Пример #1
0
 protected UvSerializer(Enum <Data.RendererCommonValues.UVType> uvType,
                        Data.RendererCommonValues.UVFixedParamater @fixed,
                        Data.RendererCommonValues.UVAnimationParamater animation,
                        Data.RendererCommonValues.UVScrollParamater scroll,
                        Data.RendererCommonValues.UVFCurveParamater fCurve)
 {
     UvType    = uvType;
     Fixed     = @fixed;
     Animation = animation;
     Scroll    = scroll;
     FCurve    = fCurve;
 }
Пример #2
0
        public static byte[] GetUVBytes(TextureInformation _TexInfo,
                                        Data.Value.Enum <Data.RendererCommonValues.UVType> _UVType,
                                        Data.RendererCommonValues.UVFixedParamater _Fixed,
                                        Data.RendererCommonValues.UVAnimationParamater _Animation,
                                        Data.RendererCommonValues.UVScrollParamater _Scroll,
                                        Data.RendererCommonValues.UVFCurveParamater _FCurve)
        {
            List <byte[]> data = new List <byte[]>();

            // sprcification change(1.5)
            float width  = 128.0f;
            float height = 128.0f;

            if (_TexInfo.Width > width && _TexInfo.Height > height)
            {
                width  = (float)_TexInfo.Width;
                height = (float)_TexInfo.Height;
            }

            data.Add(_UVType);
            if (_UVType == Data.RendererCommonValues.UVType.Default)
            {
            }
            else if (_UVType == Data.RendererCommonValues.UVType.Fixed)
            {
                var value_ = _Fixed;
                data.Add((value_.Start.X / width).GetBytes());
                data.Add((value_.Start.Y / height).GetBytes());
                data.Add((value_.Size.X / width).GetBytes());
                data.Add((value_.Size.Y / height).GetBytes());
            }
            else if (_UVType == Data.RendererCommonValues.UVType.Animation)
            {
                var value_ = _Animation;
                data.Add((value_.Start.X / width).GetBytes());
                data.Add((value_.Start.Y / height).GetBytes());
                data.Add((value_.Size.X / width).GetBytes());
                data.Add((value_.Size.Y / height).GetBytes());

                if (value_.FrameLength.Infinite)
                {
                    var inf = int.MaxValue / 100;
                    data.Add(inf.GetBytes());
                }
                else
                {
                    data.Add(value_.FrameLength.Value.Value.GetBytes());
                }

                data.Add(value_.FrameCountX.Value.GetBytes());
                data.Add(value_.FrameCountY.Value.GetBytes());
                data.Add(value_.LoopType);

                data.Add(value_.StartSheet.Max.GetBytes());
                data.Add(value_.StartSheet.Min.GetBytes());
            }
            else if (_UVType == Data.RendererCommonValues.UVType.Scroll)
            {
                var value_ = _Scroll;
                data.Add((value_.Start.X.Max / width).GetBytes());
                data.Add((value_.Start.Y.Max / height).GetBytes());
                data.Add((value_.Start.X.Min / width).GetBytes());
                data.Add((value_.Start.Y.Min / height).GetBytes());

                data.Add((value_.Size.X.Max / width).GetBytes());
                data.Add((value_.Size.Y.Max / height).GetBytes());
                data.Add((value_.Size.X.Min / width).GetBytes());
                data.Add((value_.Size.Y.Min / height).GetBytes());

                data.Add((value_.Speed.X.Max / width).GetBytes());
                data.Add((value_.Speed.Y.Max / height).GetBytes());
                data.Add((value_.Speed.X.Min / width).GetBytes());
                data.Add((value_.Speed.Y.Min / height).GetBytes());
            }
            else if (_UVType == Data.RendererCommonValues.UVType.FCurve)
            {
                {
                    var           value_ = _FCurve.Start;
                    var           bytes1 = value_.GetBytes(1.0f / width);
                    List <byte[]> _data  = new List <byte[]>();
                    data.Add(bytes1);
                }

                {
                    var           value_ = _FCurve.Size;
                    var           bytes1 = value_.GetBytes(1.0f / height);
                    List <byte[]> _data  = new List <byte[]>();
                    data.Add(bytes1);
                }
            }

            return(data.ToArray().ToArray());
        }