private void bImportG_Click(object sender, EventArgs e) { var path = GetFilePath(); if (!String.IsNullOrWhiteSpace(path)) { ImportItemsToDatabase(DataImportExportProcessor.LoadFile(path).ConvertToGameModel(), SqliteDataAccess.CheckIfEmptyGame()); } }
private void bExportG_Click(object sender, EventArgs e) { DataImportExportProcessor.ExportGame(); MessageBox.Show("Export completed!", "", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); }