/** * Unit test of the FindData function */ void TestFindData() { print("TestFindData..."); Dictionary <string, float> data; PlayerData newPlayer; CreateFile(); //Empty file data = DataFileManager.FindData("Test", path); Assert.AreEqual(null, data, string.Format("<color=#{0:X2}{1:X2}{2:X2}>{3}</color>", (byte)(255), (byte)(0), (byte)(0), "...FAILED : Data should not exist")); //Add a player newPlayer = new PlayerData("Test", 1, 2, 4, 4, 0, 0, 1, 0, 0); DataFileManager.AddNewPlayer(newPlayer, path); data = DataFileManager.FindData("Test", path); Assert.AreEqual(0.25f, data["platform7"], string.Format("<color=#{0:X2}{1:X2}{2:X2}>{3}</color>", (byte)(255), (byte)(0), (byte)(0), "...FAILED : Value should be 0.25!")); //Add an other player newPlayer = new PlayerData("Test", 2, 1, 12, 3, 0, 1, 0, 0, 0); DataFileManager.AddNewPlayer(newPlayer, path); newPlayer = new PlayerData("Test2", 1, 2, 3, 4, 0, 0, 0, 1, 0); DataFileManager.AddNewPlayer(newPlayer, path); data = DataFileManager.FindData("Test", path); Assert.AreEqual(0.0625f, data["platform7"], string.Format("<color=#{0:X2}{1:X2}{2:X2}>{3}</color>", (byte)(255), (byte)(0), (byte)(0), "...FAILED : Value should be 0.0625!")); DeleteFile(); }
/** * Select the next platform depending of the part of the body */ protected void AdaptProbabilities() { string playerName = PlayerPrefs.GetString("PlayerName"); Dictionary <string, float> data = DataFileManager.FindData(playerName); if (data == null) { return; } float adjustment = 0.90f; foreach (KeyValuePair <string, float> entry in data) { if (entry.Value >= 0.5) { int index1 = -1; for (int i = 0; i < platformsList.Length; i++) { if (platformsList[i].name == entry.Key) { index1 = i; break; } } if (index1 != -1) { int index2 = -1; for (int i = 0; i < platformsList.Length; i++) { if (platformsList[i].GetComponent <PrefabController>().myType == platformsList[index1].GetComponent <PrefabController>().myType&& platformsList[i].tag == "coinPlatform") { index2 = i; break; } } if (index2 != -1) { int diffWeight = System.Convert.ToInt32(platformsList[index1].GetComponent <PrefabController>().InitialSpawnWeight *(entry.Value * adjustment)); platformsList[index1].GetComponent <PrefabController>().Weight = platformsList[index1].GetComponent <PrefabController>().Weight - diffWeight; platformsList[index2].GetComponent <PrefabController>().Weight = platformsList[index2].GetComponent <PrefabController>().Weight + diffWeight; } } } } }