (_model_unit != null)
            {
                _Timer_Colored_Slider.value = (_model_unit.produceLeftTime) / (float)_model_unit.produceTotalTime;
                _timeLabel.text             = UIHelper.setTimeDHMS(_model_unit.produceLeftTime);
                float needCash = _model_User.model_InitialConfig.GetClearUnitCDCash(_model_unit.produceLeftTime);
                _speedCoinLabel.text = (int)needCash + "";
            }
        }
    }
Пример #17
0
        /// <summary>
        /// Выполнить запрос в режиме RTU
        /// </summary>
        public bool RtuRequest(DataUnit dataUnit)
        {
            if (!CheckConnection())
                return false;

            bool result = false;
            string logText;

            // отправка запроса
            ExecWriteToLog(dataUnit.ReqDescr);
            Connection.Write(dataUnit.ReqADU, 0, dataUnit.ReqADU.Length, 
                CommUtils.ProtocolLogFormats.Hex, out logText);
            ExecWriteToLog(logText);

            // приём ответа
            // считывание начала ответа для определения длины PDU
            int readCnt = Connection.Read(InBuf, 0, 5, Timeout, CommUtils.ProtocolLogFormats.Hex, out logText);
            ExecWriteToLog(logText);

            if (readCnt == 5)
            {
                int pduLen;
                int count;

                if (InBuf[1] == dataUnit.FuncCode)
                {
                    // считывание окончания ответа
                    pduLen = dataUnit.RespPduLen;
                    count = dataUnit.RespAduLen - 5;

                    readCnt = Connection.Read(InBuf, 5, count, Timeout, CommUtils.ProtocolLogFormats.Hex, out logText);
                    ExecWriteToLog(logText);
                }
                else // устройство вернуло исключение
                {
                    pduLen = 2;
                    count = 0;
                    readCnt = 0;
                }

                if (readCnt == count)
                {
                    if (InBuf[pduLen + 1] + InBuf[pduLen + 2] * 256 == CalcCRC16(InBuf, 0, pduLen + 1))
                    {
                        // расшифровка ответа
                        string errMsg;

                        if (dataUnit.DecodeRespPDU(InBuf, 1, pduLen, out errMsg))
                        {
                            ExecWriteToLog(Phrases.OK);
                            result = true;
                        }
                        else
                        {
                            ExecWriteToLog(errMsg + "!");
                        }
                    }
                    else
                    {
                        ExecWriteToLog(Phrases.CrcError);
                    }
                }
                else
                {
                    ExecWriteToLog(Phrases.CommErrorWithExclamation);
                }
            }
            else
            {
                ExecWriteToLog(Phrases.CommErrorWithExclamation);
            }

            return result;
        }
Пример #18
0
 /// <summary>
 /// Add a data unit to the collection.
 /// </summary>
 /// <param name="unit">The data unit to load.</param>
 public void AddDataUnit(DataUnit unit)
 {
     _data.Add(unit);
 }
Пример #19
0
        /// <summary>
        /// Выполнить запрос в режиме TCP
        /// </summary>
        public bool TcpRequest(DataUnit dataUnit)
        {
            if (NetStream == null)
            {
                ExecWriteToLog(Phrases.RequestImpossible);
                return false;
            }

            bool result = false;
            bool closeNetStream = false;

            try
            {
                // отправка запроса
                WriteToLog(dataUnit.ReqDescr);
                WriteNetStream(dataUnit.ReqADU, dataUnit.ReqADU.Length);

                // приём ответа
                if (ReadNetStream(0, 7) /*считывание MBAP Header*/ == 7)
                {
                    int pduLen = InBuf[4] * 256 + InBuf[5] - 1;

                    if (InBuf[0] == 0 && InBuf[1] == 0 && InBuf[2] == 0 && InBuf[3] == 0 && pduLen > 0 &&
                        InBuf[6] == dataUnit.ReqADU[6])
                    {
                        if (ReadNetStream(7, pduLen) /*считывание PDU*/ == pduLen)
                        {
                            // расшифровка ответа
                            string errMsg;

                            if (dataUnit.DecodeRespPDU(InBuf, 7, pduLen, out errMsg))
                            {
                                ExecWriteToLog(Phrases.OK);
                                result = true;
                            }
                            else
                            {
                                ExecWriteToLog(errMsg + "!");
                            }
                        }
                        else
                        {
                            WriteToLog(Phrases.CommErrorWithExclamation);
                        }
                    }
                    else
                    {
                        WriteToLog(Phrases.IncorrectMbap);
                    }
                }
                else
                {
                    WriteToLog(Phrases.CommErrorWithExclamation);
                }
            }
            catch (Exception ex)
            {
                WriteToLog(Phrases.CommError + ": " + ex.Message);
                closeNetStream = true;
            }

