Пример #1
0
 public double RocketWeight()
 {
     if (counter == 0)
     {
         Start();
         currentRocket.Reload();
         counter++;
     }
     return(this.currentRocket.Weight);
 }
Пример #2
0
    private void SetAmmoData()
    {
        fireShellData.Shell      = shell.rigidbody;
        fireShellData.SpawnPoint = GameObject.Find(user + "ShellSpawnPoint");
        fireShellData.isAlive    = true;
        fireShellData.smoke      = gunSmoke;

        hatchControlData               = hatchControl.AddComponent("DataHatchControl") as DataHatchControl;
        hatchControlData.Power         = 30;
        hatchControlData.RocketCaliber = rocketCaliber;

        shellData = shell.AddComponent("DataShells") as DataShells;
        shellData.CurrentShell = shellCaliber;
        shellData.Reload();

        rocketData = rocket.AddComponent("DataRockets") as DataRockets;
        rocketData.CurrentRocket = hatchControlData.RocketCaliber;
        rocketData.Reload();
    }
Пример #3
0
	private void SetAmmoData()
	{
		fireShellData.Shell = shell.rigidbody;
		fireShellData.SpawnPoint = GameObject.Find (user+"ShellSpawnPoint");
		fireShellData.isAlive = true;
		fireShellData.smoke = gunSmoke;
		
		hatchControlData = hatchControl.AddComponent("DataHatchControl") as DataHatchControl;
		hatchControlData.Power = 30;
		hatchControlData.RocketCaliber = rocketCaliber;
		
		shellData = shell.AddComponent("DataShells") as DataShells;
		shellData.CurrentShell = shellCaliber;
		shellData.Reload();
		
		rocketData = rocket.AddComponent("DataRockets") as DataRockets;
		rocketData.CurrentRocket = hatchControlData.RocketCaliber;
		rocketData.Reload();
	}