Пример #1
0
    /// <summary>
    /// Listen to pet level up and Checks the flame level up.
    /// </summary>
    private void CheckFlameLevelUp(object sender, EventArgs args)
    {
        if (allSkills == null)
        {
            allSkills = SortList(DataLoaderSkills.GetDataList());
        }

        int currentLevel = (int)LevelLogic.Instance.CurrentLevel;

        ImmutableDataSkill skillData = DataLoaderSkills.NewFlameOnLevelUp(currentLevel);

        if (skillData != null)
        {
            if (OnFlameLevelUp != null)
            {
                FlameLevelEventArgs flameArgs = new FlameLevelEventArgs(skillData);
                OnFlameLevelUp(this, flameArgs);
            }
        }
    }
Пример #2
0
 void Awake()
 {
     allSkills = SortList(DataLoaderSkills.GetDataList());
 }