            // очистка потока данных в случае ошибки
            if (!result)
                ClearNetStream();

            if (closeNetStream)
            {
                NetStream.Close();
                NetStream = null;
            }

            return result;
        }
Пример #20
0
 /// <summary>
 /// Initializes a new instance of <see cref="Gu.Units.Wpf.DataConverter"/>.
 /// </summary>
 /// <param name="unit"><see cref="Gu.Units.DataUnit"/>.</param>
 public DataConverter(DataUnit unit)
 {
     Unit = unit;
 }
Пример #21
0
 /// <summary>
 /// Add a data unit to the collection.
 /// </summary>
 /// <param name="unit">The data unit to load.</param>
 public void AddDataUnit(DataUnit unit)
 {
     this.data.Add(unit);
 }
Пример #22
0
 /// <summary>
 /// Add a data unit to the collection.
 /// </summary>
 /// <param name="unit">The data unit to load.</param>
 public void AddDataUnit(DataUnit unit)
 {
     this.data.Add(unit);
 }
Пример #23
0
 public void SendData(DataUnit dataUnit)
 {
     _svc.SomeMethod(dataUnit);
 }
Пример #24
0
 public void AddDataUnit(DataUnit unit)
 {
     this._x4a3f0a05c02f235f.Add(unit);
 }
Пример #25
0
    void UpdateUI()
    {
        if (_model_Unit != null)
        {
            _units = InstancePlayer.instance.model_User.unlockUnits;
            _units.TryGetValue(_model_Unit.unitId, out _model_Unit);
            _model_RepairUnit = InstancePlayer.instance.model_User.model_RepairUnit;
            _repairUnitsList  = _model_RepairUnit.GetRepairUnits();

            _dataUnit = DataManager.instance.dataUnitsGroup.GetUnit(_model_Unit.unitId);
            TankDataManager tankmanager = new TankDataManager();
            _unitData = tankmanager.InitUnitData(_dataUnit);

            _canRepairUnitCount   = (float)_model_Unit.onDamaged;
            _tankName.color       = _unitData.nameColor;
            _iconBg.spriteName    = _unitData.iconBgName;
            _icon.spriteName      = _unitData.iconName;
            _thumbIcon.spriteName = _unitData.iconName;
            _tankName.text        = _dataUnit.name;

            if (_tankSlider != null && _addTankNumLabel != null)
            {
                _addTankNumLabel.text = Mathf.RoundToInt(_tankSlider.value * _canRepairUnitCount).ToString();
                _CurrentTankNum       = Mathf.RoundToInt(_tankSlider.value * _canRepairUnitCount);
            }

            _Damage_3_ValueLabel.text = _model_Unit.onDamaged.ToString();
            _Damage_2_ValueLabel.text = _model_Unit.num.ToString();
            _Damage_1_ValueLabel.text = _model_Unit.onProduce.ToString();

            bool isRepairIng = false;
            foreach (SlgPB.Unit unit in _repairUnitsList)
            {
                if (unit.unitId == _model_Unit.unitId)
                {
                    if (_model_RepairUnit.repairLeftTime > 0)
                    {
                        isRepairIng = true;
                    }
                    break;
                }
            }
            if (isRepairIng)
            {
                if (_model_RepairUnit != null && _model_RepairUnit.repairLeftTime > 0)
                {
                    _speed_Container.gameObject.SetActive(true);
                    _recoverContainer.gameObject.SetActive(false);
                    _Timer_Colored_Slider.value = (float)_model_RepairUnit.repairLeftTime / _model_RepairUnit.repairTotalTimeSec;
                }
            }
            else
            {
                _speed_Container.gameObject.SetActive(false);
                _recoverContainer.gameObject.SetActive(true);
            }
            ResData();
            if ((_model_Unit.onDamaged == 0) && (_model_Unit.onRepair == 0))
            {
                NGUITools.Destroy(this.gameObject);
                NotificationCenter.instance.DispatchEvent(Notification_Type.RequestRepairTank, new Notification(_model_Unit));
            }
        }
    }
 public void Update(DataUnit dataUnit)
 {
     throw new NotImplementedException();
 }
Пример #27
0
    private string GetDescription(string descript)
    {
        switch (command)
        {
        case "CommanderLv":         //指挥官提升到N级
        {
            descript = StringHelper.GenerateCompleteDescription(descript, source);
        }
        break;

        case "PassMission":            //完成系统指定的关卡
        {
            int         magicId     = (int)source;
            DataMission dataMission = DataManager.instance.dataMissionGroup.GetMission(magicId);
            descript = StringHelper.GenerateCompleteDescription(descript, dataMission.name, destination);
        }
        break;

