Пример #1
0
 public override void SetUp(ActorBase _actor)
 {
     parentBulletTransform = GameObject.Find("BulletObject").transform;
     actor     = _actor;
     pool      = ToolBox.Get <ManagerPool>();
     dataShoot = actor.GetData <DataShoot>();
 }
Пример #2
0
 public override void SetUp(ActorBase _actor)
 {
     ParentBulletTransform  = GameObject.Find("BulletObject").transform;
     dataShoot              = _actor.GetData <DataShoot>();
     actorTransform         = _actor.transform;
     managerPool            = ToolBox.Get <ManagerPool>();
     _actor.gameObject.name = actorTransform.gameObject.GetInstanceID().ToString();
 }