public override void SetUp(ActorBase _actor) { parentBulletTransform = GameObject.Find("BulletObject").transform; actor = _actor; pool = ToolBox.Get <ManagerPool>(); dataShoot = actor.GetData <DataShoot>(); }
public override void SetUp(ActorBase _actor) { ParentBulletTransform = GameObject.Find("BulletObject").transform; dataShoot = _actor.GetData <DataShoot>(); actorTransform = _actor.transform; managerPool = ToolBox.Get <ManagerPool>(); _actor.gameObject.name = actorTransform.gameObject.GetInstanceID().ToString(); }