Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (latestartcheck == false)
     {
         //mon = GameObject.Find("GameObj").GetComponent<Monster>();
         game = GameObject.Find("GameObj").GetComponent <Game>();
         dAJ  = GameObject.Find("DataObj").GetComponent <DataArrayJson>();
         //Debug.Log(game.score);
         latestartcheck = true;
     }
 }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        //Screen.SetResolution(Screen.width* 16 / 9, Screen.width , false);
        //Screen.SetResolution(960, 720, false);
        //Screen.SetResolution(1152, 648, false);


        DI                             = GameObject.Find("DataObj").GetComponent <DataIni>();
        mon                            = GameObject.Find("GameObj").GetComponent <Monster>();
        dAJ                            = GameObject.Find("DataObj").GetComponent <DataArrayJson>();
        moiTwitter                     = GameObject.Find("TwitterObj").GetComponent <MOITwitter>();
        easyTweenMadeSlotPopUp         = GameObject.Find("PopUpButtonAnim").GetComponent <EasyTween>();
        easyTweenLevelUpInfoPopUp      = GameObject.Find("LevelUpInfoAnim").GetComponent <EasyTween>();
        easyTweenUnitMakeHintInfoPopUp = GameObject.Find("UnitMakeHintInfoAnim").GetComponent <EasyTween>();
        madeSlotViewPort               = GameObject.Find("MadeSlotViewPort");
        madeSlotScrollbarVertical      = GameObject.Find("MadeSlotScrollbarVertical").GetComponent <Scrollbar>();
        madeSlotScrollbarVerticalValue = madeSlotScrollbarVertical.value;

        checkExp();

        charDearDegree   = new int[mon.charcount];
        charCardRank     = new int[mon.charcount];
        unitDebutHistory = new bool[mon.unitcount];

        ReadInIData();

        maxSkillPoint = level * 10 + 100;
        skillPoint    = 0;
        skillOnCheck  = new bool[5];

        WriteGameData();
        CheckMadeSlotCount();
        CheckCharDegreeList();

        PutCardInSlotAtFirst();
        AvailableChar();
        AvailableCharNow(level);

        levelUpCheck = false;
        secondcheck  = true;
        SlotCardMaKe();
    }