public void Initialize(MasterStageParam _master) { m_masterStageParam = _master; m_imgThumb.sprite = SpriteManager.Instance.Get(_master.thumb); m_txtName.text = _master.stage_name; m_txtOutline.text = _master.outline; m_txtWave.text = string.Format("Wave:{0}", _master.total_wave); DataStageParam data_stage = DMCamp.Instance.dataStage.list.Find(p => p.stage_id == _master.stage_id); if (data_stage != null) { m_imgClearStarArr[0].color = 0 < data_stage.clear_count ? Color.yellow : Color.white; m_imgClearStarArr[1].color = data_stage.best_reload <= m_masterStageParam.challenge_reload ? Color.yellow : Color.white; m_imgClearStarArr[2].color = data_stage.best_play <= m_masterStageParam.challenge_play ? Color.yellow : Color.white; } else { for (int i = 0; i < m_imgClearStarArr.Length; i++) { m_imgClearStarArr[i].color = Color.white; } } m_btn.onClick.AddListener(() => { SEControl.Instance.Play(Defines.KEY_SOUNDSE_DECIDE); // cursor_01 OnBanner.Invoke(this); }); }
public void Initialize(DataStageParam _data, MasterStageParam _master) { m_txtStage.text = string.Format("Stage{0}", _master.stage_id); if (_data.status == 1) { m_txtStatus.text = "<color=red>挑戦中</color>"; } else if (_data.status == 2) { m_txtStatus.text = "<color=#0FF>クリア</color>"; } m_imgThumb.sprite = m_spriteAtlas.GetSprite(_master.thumb_name); }
public int Initialize(int _iStageId) { int iRetRequestFood = 0; MasterStageParam masterStage = DMCamp.Instance.masterStage.list.Find(p => p.stage_id == _iStageId); m_txtStageName.text = masterStage.stage_name; m_imgStageThumb.sprite = SpriteManager.Instance.Get(masterStage.thumb); m_txtStageOutline.text = masterStage.outline; m_txtTotalWave.text = string.Format("Wave:{0}", masterStage.total_wave); m_txtTotalCorridor.text = string.Format("約{0}回廊", masterStage.total_length); m_txtStageMissionText[0].text = "クリア済み"; m_txtStageMissionText[1].text = string.Format("リロード{0}回以内", masterStage.challenge_reload); m_txtStageMissionText[2].text = string.Format("カードプレイ{0}以内", masterStage.challenge_play); List <DataUnitParam> party_members = DMCamp.Instance.dataUnitCamp.list.FindAll(p => p.unit == "chara" && p.position != "none"); int iPartyCost = 0; foreach (DataUnitParam unit in party_members) { MasterCharaParam master_chara = DMCamp.Instance.masterChara.list.Find(p => p.chara_id == unit.chara_id); iPartyCost += master_chara.food; } m_txtFoodParty.text = iPartyCost.ToString(); m_txtFoodStage.text = masterStage.food_rate.ToString(); iRetRequestFood = iPartyCost * masterStage.food_rate; m_txtFoodTotal.text = iRetRequestFood.ToString(); DataStageParam data_stage = DMCamp.Instance.dataStage.list.Find(p => p.stage_id == _iStageId); if (data_stage != null) { m_imgStageMissionStar[0].color = 0 < data_stage.clear_count ? Color.yellow : Color.white; m_imgStageMissionStar[1].color = data_stage.best_reload <= masterStage.challenge_reload ? Color.yellow : Color.white; m_imgStageMissionStar[2].color = data_stage.best_play <= masterStage.challenge_play ? Color.yellow : Color.white; } else { for (int i = 0; i < m_imgStageMissionStar.Count; i++) { m_imgStageMissionStar[i].color = Color.white; } } return(iRetRequestFood); }