        case "SpecifiedUnitPartLv":            //指定unitpart强化到N级
        {
            int      unitId   = (int)source;
            DataUnit dataUnit = DataManager.instance.dataUnitsGroup.GetUnit(unitId);

            int          partId       = (int)destination;
            DataUnitPart dataUnitPart = DataManager.instance.dataUnitPartGroup.GetPart(partId, 1);

            descript = StringHelper.GenerateCompleteDescription(descript, dataUnit.name, dataUnitPart.name, additional);
        }
        break;

        case "SpecifiedHeroLv":            //指定hero升级到N级
        {
            int      heroId   = (int)source;
            DataHero dataHero = DataManager.instance.dataHeroGroup.GetHeroPrimitive(heroId);

            descript = StringHelper.GenerateCompleteDescription(descript, dataHero.name, destination);
        }
        break;

        case "SpecifiedHeroStage":            //指定hero升衔到N阶
        {
            int      heroId   = (int)source;
            DataHero dataHero = DataManager.instance.dataHeroGroup.GetHeroPrimitive(heroId);

            descript = StringHelper.GenerateCompleteDescription(descript, dataHero.name, destination);
        }
        break;

        case "ConsumeStar":         //获得N颗星星
        {
            descript = StringHelper.GenerateCompleteDescription(descript, source);
        }

        break;

        case "GainUnit":         //获得指定unit
        {
            int      unitId   = (int)source;
            DataUnit dataUnit = DataManager.instance.dataUnitsGroup.GetUnit(unitId);

            descript = StringHelper.GenerateCompleteDescription(descript, dataUnit.name, destination);
        }
        break;

        case "GainHero":         //获得指定hero
        {
            int      heroId   = (int)source;
            DataHero dataHero = DataManager.instance.dataHeroGroup.GetHeroPrimitive(heroId);

            descript = StringHelper.GenerateCompleteDescription(descript, dataHero.name);
        }
        break;

        case "ArenaRankings":         //在竞技场达到指定排名
        {
            descript = StringHelper.GenerateCompleteDescription(descript, source);
        }
        break;

        case "BuildingLv":         //相应建筑提升到N级
        {
            int          buildingId   = (int)source;
            DataBuilding dataBuilding = DataManager.instance.dataBuildingGroup.GetBuilding(buildingId, 1);

            descript = StringHelper.GenerateCompleteDescription(descript, dataBuilding.name, destination);
        }
        break;
        }

        return(descript);
    }
 protected abstract Notification DoValidate(DataUnit dataUnit, Notification notification);
Пример #29
0
 public static void DataConnect(DataUnit source, DataUnit target)
 {
     Builder.DataConnect(source, target, String.Empty);
 }
Пример #30
0
 public Data(Pedigree pedigree, DataUnit dataunit) : this()
 {
     this.Pedigree = pedigree;
     this.Dataunit = dataunit;
 }
Пример #31
0
 /// <inheritdoc />
 public string DataUnitHumanize(DataUnit dataUnit, double count, bool toSymbol = true)
 => Transformer.Transform(Inner.DataUnitHumanize(dataUnit, count, toSymbol));
Пример #32
0
    public void Read(TProtocol iprot)
    {
        iprot.IncrementRecursionDepth();
        try
        {
            bool   isset_pedigree = false;
            bool   isset_dataunit = false;
            TField field;
            iprot.ReadStructBegin();
            while (true)
            {
                field = iprot.ReadFieldBegin();
                if (field.Type == TType.Stop)
                {
                    break;
                }
                switch (field.ID)
                {
                case 1:
                    if (field.Type == TType.Struct)
                    {
                        Pedigree = new Pedigree();
                        Pedigree.Read(iprot);
                        isset_pedigree = true;
                    }
                    else
                    {
                        TProtocolUtil.Skip(iprot, field.Type);
                    }
                    break;

                case 2:
                    if (field.Type == TType.Struct)
                    {
                        Dataunit = new DataUnit();
                        Dataunit.Read(iprot);
                        isset_dataunit = true;
                    }
                    else
                    {
                        TProtocolUtil.Skip(iprot, field.Type);
                    }
                    break;

                default:
                    TProtocolUtil.Skip(iprot, field.Type);
                    break;
                }
                iprot.ReadFieldEnd();
            }
            iprot.ReadStructEnd();
            if (!isset_pedigree)
            {
                throw new TProtocolException(TProtocolException.INVALID_DATA);
            }
            if (!isset_dataunit)
            {
                throw new TProtocolException(TProtocolException.INVALID_DATA);
            }
        }
        finally
        {
            iprot.DecrementRecursionDepth();
        }
    }
Пример #33
0
 protected bool Equals(DataUnit other)
 {
     return Amount == other.Amount;
 }
Пример #34
0
 protected bool Equals(DataUnit other)
 {
     return(Amount == other.Amount);
 }
Пример #35
0
        /// <summary>
        /// Выполнить запрос в режиме ASCII
        /// </summary>
        public bool AsciiRequest(DataUnit dataUnit)
        {
            if (!CheckConnection())
                return false;

            bool result = false;
            string logText;

