private void OnDataReceived(string data) { if (player.kills <= lastKills && player.deaths <= lastDeaths) { return; } int killsSinceLastSync = player.kills - lastKills; int deathsSinceLastSync = player.deaths - lastDeaths; int kills = DataTranslator.DataToKills(data); int deaths = DataTranslator.DataToDeaths(data); int newKills = killsSinceLastSync + kills; int newDeaths = deathsSinceLastSync + deaths; string newData = DataTranslator.ValuesToData(newKills, newDeaths); Debug.Log("Syncig: " + newData); lastKills = player.kills; lastDeaths = player.deaths; UserAccountManager.instance.SendData(newData); }
private void OnDataRecieved(string data) { if (player.kills <= lastKills && player.death <= lastDeaths) { return; } int killsSinceLast = player.kills - lastKills; int deathSinceLast = player.death - lastDeaths; //if (killsSinceLast <= 0 && deathSinceLast <= 0) //{ // return; //} int kills = DataTranslator.DataToKills(data); int deaths = DataTranslator.DataToDeath(data); int totalKills = killsSinceLast + kills; int totalDeaths = deathSinceLast + deaths; string newData = DataTranslator.ValuesToData(totalKills, totalDeaths); Debug.Log("Syncing: " + newData); lastKills = player.kills; lastDeaths = player.death; UserAccountManager.instance.SendData(newData); }
void OnDataReceived(string data) { if (player.kills <= lastKills && player.deaths <= lastDeaths) { return; } int killsSinceLast = player.kills - lastKills; int deathsSinceLast = player.deaths - lastDeaths; int kills = DataTranslator.DataToKills(data); int deaths = DataTranslator.DataToDeaths(data); //for new kills and deaths int newKills = killsSinceLast + kills; int newDeaths = deathsSinceLast + deaths; string newData = DataTranslator.ValuesToData(newKills, newDeaths);//storages newkills, newdata in string called newData //to be sent to valuestodata Debug.Log("Syncing: " + newData); //To update kills and deaths variables lastKills = player.kills; lastDeaths = player.deaths; UserAccountManager.instance.SendData(newData);//sends updated info to valuestodata method inside datatranslator to transform it to //data format by using senddata method inside useraccountmanager }
void OnDataReceived(string _data) { if (player.kills <= lastKills && player.deaths <= lastDeaths) { return; } int killsSinceLast = player.kills - lastKills; int deathsSinceLast = player.deaths - lastDeaths; if (killsSinceLast == 0 && deathsSinceLast == 0) { return; } int _kills = DataTranslator.DataToKills(_data); int _deaths = DataTranslator.DataToDeaths(_data); int _newKills = killsSinceLast + _kills; int _newDeaths = deathsSinceLast + _deaths; string _newData = DataTranslator.ValuesToData(_newKills, _newDeaths); Debug.Log("Syncing: " + _newData); lastKills = player.kills; lastDeaths = player.deaths; UserAccountManager.instance.SendData(_newData); }
public async void SaveFile() { try { DataTranslator translator = new DataTranslator(); FileSavePicker savePicker = new FileSavePicker(); savePicker.SuggestedStartLocation = PickerLocationId.DocumentsLibrary; savePicker.FileTypeChoices.Add("CSV", new List <string>() { ".csv" }); savePicker.SuggestedFileName = "Sentrac_Data"; StorageFile file = await savePicker.PickSaveFileAsync(); if (file != null) { WriteToFile(file, translator.DataDotObjectsToDataTable(StaticValues.dotList)); } } catch (Exception e) { Debug.WriteLine(e.Message); } }
public async Task <List <DataDotObject> > ReadCsvFile(StorageFile file) { List <DataDotObject> dataObjects = new List <DataDotObject>(); DataTranslator dataTranslator = new DataTranslator(); if (file != null) { string fileContent = await FileIO.ReadTextAsync(file); string newString = fileContent.Replace(",", "\t"); string sep = "\n"; // split between the \n string[] splitContent = newString.ToString().Split(sep.ToCharArray()); foreach (string s in splitContent) { if (!string.Equals(s, "") || s != null) { try { dataObjects.Add(dataTranslator.TranslateIntoOneDot(s)); } catch (IndexOutOfRangeException e) { Debug.WriteLine(e.Message); } } } return(dataObjects); } return(dataObjects); }
void OnDataReceived(string data) { if (player.kills <= lastKills && player.deaths <= lastDeaths) { return; } int killsSinceLast = player.kills - lastKills; int deathsSinceLast = player.deaths - lastDeaths; int kills = DataTranslator.DataToKills(data); int deaths = DataTranslator.DataToDeaths(data); int newKills = killsSinceLast + kills; int newDeaths = deathsSinceLast + deaths; string newData = DataTranslator.ValuesToData(newKills, newDeaths); Debug.Log("Syncing: " + newData); lastKills = player.kills; lastDeaths = player.deaths; UserAcountManager.instance.LoggedIn_SaveDataButtonPressed(newData); }
