private void OnCollisionEnter2D(Collision2D collision)
 {
     Destroy(collision.rigidbody.gameObject);
     TGOCatcher.lives++;
     TGOCatcher.lightningSpeed += 5f;
     DataScript.AddScore(100);
 }
 public void CheckLives()
 {
     if (lives < 0)
     {
         ResetGame();
         DataScript.AddScore(-2500);
     }
     livesTxt.text = lives.ToString();
 }
 // calculate player score
 private void calculateScore(bool gameOver)
 {
     if (gameOver)
     {
         DataScript.AddScore(Time.timeSinceLevelLoad * 1.5f);
     }
     else
     {
         DataScript.AddScore((60 * 900 * 40) / Time.timeSinceLevelLoad);
     }
 }
Пример #4
0
    private void Awake()
    {
        instance = this;

        localHighscoreXML  = Application.persistentDataPath + "/highscores.xml";
        localReportXML     = Application.persistentDataPath + "/reports.xml";
        localSuggestionXML = Application.persistentDataPath + "/suggestions.xml";
        localQuestionXML   = Application.persistentDataPath + "/questions.xml";

        LoadHighscores();
        DataScript.AddScore(0);
        SaveHighscores();
    }
Пример #5
0
 public void LoseLife()
 {
     lives--;
     if (lives == 0)
     {
         ResetGame();
         DataScript.AddScore(-2500);
     }
     else
     {
         livesTxt.text = lives.ToString();
         Setup();
     }
     FindObjectOfType <TGOBall>().GetRandomAngle();
 }
Пример #6
0
    void CheckColor()
    {
        hintCount = 0;
        for (int i = 0; i < gameAnswers.Length; i++)
        {
            if (playerAnswers[i] == gameAnswers[i])
            {
                gameHints[hintCount] = new Color(0f, 1f, 0f);
                hintCount++;
            }
        }

        if (playerAnswers == gameAnswers)
        {
            DataScript.AddScore(100000 / prevAnswers.Count);
        }
    }
Пример #7
0
    // every button contains an influence this is used to move the happiness slider right or left. This number is given in the xml file
    private void BtnAnswer(int btn, int number)
    {
        answered = true;
        CameraControl.showingPopUp = false;
        CameraControl.inQuiz       = false;
        XmlNodeList elemlist  = multipleChoiceDoc.GetElementsByTagName("popup");
        XmlNodeList list      = elemlist[number].ChildNodes[1].ChildNodes;
        int         influence = int.Parse(list[btn].Attributes["influence"].Value);
        XmlNodeList tekstList = multipleChoiceDoc.GetElementsByTagName("text");

        //All code for ScoreCanvas
        //
        //Add questionList to QnA question list
        FindObjectOfType <QnAscore>().questionList.Add(tekstList[number].InnerText);
        //check which answer is correct answer and add to CorrectAnswerList
        for (int i = 0; i < elemlist[number].ChildNodes[1].ChildNodes.Count; i++)
        {
            if (int.Parse(elemlist[number].ChildNodes[1].ChildNodes[i].Attributes["influence"].Value) > 0)
            {
                FindObjectOfType <QnAscore>().correctAnsList.Add(elemlist[number].ChildNodes[1].ChildNodes[i].InnerText);
            }
        }
        //Add player answer to PlayerAnswerList
        FindObjectOfType <QnAscore>().playerAnsList.Add(elemlist[number].ChildNodes[1].ChildNodes[btn].InnerText);
        //
        DataScript.AddScore(influence * 100);

        for (int i = 0; i < list.Count; i++)
        {
            if (int.Parse(list[i].Attributes["influence"].Value) > 0)
            {
                EndOfGame.NumberOfCorrectAnswers++;
                answerBtns[i].GetComponent <Image>().color = Color.green;
            }
            else
            {
                answerBtns[i].GetComponent <Image>().color = Color.red;
            }
        }
    }
Пример #8
0
    public void ColorPressed(int btnIndex)
    {
        if (sequenceActive)
        {
            if (btnIndex == activeSequence[sequenceInput])
            {
                sequenceInput++;

