Пример #1
0
 private void Awake()
 {
     for (int index = 0; index < items.Length; index++)
     {
         DataItemPrice dataItem = items[index];
         UIItemPrice   uIItem   = UIItemPrice.Create(prefab, parent, dataItem);
         uIItem.EventOnClickAgree += () =>
         {
             if ((int)player.Currencies[dataItem.Price.Data].Amount - dataItem.Price.Amount >= 0)
             {
                 player.Currencies[dataItem.Price.Data].Amount -= dataItem.Price.Amount;
                 spawnObjectForPlacement.AddQueue(dataItem.Item);
                 this.Close();
             }
         };
         uIItem.transform.localScale = new Vector3(1, 1, 1);
     }
     this.Close();
 }
Пример #2
0
    public static UIItemPrice Create(UIItemPrice prefab, RectTransform parent, DataItemPrice data)
    {
        UIItemPrice answer = Instantiate(prefab, parent);

        answer.data = data;

        answer.body.sprite = data.Body;
        if (data.Price.AlternativeAmount != "")
        {
            answer.iconPrice.gameObject.SetActive(false);
            answer.textPrice.text = data.Price.AlternativeAmount;
        }
        else
        {
            answer.textPrice.text   = data.Price.Amount.ToString();
            answer.iconPrice.sprite = data.Price.Data.Icon;
        }

        return(answer);
    }