void OnDataRecieved(string data) { if (player.kills <= lastKills && player.death <= lastDeath) { return; } int killsSinceLastTime = player.kills - lastKills; int deathSinceLastTime = player.death - lastDeath; //récupère les morts et les kills du joueurs dans la base de donnée int kills = DataTranslator.DataToKills(data); int death = DataTranslator.DataToDeath(data); int newKills = killsSinceLastTime + kills; int newDeath = deathSinceLastTime + death; string newData = DataTranslator.ValueToData(newKills, newDeath); lastKills = player.kills; lastDeath = player.death; Debug.Log("Syncing : " + newData); UserAccountManager.instance.SendData(newData); }
void OnDataRecieved(string data) { if (player.kills <= lastKills && player.deaths <= lastDeaths) { return; } int killsSinceLast = player.kills - lastKills; int deathsSinceLast = player.deaths - lastDeaths; // Replaced by code on line 49 //if (killsSinceLast == 0 && deathsSinceLast == 0) //{ // return; //} int kills = DataTranslator.DataToKills(data); int deaths = DataTranslator.DataToDeaths(data); int newKills = killsSinceLast + kills; int newDeaths = deathsSinceLast + deaths; string newData = DataTranslator.ValuesToData(newKills, newDeaths); Debug.Log("Syncing: " + newData); lastKills = player.kills; lastDeaths = player.deaths; UserAccountManager.instance.SendData(newData); }
void OnReceivedData(string data) { if (player.GetKills() <= lastKills && player.GetDeaths() <= lastDeaths) { return; } int killsSince = player.GetKills() - lastKills; int deathsSince = player.GetDeaths() - lastDeaths; if (killsSince == 0 && deathsSince == 0) { return; } int kills = DataTranslator.DataToKills(data); int deaths = DataTranslator.DataToDeaths(data); int newKills = killsSince + kills; int newDeaths = deathsSince + deaths; string newData = DataTranslator.ValueToData(newKills, newDeaths); //Debug.Log("Syncing: " + newData); lastKills = player.GetKills(); lastDeaths = player.GetDeaths(); UserAccountManager.instance.SendData(newData); }
void OnDataReceived(string data) { //if (killCount == null || deathCount == null) // return; killCount.text = DataTranslator.DataToKills(data).ToString() + " KILLS"; deathCount.text = DataTranslator.DataToDeaths(data).ToString() + " DEATHS"; }
/// <summary> /// Initializes a new instance of the <see cref="GoalViewModel"/> class /// </summary> public GoalViewModel() : base() { this.SortItems = new RelayCommand(this.HandleSortItems); this.AddNewSubtask = new RelayCommand(this.HandleAddNewSubtask); this.DeleteSubtask = new RelayCommand(this.HandleDeleteSubtask); this.itemPool = DataTranslator <Goal> .Deserialize(); }
void OnReceivedData(string data) { if (gamesCount == null) { return; } gamesCount.text = DataTranslator.DataToGames(data).ToString() + " GAMES PLAYED"; }
static void PropogateDataAndModels() { SetUp start = new SetUp(); start.RunSetup(out List <string> modelPaths, out Dictionary <string, bool> visualizationStatuses); GetClassifiersFromPaths(modelPaths, out List <AbstractClassifier> models); GetVisualizers(visualizationStatuses, out Visualizers); string configPath = null; XmlDocument config; bool outputStandardModels; if (start.FindConfigPath(ref configPath)) { config = new XmlDocument(); config.Load(configPath); outputStandardModels = Convert.ToBoolean(config.DocumentElement.SelectSingleNode("settings").SelectSingleNode("outputStandardisedModels").FirstChild.Value); } else { throw new Exception("Config path not found."); } if (outputStandardModels) { OutputStandardisedModels(config, models); } if (start.GetDataPath(config, out string dataPath) == true) { warehouse = new DataWarehouse(dataPath); } else { throw new Exception("No data found."); } if (start.GetTranslatorPath(config, out string translatorPath) == true) { Console.ForegroundColor = ConsoleColor.Black; Console.BackgroundColor = ConsoleColor.Green; Console.WriteLine("Translator file found: " + translatorPath); Console.ResetColor(); translator = DataTranslator.LoadTranslatorFromFile(translatorPath); } else { translator = new DataTranslator(); } start.GetVisualizationDirectory(config, out VisualizerOutputDir); cm = new ClassifierManager(models.ToArray()); }
void OnReceivedData(string data) { if (killCount == null || deathCount == null) { return; } killCount.text = DataTranslator.DataToKills(data).ToString() + " KILLS"; deathCount.text = DataTranslator.DataToDeaths(data).ToString() + " DEATHS"; }
public LoggedUser Login(string username, string password) { byte[] key = HashUtilities.HashKey(password); var data = DataTranslator.Parse(username, key); this.user = new LoggedUser(username, key, data); return(this.user); }
void OnReceivedData(string data) { if (winCount == null || lossCount == null) { return; } winCount.text = DataTranslator.DataToWins(data).ToString() + " KILLS"; lossCount.text = DataTranslator.DataToLosses(data).ToString() + " DEATHS"; }