                if (sequenceInput >= activeSequence.Count)
                {
                    DataScript.AddScore(1000 * activeSequence.Count);

                    correct.Play();

                    sequencePos   = 0;
                    sequenceInput = 0;

                    activeSequence.Add(rnd.Next(0, colors.Length));

                    colors[activeSequence[sequencePos]].color = new Color(colors[activeSequence[sequencePos]].color.r, colors[activeSequence[sequencePos]].color.g, colors[activeSequence[sequencePos]].color.b, 1f);
                    sounds[activeSequence[sequencePos]].Play();

                    stayLitCounter = stayLit;

                    isLit = true;

                    sequenceActive = false;
                }
            }
            else
            {
                incorrect.Play();
                sequenceActive = false;
                gameActive     = false;
            }
        }
    }
Пример #9
0
    /*
     * private void OnClick(int index)
     * {
     *  //checks if the user picked two answers and the answers that the user picked don't form a pair
     *  if (ansCount == 2 && (answerList[answersPicked[0]] != answerList[answersPicked[1]] || answersPicked[0] == answersPicked[1]))
     *  {
     *      //reset images back to the default image
     *      prefabList[answersPicked[0]].GetComponent<RawImage>().texture = meganDefault;
     *      prefabList[answersPicked[1]].GetComponent<RawImage>().texture = meganDefault;
     *      //clear the answers picked list
     *      answersPicked.Clear();
     *      ansCount = 0;
     *  }
     *  prefabList[index].GetComponent<RawImage>().texture = answerList[index];
     *  answersPicked.Add(index);
     *
     *  ansCount++;
     *
     *  if (ansCount == 2)
     *  {
     *      if(answersPicked[0] == answersPicked[1])
     *      {
     *          answersPicked.Clear();
     *          ansCount = 0;
     *      }
     *      else if(answerList[answersPicked[0]] == answerList[answersPicked[1]])
     *      {
     *          DataScript.AddScore(1000);
     *          prefabList[answersPicked[0]].GetComponent<Button>().interactable = false;
     *          prefabList[answersPicked[1]].GetComponent<Button>().interactable = false;
     *          answersPicked.Clear();
     *          ansCount = 0;
     *      }
     *  }
     * }*/

    private void OnClick(int index)
    {
        if (answersPicked.Count == 2)
        {
            //reset images back to the default image
            prefabList[answersPicked[0]].GetComponent <RawImage>().texture = meganDefault;
            prefabList[answersPicked[1]].GetComponent <RawImage>().texture = meganDefault;
            //clear the answers picked list
            answersPicked.Clear();
        }

        prefabList[index].GetComponent <RawImage>().texture = answerList[index];
        answersPicked.Add(index);

        if (answersPicked.Count == 2)
        {
            if (answersPicked[0] != answersPicked[1])
            {
                if (answerList[answersPicked[0]] == answerList[answersPicked[1]])
                {
                    DataScript.AddScore(1000);
                    prefabList[answersPicked[0]].GetComponent <Button>().interactable = false;
                    prefabList[answersPicked[1]].GetComponent <Button>().interactable = false;
                    answersPicked.Clear();
                }
            }
            else
            {
                //reset images back to the default image
                prefabList[answersPicked[0]].GetComponent <RawImage>().texture = meganDefault;
                prefabList[answersPicked[1]].GetComponent <RawImage>().texture = meganDefault;
                //clear the answers picked list
                answersPicked.Clear();
            }
        }
    }
    // every button contains an influence this is used to move the happiness slider right or left. This number is given in the xml file
    private void BtnAnswer(int btn, int number)
    {
        //answered = true;
        CameraControl.showingPopUp = false;
        CameraControl.inQuiz       = false;
        XmlNodeList elemlist  = doc.GetElementsByTagName(parenttag);
        XmlNodeList list      = elemlist[number].ChildNodes[1].ChildNodes;
        int         influence = int.Parse(list[btn].Attributes[childattribute].Value);
        XmlNodeList tekstList = doc.GetElementsByTagName(childquestiontag);

