private void Awake() { CList = new DataStructure.CircularList <string>(); CList.Enqueue("2/4"); CList.Enqueue("3/4"); CList.Enqueue("4/4"); CList.Enqueue("6/8"); CList.Enqueue("12/8"); text = this.GetComponentInChildren <TMPro.TextMeshProUGUI>(); }
private void Awake() { CList = new DataStructure.CircularList <string>(); CList.Enqueue("76"); CList.Enqueue("80"); CList.Enqueue("108"); CList.Enqueue("112"); CList.Enqueue("120"); text = this.GetComponentInChildren <TMPro.TextMeshProUGUI>(); CopyString(); }
public void SetNotes(int NoteCount) { //int noteCnt = 0; ActiveNotes.Clear(); for (int i = 0; i < Notes.Length; i++) { if (i < Notes.Length - NoteCount) { Notes[i].gameObject.SetActive(false); } else { Notes[i].gameObject.SetActive(true); ActiveNotes.Enqueue(Notes[i]); } } }