void OnReceivedData(string data) { if (killCount == null || deathCount == null) { return; } killCount.text = "Kills: " + DataTranslator.DataToKills(data); deathCount.text = "Deaths: " + DataTranslator.DataToDeath(data); }
void OnReceivedData(string data) //This is added as a function because it takes time to receive info from the server { if (killCount == null || deathCount == null) { return; } killCount.text = DataTranslator.DataToKills(data).ToString() + " Kills"; //Calls datatokills function in datatranslator and sends data in form of string deathCount.text = DataTranslator.DataToDeaths(data).ToString() + " Deaths"; //Calls datatodeaths function in datatranslator and sends data in form of string }
public void ChangePort(string id, bool restart) { this.portId = id; if (restart) { SerialPortDisconnect(); dataTranslator = new DataTranslator(); SerialPortConfiguration(); Debug.WriteLine("Change Port - UWPUSBCONNECTION"); } }
private void removeLink_Click(object sender, EventArgs e) { DialogResult result = MetroMessageBox.Show(this, string.Empty, GlobalMessages.DeleteHost , MessageBoxButtons.YesNo, MessageBoxIcon.Information, 80); if (result == DialogResult.Yes) { int indexToDelete = this.dataGrid.CurrentCell.RowIndex; this.user.Data.RemoveAt(indexToDelete); DataTranslator.Compose(this.user.Data, this.user.Username, user.Key); } }
void OnReceivedData(string data) { //Debug.Log(data); if (killCount == null || deathCount == null) { return; } killCount.text = DataTranslator.DataToKills(data).ToString() + " Kills"; deathCount.text = DataTranslator.DataToDeaths(data).ToString() + " Deaths"; }
private void addButton_Click(object sender, EventArgs e) { UserDataInfo dataInfo = new UserDataInfo(this.hostTextBox.Text , this.emailTextBox.Text, this.usernameTextBox.Text, this.passwordTextBox.Text); this.User.AddData(dataInfo); DataTranslator.Compose(this.User.Data, this.User.Username, this.User.Key); this.hostTextBox.Clear(); this.emailTextBox.Clear(); this.usernameTextBox.Clear(); this.passwordTextBox.Clear(); }
private void doneButton_Click(object sender, EventArgs e) { this.User.RemoveData(selectedRowIndex); UserDataInfo dataInfo = new UserDataInfo(this.hostNameTextBox.Text , this.emailTextBox.Text, this.usernameTextBox.Text, this.passwordTextBox.Text); this.User.InsertData(selectedRowIndex, dataInfo); DataTranslator.Compose(this.User.Data, this.User.Username, this.User.Key); this.dataGrid.Enabled = true; this.Swipe(false); }
/// <summary> /// Initializes a new instance of the <see cref="NoteViewModel"/> class /// </summary> public NoteViewModel() : base() { this.SortItems = new RelayCommand(this.HandleSortItems); this.itemPool = DataTranslator <Note> .Deserialize(); try { client = new FireSharp.FirebaseClient(fcon); } catch { } }
public UwpUsbConnection(UsbConnectionSerialPort usbConn) { if (serialPort == null) { this.portId = StaticValues.SelectedPort; dataTranslator = new DataTranslator(); usbConnectionClass = usbConn; listOfDevices = new ObservableCollection <DeviceInformation>(); ListAvailablePorts(); SerialPortConfiguration(); } else { SerialPortDisconnect(); } }
public GoalViewModel() : base() { this.SortItems = new RelayCommand(this.HandleSortItems); this.AddNewSubtask = new RelayCommand(this.HandleAddNewSubtask); this.DeleteSubtask = new RelayCommand(this.HandleDeleteSubtask); this.itemPool = DataTranslator <Goal> .Deserialize(); try { client = new FireSharp.FirebaseClient(fcon); } catch { } }
void OnRecievedData(string data) { if (player.kills == 0) { return; } int kills = DataTranslator.DataToKills(data); int newKills = player.kills + kills; string newData = DataTranslator.ValuesToData(kills); Debug.Log("Syncing"); player.kills = 0; useraccmanager.instance.SendData(newData); }
void OnDataRecieved(string data) { if (player.kills == 0 && player.deaths == 0) { return; } int kills = DataTranslator.DataToKills(data); int deaths = DataTranslator.DataToDeaths(data); int newKills = player.kills + kills; int newDeaths = player.deaths + deaths; string newData = DataTranslator.ValuesToData(newKills, newDeaths); Debug.Log("Syncing:" + newData); UserAccountManager.instance.SendUserData(newData); player.kills = 0; player.deaths = 0; }
void OnDataReceived(string data) { if (player.kills > lastKills && player.kills > lastDeath) return; int killsSinceLast = player.kills - lastKills; int deathsSinceLast = player.deaths - lastDeath; int kills = DataTranslator.DataToKills(data); int deaths = DataTranslator.DataToDeaths(data); int newKills = killsSinceLast + kills; int newDeath = deathsSinceLast + deaths; string newData = DataTranslator.ValuesToData(newKills, newDeath); Debug.Log("Syncing " + newData); lastKills = player.kills; lastDeath = player.deaths; UserAccountManager.instance.SendData(newData); }