public override void OnEnter() { base.OnEnter(); bool bFirstClear = false; int floor_id = DataManager.Instance.game_data.ReadInt("floor_id"); MasterFloorParam current_floor = DataManager.Instance.masterFloor.list.Find(p => p.floor_id == floor_id); MasterStageParam current_stage = DataManager.Instance.masterStage.list.Find(p => p.stage_id == current_floor.stage_id); DataFloorParam data_floor = DataManager.Instance.dataFloor.list.Find(p => p.floor_id == current_floor.floor_id); if (data_floor == null) { data_floor = new DataFloorParam(); DataManager.Instance.dataFloor.list.Add(data_floor); data_floor.floor_id = floor_id; } data_floor.count += 1; // 初クリア判定は2(クリア状態じゃなければ) bFirstClear = data_floor.status != 2; data_floor.status = 2; if (DataManager.Instance.IsTest) { // マジックナンバーか! DataManager.Instance.armor_interval = 5; DataWeaponParam weapon = DataManager.Instance.dataWeapon.list.Find(p => 0 < p.equip); data_floor.test_weapon_id = weapon.weapon_id; data_floor.test_weapon_level = weapon.level; DataArmorParam armor = DataManager.Instance.dataArmor.list[0]; data_floor.test_armor_level = armor.level; } // 次のフロアが必要な場合 if (0 < current_floor.next_floor_id) { DataFloorParam data_next_floor = DataManager.Instance.dataFloor.list.Find(p => p.floor_id == current_floor.next_floor_id); if (data_next_floor == null) { MasterFloorParam master_next_floor = DataManager.Instance.masterFloor.list.Find(p => p.floor_id == current_floor.next_floor_id); data_next_floor = new DataFloorParam(); data_next_floor.floor_id = master_next_floor.floor_id; data_next_floor.stage_id = master_next_floor.stage_id; data_next_floor.status = 1; data_next_floor.count = 0; DataManager.Instance.dataFloor.list.Add(data_next_floor); // ステージが異なる場合はここで追加 if (current_floor.stage_id != master_next_floor.stage_id) { DataStageParam data_new_stage = DataManager.Instance.dataStage.list.Find(p => p.stage_id == master_next_floor.stage_id); if (data_new_stage == null) { data_new_stage = new DataStageParam(); data_new_stage.stage_id = master_next_floor.stage_id; data_new_stage.status = 1; DataManager.Instance.dataStage.list.Add(data_new_stage); } } } } // 現在のフロア攻略チェック DataFloorParam check_stage_complete = DataManager.Instance.dataFloor.list.Find(p => p.stage_id == current_floor.stage_id && p.status != 2); if (check_stage_complete == null) { DataStageParam data_current_stage = DataManager.Instance.dataStage.list.Find(p => p.stage_id == current_floor.stage_id); data_current_stage.status = 2; } DataManager.Instance.dataStage.Save(); DataManager.Instance.dataFloor.Save(); DataManager.Instance.dataPotion.Save(); // 獲得Coinの補正 DataItemParam data_item_coin = DataManager.Instance.dataGetItem.list.Find(p => p.item_id == Defines.ITEM_ID_COIN); int get_coin_num = 0; if (data_item_coin != null) { get_coin_num = data_item_coin.num; } get_coin_num = Mathf.CeilToInt((float)get_coin_num * (float)((float)gamemain.player_chara.m_dataUnitParam.coin / 100.0f)); gamemain.m_goFadePanel.SetActive(true); gamemain.m_panelResult.Initialize(floor_id, (int)gamemain.m_fGameTime); gamemain.m_panelResult.gameObject.SetActive(true); foreach (DataItemParam get in DataManager.Instance.dataGetItem.list) { if (get.item_id == 1) { DataManager.Instance.AddCoin(get.num); } else if (get.item_id == 2) { DataManager.Instance.AddGem(get.num); } else if (get.item_id == 3) { DataManager.Instance.AddKey(get.num); } else if (get.item_id == 4) { DataManager.Instance.AddGoldKey(get.num); } else { DataManager.Instance.dataItem.Add(get.item_id, get.num); } } DataManager.Instance.dataItem.Save(); DataManager.Instance.dataGetItem.list.Clear(); DataManager.Instance.user_data.Save(); gamemain.m_panelResult.m_btnCamp.onClick.RemoveAllListeners(); gamemain.m_panelResult.m_btnCamp.onClick.AddListener(() => { Fsm.Event("camp"); }); gamemain.m_panelResult.m_btnRetry.onClick.RemoveAllListeners(); gamemain.m_panelResult.m_btnRetry.onClick.AddListener(() => { Fsm.Event("retry"); }); gamemain.m_panelResult.m_btnRetry10.onClick.RemoveAllListeners(); gamemain.m_panelResult.m_btnRetry10.onClick.AddListener(() => { Fsm.Event("retry10"); }); gamemain.m_panelResult.m_btnNext.interactable = 0 < current_floor.next_floor_id; gamemain.m_panelResult.m_btnNext.onClick.RemoveAllListeners(); gamemain.m_panelResult.m_btnNext.onClick.AddListener(() => { Fsm.Event("next"); }); gamemain.m_panelResult.m_btnContinueEnd.onClick.RemoveAllListeners(); gamemain.m_panelResult.m_btnContinueEnd.onClick.AddListener(() => { button_active(true); continue_count.Value = 0; }); gamemain.m_panelResult.m_btnQuickNext.onClick.RemoveAllListeners(); gamemain.m_panelResult.m_btnQuickNext.onClick.AddListener(() => { Fsm.Event("retry"); }); if (0 < continue_count.Value) { button_active(false); StartCoroutine(auto_retry()); } else { button_active(true); } if (DataManager.Instance.IsTest) { Fsm.Event("retry"); } if (current_floor.next_floor_id == 0 && bFirstClear) { Fsm.Event("ending"); } }
IEnumerator init_network() { Debug.Log("init_network start"); yield return(StartCoroutine(config.SpreadSheet(Defines.SS_MASTER, "config", () => { }))); masterChara.SetSaveFilename(Defines.FILENAME_MASTERCHARA); masterChara.Load(m_textAssetHolder.Get("master_chara")); masterWeapon.Load(m_textAssetHolder.Get("master_weapon")); masterArmor.Load(m_textAssetHolder.Get("master_armor")); masterSkill.Load(m_textAssetHolder.Get("master_skill")); masterPotion.Load(m_textAssetHolder.Get("master_potion")); masterTreasure.Load(m_textAssetHolder.Get("master_treasure")); masterEnemy.Load(m_textAssetHolder.Get("master_enemy")); masterItem.Load(m_textAssetHolder.Get("master_item")); masterStage.Load(m_textAssetHolder.Get("master_stage")); masterFloor.Load(m_textAssetHolder.Get("master_floor")); masterHelp.Load(m_textAssetHolder.Get("master_help")); #if UNITY_EDITOR if (m_bLoadNetworkData) { #region 通信初期化 yield return(StartCoroutine(masterChara.SpreadSheet(Defines.SS_MASTER, "chara", () => { }))); yield return(StartCoroutine(masterWeapon.SpreadSheet(Defines.SS_MASTER, "weapon", () => { }))); yield return(StartCoroutine(masterArmor.SpreadSheet(Defines.SS_MASTER, "armor", () => { }))); yield return(StartCoroutine(masterSkill.SpreadSheet(Defines.SS_MASTER, "skill", () => { }))); yield return(StartCoroutine(masterPotion.SpreadSheet(Defines.SS_MASTER, "potion", () => { }))); yield return(StartCoroutine(masterTreasure.SpreadSheet(Defines.SS_MASTER, "treasure", () => { /* * foreach( MasterTreasureParam master in masterTreasure.list) * { * Debug.Log(string.Format("id:{0} name:{1} sprite:{2}", master.treasure_id , master.name , master.sprite_name)); * } */ }))); yield return(StartCoroutine(masterEnemy.SpreadSheet(Defines.SS_MASTER, "enemy", () => { }))); yield return(StartCoroutine(masterItem.SpreadSheet(Defines.SS_MASTER, "item", () => { }))); yield return(StartCoroutine(masterStage.SpreadSheet(Defines.SS_MASTER, "stage", () => { }))); yield return(StartCoroutine(masterFloor.SpreadSheet(Defines.SS_MASTER, "floor", () => { }))); yield return(StartCoroutine(masterHelp.SpreadSheet(Defines.SS_MASTER, "help", () => { }))); #endregion } #endif // 未初期化扱い if (!user_data.HasKey(Defines.KEY_AUTOPOTION_RATE)) { user_data.WriteInt(Defines.KEY_USE_AUTOMOVE, 1); user_data.WriteInt(Defines.KEY_USE_AUTOPOTION, 1); user_data.WriteFloat(Defines.KEY_AUTOPOTION_RATE, Defines.DEFAULT_AUTOPOTION_RATE); user_data.WriteFloat(Defines.KEY_SOUNDVOLUME_BGM, Defines.SOUND_VOLME_DEFAULT); user_data.WriteFloat(Defines.KEY_SOUNDVOLUME_SE, Defines.SOUND_VOLME_DEFAULT); } game_data.SetSaveFilename(Defines.FILENAME_GAMEDATA); if (game_data.LoadMulti() == false) { // なんかする // なにもしなくてok } dataChara.SetSaveFilename(Defines.FILENAME_DATACHARA); if (dataChara.LoadMulti() == false) { // 初期データ的ななにか保存はしない DataCharaParam slime = new DataCharaParam(); slime.chara_id = 1; slime.status = DataChara.STATUS.USING.ToString(); dataChara.list.Add(slime); } dataWeapon.SetSaveFilename(Defines.FILENAME_DATAWEAPON); if (dataWeapon.LoadMulti() == false) { DataWeaponParam add_weapon = new DataWeaponParam(); add_weapon.weapon_id = 1; add_weapon.level = 1; add_weapon.equip = 1; // 武器はtfで良いのでは? dataWeapon.Add(add_weapon); } dataWeaponAlbum.SetSaveFilename(Defines.FILENAME_DATAWEAPONALBUM); if (dataWeaponAlbum.LoadMulti() == false) { dataWeaponAlbum.AddAlbum(1); } dataArmor.SetSaveFilename(Defines.FILENAME_DATAARMOR); if (dataArmor.LoadMulti() == false) { for (int i = 0; i < MasterArmor.ArmorPositionArr.Length; i++) { DataArmorParam add = new DataArmorParam(); add.position = MasterArmor.ArmorPositionArr[i]; add.level = 1; MasterArmorParam mas = masterArmor.list.Find(p => p.position == add.position && p.level == add.level); add.armor_id = mas.armor_id; dataArmor.list.Add(add); } } dataSkill.SetSaveFilename(Defines.FILENAME_DATASKILL); if (dataSkill.LoadMulti() == false) { dataSkill.list.Add(new DataSkillParam(1, 1)); } dataPotion.SetSaveFilename(Defines.FILENAME_DATAPOTION); if (dataPotion.LoadMulti() == false) { DataPotionParam add = new DataPotionParam(); add.potion_id = 1; add.num = 9; add.is_use = true; dataPotion.list.Add(add); } dataTreasure.SetSaveFilename(Defines.FILENAME_DATATREASURE); if (dataTreasure.LoadMulti() == false) { /* * int add_serial = dataTreasure.Add(1001); * DataTreasureParam add_treasure = dataTreasure.list.Find(p => p.serial == add_serial); * add_treasure.equip = 1; */ } dataTreasureAlbum.SetSaveFilename(Defines.FILENAME_DATATREASUREALBUM); if (dataTreasureAlbum.LoadMulti() == false) { /* * dataTreasureAlbum.Add(1002); * dataTreasureAlbum.Add(1003); * dataTreasureAlbum.Add(1006); * dataTreasureAlbum.Add(1010); * dataTreasureAlbum.Add(1026); */ } /* * dataScroll.SetSaveFilename(Defines.FILENAME_DATASCROLL); * if( dataScroll.LoadMulti()== false) * { * dataScroll.list.Add(new DataScrollParam(1, 120)); * dataScroll.list.Add(new DataScrollParam(2, 120)); * dataScroll.list.Add(new DataScrollParam(3, 120)); * dataScroll.list.Add(new DataScrollParam(4, 120)); * dataScroll.list.Add(new DataScrollParam(5, 120)); * } */ dataUnit.SetSaveFilename(Defines.FILENAME_DATAUNIT); if (dataUnit.LoadMulti() == false) { } dataItem.SetSaveFilename(Defines.FILENAME_DATAITEM); if (dataItem.LoadMulti() == false) { for (int i = 0; i < 5; i++) { dataItem.Add(Defines.ITEM_ID_SCROLL_BLUE + i, 0); } } dataGetItem.SetSaveFilename(Defines.FILENAME_DATAITEM_GET); if (dataGetItem.LoadMulti() == false) { } dataStage.SetSaveFilename(Defines.FILENAME_DATASTAGE); if (dataStage.LoadMulti() == false) { DataStageParam data = new DataStageParam(); data.stage_id = 1; data.status = 1; dataStage.list.Add(data); } dataFloor.SetSaveFilename(Defines.FILENAME_DATAFLOOR); if (dataFloor.LoadMulti() == false) { DataFloorParam data = new DataFloorParam(); data.floor_id = 1; data.status = 1; dataFloor.list.Add(data); } if (m_txtKey != null) { user_data.AddListenerInt(Defines.KeyKey, (iValue) => { m_txtKey.text = iValue.ToString(); }); user_data.AddListenerInt(Defines.KeyGoldKey, (iValue) => { m_txtGoldKey.text = iValue.ToString(); }); user_data.AddListenerInt(Defines.KeyCoin, (iValue) => { m_txtCoin.text = iValue.ToString(); }); user_data.AddListenerInt(Defines.KeyGem, (iValue) => { m_txtGem.text = iValue.ToString(); }); #if UNITY_EDITOR /* * AddGem(debug_gem); * AddCoin(debug_coin); * AddKey(debug_key); * AddGoldKey(debug_gold_key); */ #endif //m_txtKey.text = user_data.ReadInt(Defines.KeyKey).ToString(); ; //m_txtGoldKey.text = user_data.Read(Defines.KeyGoldKey); //m_txtCoin.text = user_data.Read(Defines.KeyCoin); //m_txtGem.text = user_data.Read(Defines.KeyGem); } Initialized = true; Debug.Log("init_network end"); yield return(null); }