        //All code for ScoreCanvas
        //
        //Add questionList to QnA question list
        FindObjectOfType <QnAscore>().questionList.Add(tekstList[number].InnerText);
        //check which answer is correct answer and add to CorrectAnswerList
        for (int i = 0; i < elemlist[number].ChildNodes[1].ChildNodes.Count; i++)
        {
            if (int.Parse(elemlist[number].ChildNodes[1].ChildNodes[i].Attributes[childattribute].Value) > 0)
            {
                FindObjectOfType <QnAscore>().correctAnsList.Add(elemlist[number].ChildNodes[1].ChildNodes[i].InnerText);
            }
        }
        //Add player answer to PlayerAnswerList
        FindObjectOfType <QnAscore>().playerAnsList.Add(elemlist[number].ChildNodes[1].ChildNodes[btn].InnerText);
        //
        if (influence < 0)
        {
            if (EndOfGame.NumberOfCorrectAnswers > 0)
            {
                EndOfGame.NumberOfCorrectAnswers = 0;
            }
            EndOfGame.NumberOfCorrectAnswers--;
        }
        if (influence > 0)
        {
            if (EndOfGame.NumberOfCorrectAnswers < 0)
            {
                EndOfGame.NumberOfCorrectAnswers = 0;
            }
            EndOfGame.NumberOfCorrectAnswers++;
            switch (sceneName)
            {
            case "Producer":
            case "DGO":
            case "Supplier":
                AdjustMoney(influence * 1000);
                break;

            default:
                break;
            }
        }
        DataScript.AddScore(influence * 100);

        for (int i = 0; i < list.Count; i++)
        {
            if (int.Parse(list[i].Attributes[childattribute].Value) > 0)
            {
                answerBtns[i].GetComponent <Image>().color = Color.green;
            }
            else
            {
                answerBtns[i].GetComponent <Image>().color = Color.red;
            }
        }
    }
Пример #11
0
    // every button contains an influence this is used to move the happiness slider right or left. This number is given in the xml file
    private void BtnAnswer(int btn, int number)
    {
        //answered = true;
        CameraControl.showingPopUp = false;
        CameraControl.inQuiz       = false;
        modifier = list.questionEntries[number].answers[btn].modifier;
        //All code for ScoreCanvas
        //
        //Add questionList to QnA question list
        FindObjectOfType <QnAscore>().questionList.Add(list.questionEntries[number].question);
        //check which answer is correct answer and add to CorrectAnswerList
        for (int i = 0; i < ansCount; i++)
        {
            if (list.questionEntries[number].answers[i].modifier > 0)
            {
                FindObjectOfType <QnAscore>().correctAnsList.Add(list.questionEntries[number].answers[i].answer);
            }
        }
        //Add player answer to PlayerAnswerList
        FindObjectOfType <QnAscore>().playerAnsList.Add(list.questionEntries[number].answers[btn].answer);
        //
        if (modifier < 0)
        {
            if (EndOfGame.NumberOfCorrectAnswers > 0)
            {
                EndOfGame.NumberOfCorrectAnswers = 0;
            }
            EndOfGame.NumberOfCorrectAnswers--;
        }
        if (modifier > 0)
        {
            if (EndOfGame.NumberOfCorrectAnswers < 0)
            {
                EndOfGame.NumberOfCorrectAnswers = 0;
            }
            EndOfGame.NumberOfCorrectAnswers++;
            switch (sceneName)
            {
            case "Producer":
            case "DGO":
            case "Supplier":
                AdjustMoney(modifier * 1000);
                break;

            default:
                break;
            }
        }
        DataScript.AddScore(modifier * 100);

        for (int i = 0; i < ansCount; i++)
        {
            if (list.questionEntries[number].answers[i].modifier > 0)
            {
                answerBtns[i].GetComponent <Image>().color = Color.green;
            }
            else
            {
                answerBtns[i].GetComponent <Image>().color = Color.red;
            }
        }
    }
 private void OnCollisionEnter2D(Collision2D collision)
 {
     Destroy(gameObject);
     DataScript.AddScore(250);
     FindObjectOfType <TGOBreakoutController>().brickCounter--;
 }