            // отправка запроса
            ExecWriteToLog(dataUnit.ReqDescr);
            Connection.WriteLine(dataUnit.ReqStr, out logText);
            ExecWriteToLog(logText);

            // приём ответа
            string line = Connection.ReadLine(Timeout, out logText);
            ExecWriteToLog(logText);
            int lineLen = line == null ? 0 : line.Length;

            if (lineLen >= 3)
            {
                int aduLen = (lineLen - 1) / 2;

                if (aduLen == dataUnit.RespAduLen && lineLen % 2 == 1)
                {
                    // получение ADU ответа
                    byte[] aduBuf = new byte[aduLen];
                    bool parseOK = true;

                    for (int i = 0, j = 1; i < aduLen && parseOK; i++, j += 2)
                    {
                        try
                        {
                            aduBuf[i] = byte.Parse(line.Substring(j, 2), NumberStyles.HexNumber);
                        }
                        catch
                        {
                            ExecWriteToLog(Phrases.IncorrectSymbol);
                            parseOK = false;
                        }
                    }

                    if (parseOK)
                    {
                        if (aduBuf[aduLen - 1] == Modbus.CalcLRC(aduBuf, 0, aduLen - 1))
                        {
                            // расшифровка ответа
                            string errMsg;

                            if (dataUnit.DecodeRespPDU(aduBuf, 1, aduLen - 2, out errMsg))
                            {
                                ExecWriteToLog(Phrases.OK);
                                result = true;
                            }
                            else
                            {
                                ExecWriteToLog(errMsg + "!");
                            }
                        }
                        else
                        {
                            ExecWriteToLog(Phrases.LrcError);
                        }
                    }
                }
                else
                {
                    ExecWriteToLog(Phrases.IncorrectAduLength);
                }
            }
            else
            {
                ExecWriteToLog(Phrases.CommErrorWithExclamation);
            }

            return result;
        }
 public DataConverter(DataUnit unit)
 {
     this.Unit = unit;
 }
Пример #37
0
 /// <summary>
 /// Add a data unit to the collection.
 /// </summary>
 /// <param name="unit">The data unit to load.</param>
 public void AddDataUnit(DataUnit unit)
 {
     _data.Add(unit);
 }
Пример #38
0
        /// <summary>
        /// Выполнить запрос в режиме ASCII
        /// </summary>
        public bool AsciiRequest(DataUnit dataUnit)
        {
            bool result = false;

            // отправка запроса
            ExecWriteToLog(dataUnit.ReqDescr);
            string logText;
            KPUtils.WriteLineToSerialPort(SerialPort, dataUnit.ReqStr, out logText);
            ExecWriteToLog(logText);

            // приём ответа
            bool endFound;
            List<string> lines = KPUtils.ReadLinesFromSerialPort(SerialPort, Timeout, false, "", out endFound, out logText);
            ExecWriteToLog(logText);

            string line = lines.Count == 1 ? lines[0] : "";
            int lineLen = line.Length;

            if (lineLen >= 3)
            {
                int aduLen = (lineLen - 1) / 2;

                if (aduLen == dataUnit.RespAduLen && lineLen % 2 == 1)
                {
                    // получение ADU ответа
                    byte[] aduBuf = new byte[aduLen];
                    bool parseOK = true;

                    for (int i = 0, j = 1; i < aduLen && parseOK; i++, j += 2)
                    {
                        try
                        {
                            aduBuf[i] = byte.Parse(line.Substring(j, 2), NumberStyles.HexNumber);
                        }
                        catch
                        {
                            ExecWriteToLog(Phrases.IncorrectSymbol);
                            parseOK = false;
                        }
                    }

                    if (parseOK)
                    {
                        if (aduBuf[aduLen - 1] == Modbus.CalcLRC(aduBuf, 0, aduLen - 1))
                        {
                            // расшифровка ответа
                            string errMsg;

                            if (dataUnit.DecodeRespPDU(aduBuf, 1, aduLen - 2, out errMsg))
                            {
                                ExecWriteToLog(Phrases.OK);
                                result = true;
                            }
                            else
                            {
                                ExecWriteToLog(errMsg + "!");
                            }
                        }
                        else
                        {
                            ExecWriteToLog(Phrases.LrcError);
                        }
                    }
                }
                else
                {
                    ExecWriteToLog(Phrases.IncorrectAduLength);
                }
            }
            else
            {
                ExecWriteToLog(Phrases.CommErrorWithExclamation);
            }

            return result;
        }