public void CreatePlayer() { if (Name != null) { IPlayer player = new Player { Name = Name.ToLower() //The font convert text to ToUpper but doesnt render capitalized letters well in inputsstrings. }; Player = player; try { Player.Id = DataBaseLogic.AddPlayer(player); ToChooseLevelPage(player); } catch (PostgresException error) { if (error.SqlState == "23505") { MessageBox.Show($"The name {player.Name} already exists. Pick another nickname you must."); Name = ""; } } } else { if (Name == null) { MessageBox.Show($"You must enter a nickname, or Baby Yoda will keep staring at you"); } } }
public void Execute(IJobExecutionContext context) { IDataBaseRepository dataBaseRepository = new DataBaseRepository(); IDataBaseLogic dataBaseLogic = new DataBaseLogic(dataBaseRepository); dataBaseLogic.AddUser(); }
public async Task setAsync(T record) { using (DataBaseLogic db = new DataBaseLogic(this._params)) { var register = await db.Statement.firstAsync <T>(" AND id = @id", null, new List <StatementParameter>() { new StatementParameter("@id", ParamType.Int32, record.ID) }); if (register == null) { await db.Statement.insertAsync(record); record.ID = db.Statement.lastID; } else { await db.Statement.updateAsync(record); } if (this._params.BeginTransaction) { db.Statement.acceptTransaction(); } } }
public async Task <List <T> > getList() { using (DataBaseLogic db = new DataBaseLogic(this._params)) { return(await db.Statement.selectAsync <T>()); } }
private void SearchPlayer() { if (SearchPlayerInput != "") { SearchPlayerInput = SearchPlayerInput.ToLower(); Players = DataBaseLogic.GetPlayersByName(SearchPlayerInput); } }
public HighScoreViewModel() { ListOfGameResults = DataBaseLogic.GetGameResults(Level); SortByScoreCommand = new RelayCommand(SortByScore); SortByDiligentPlayersCommand = new RelayCommand(GetDiligentPlayers); ViewStartPageCommand = new RelayCommand(ViewStartPage); SortByEasyCommand = new RelayCommand(SetLevelFromRadioButton); SortByMediumCommand = new RelayCommand(SetLevelFromRadioButton); SortByHardCommand = new RelayCommand(SetLevelFromRadioButton); }
public async Task <T> getAsync(int id) { T v; using (DataBaseLogic db = new DataBaseLogic(this._params)) { v = await db.Statement.firstAsync <T>(" AND id = " + id.ToString()); } return(v); }
private void GetResultsFromTable() { try { _Form.ОчиститьТаблицу(); _Form.ДобавитьЗаписьВТаблицуФормы(DataBaseLogic.GetInstance().SetConnectDB("Requests_Database.sqlite").GetResultsFromTable().езультаты); } catch (Exception ex) { _Service.ShowError(ex.Message); } }
public void createDBSchema() { using (DataBaseLogic db = new DataBaseLogic(this._params)) { db.Management.createAlterTableAsync <T>(); if (this._params.BeginTransaction) { db.Statement.acceptTransaction(); } } }
public async Task <T> getAsync(string key) { T v; using (DataBaseLogic db = new DataBaseLogic(this._params)) { v = await db.Statement.firstAsync <T>(" AND key = @k", null, new List <StatementParameter>() { new StatementParameter("@k", ParamType.String, key) }); } return(v); }
private void CreateNewGameResult() { IGameResult gameResult = new GameResult() { PlayerId = player.Id, PlayerName = player.Name, Level = this.level, Win = Win, ElapsedTimeInSeconds = TimeLabel, Tries = NumberOfTries + 1, TotalScore = Math.Round(this.TotalScore, 0) }; gameResult.GameId = DataBaseLogic.AddGameResult((GameResult)gameResult); }
public void SetLevelFromRadioButton() // Sets from which level the list should be sorted on, and if it should be sorted by time or diligent players. // Since these are two differens grids they switch from Visible to Collapsed based on the players choice. { if (ScoreSortingVisibility == Visibility.Visible) { if (EasyRadioButton) { Level = Level.Easy; } else if (MediumRadioButton) { Level = Level.Medium; } else { Level = Level.Hard; } ListOfGameResults = DataBaseLogic.GetGameResults(Level); } if (ScoreSortingVisibility == Visibility.Collapsed) { if (EasyRadioButton) { Level = Level.Easy; } else if (MediumRadioButton) { Level = Level.Medium; } else { Level = Level.Hard; } ListOfDiligentPlayers = DataBaseLogic.GetDiligentPlayersOnLevel(Level); } }
public void Setup() { this.gMMock = new Mock <GameModel>(); this.mockedRepository = new Mock <Repository>(); this.dBl = new DataBaseLogic(this.mockedRepository.Object); this.database = new List <Rounds>(); MapObject[,] map = this.SetupMap(5); Player[] players = new Player[2]; players[0] = new Player(1, 1, "t1", "red"); players[1] = new Player(map.GetLength(0) - 2, map.GetLength(1) - 2, "t2", "blue"); map[players[0].PosX, players[0].PosY] = players[0]; map[players[1].PosX, players[1].PosY] = players[1]; this.gMMock.Setup(x => x.Map).Returns(map); this.gMMock.Setup(x => x.Players).Returns(players); this.mockedRepository.Setup(x => x.Insert(It.IsAny <Rounds>())).Callback(() => { this.database.Add(new Rounds()); }); this.gL = new GameLogic(this.gMMock.Object, this.dBl); }
/// <summary> /// Метод определяет 'результативность' хода пользователя /// </summary> /// <param name="sender"></param> private void СделатьХод(XOObject sender) { try { Mode mode = Mode.easy; if (!this._Game.ПолучитьРежимСложностиИгры()) { ; } mode = Mode.hard; _NewGame = true; _PreviousStep = _NextStep; if (sender.ХодСделан) { return; } if (_NextStep == СостояниеХода.X) { sender.Ход = СостояниеХода.X; _NextStep = СостояниеХода.O; } else { sender.Ход = СостояниеХода.O; _NextStep = СостояниеХода.X; } sender.ХодСделан = true; _Game.УстановитьСостояниеИгровогоПоля(sender); IVictory victory = new VictoryStrategy(mode); СостояниеХода?rez = victory.Победа(this._Game.ПолучитьСостояниеИгровогоПоля()); if (rez == null) { return; } if (rez == СостояниеХода.NULL) { DataBaseLogic.GetInstance().SetConnectDB("Requests_Database.sqlite").AddResultInTable(1, 1); _Service.ShowMessage("Draw, Try again!"); } if (rez == СостояниеХода.X) { DataBaseLogic.GetInstance().SetConnectDB("Requests_Database.sqlite").AddResultInTable(1, 0); _Service.ShowMessage("The crosses won!"); } if (rez == СостояниеХода.O) { DataBaseLogic.GetInstance().SetConnectDB("Requests_Database.sqlite").AddResultInTable(0, 1); _Service.ShowMessage("Zeroes won!"); } УстановитьПараметрыПоУмолчанию(null, EventArgs.Empty); _NewGame = false; } catch (Exception ex) { _Service.ShowError(ex.Message); } }
private void ClearPlayerSearch() { SearchPlayerInput = ""; Players = DataBaseLogic.GetPlayers(); }