Пример #1
0
 public void createAttack(DataMetricAttack attack)
 {
     if (_currLevel != null)
     {
         _currLevel.addAttack(attack);
     }
 }
Пример #2
0
 public void addAttack(DataMetricAttack attack)
 {
     //Debug.Log("added attack...");
     attacks.Add(attack);
 }
Пример #3
0
    void GravitationalPull()
    {
        pullableObjects = GameObject.FindGameObjectsWithTag("PullableObject");

        if (Input.GetButtonDown(usePowerButtonName) && !pulling)
        {
            pulling = true;
            DataMetricAttack dbAttack = new DataMetricAttack();
            dbAttack.attackTime = Time.timeSinceLevelLoad;
            dbAttack.type       = DataMetricAttack.Type.Telekinesis;
            DataCollector inst = DataCollector.getInstance();
            inst.createAttack(dbAttack);

            return;
        }

        foreach (GameObject pullObj in pullableObjects)
        {
            if (pullObj.GetComponent <Rigidbody2D>() == null)
            {
                continue;
            }

            if (currentPower != 0)
            {
                pullObj.GetComponent <Rigidbody2D>().isKinematic = false;
                pulling  = false;
                tempPull = null;
                continue;
            }

            float distance = Vector2.Distance(transform.position, pullObj.transform.position);
            if (distance < radiusBorder && distance > radiusStart)
            {
                if (pulling)
                {
                    if (tempPull == null)
                    {
                        tempPull = pullObj;
                    }

                    if (tempPull == pullObj)
                    {
                        if (!humming)
                        {
                            playSound(pullHum);
                            humming = true;
                        }
                        Vector3 objVelocity = (transform.position - pullObj.transform.position) * Time.deltaTime * pullSpeed;
                        pullObj.transform.position += objVelocity;
                        pullObj.GetComponent <Rigidbody2D>().isKinematic = true;

                        if (Input.GetButtonDown(usePowerButtonName))
                        {
                            pullObj.GetComponent <Rigidbody2D>().isKinematic = false;
                            pullObj.GetComponent <Rigidbody2D>().velocity    = GlobalGuide.AimTowardsMouse(pullObj.transform.position) * pushPower;
                            tempPull = null;
                            pulling  = false;
                        }
                    }
                }
            }
            else
            {
                if (pullObj == tempPull)
                {
                    pulling  = false;
                    tempPull = null;
                }
                pullObj.GetComponent <Rigidbody2D>().isKinematic = false;
            }
        }

        if (tempPull == null)
        {
            pulling = false;
        }

        if (!pulling)
        {
            humming = false;
            GetComponent <AudioSource>().Stop();
        }
    }